We have a changelog for the past versions of HAT so I decided to create a place to track some of the creative/design progress as well. - Come up with an idea fo...
I've been making more progress! I finished the art/writing for the introduction, the battle system has changed a bit, and a bunch of other things have been done...
This post was originally written in February 2018. At the time the game was still called Hook, Line and Thinker Teaching through play I don’t explain anything...
Hello and welcome back to the Banda’s Grove Overhaul Devlog! If this is your first Devlog, check out our first Devlog that explains why Banda’s Grove is get...
Welcome back to my marketing blog series, this post will be about 2 mobile marketing techniques and why they are important. Almost everyone has a smartphone now...
As part of the current KS campaign going on , this second edition update of Portal will be updated a week or two after the campaign ends. Look for new content...
Noclipped hasn't been updated for a while. Luckily for you Noclipped v1.1 is just around the corner with major upgrades and new game mechanics! Noclipped V1.1 A...
Two major enemies were added, while i was trying to implement the building mechanics: The Giant Tortilla The Double Burger While it was not hard to implement th...
Dirty markets Gold, gold, gold! 💛🖤💙 Right now our finance macaquiños can play their money game on two markets: dirty/shiny and liquid/shiny. In future...
Today's video shows the making of a new Door type that the player can shoot through, but can't walk through. It activates only while when the power is on, but c...
What's up? You doing good? I'm doing good. Know what else is good? Long-form devlogs! What's it going to be about, you ask? Hmm... How about I make it about cha...
So a lot of progress this week (I think). We made changes to the overall framing of the narrative, have a better idea of the flow between interactions, and made...
It's been a while since I've posted any kind of update on Trailblazer, so I want to start a new routine, something I'd like to call Trailblazer Tuesday . My goa...
Hello! Sorry for the long wait on this video. I had some trouble with coding the moving platforms properly. It took a few days, but I reworked how I handled the...
I have been experimenting with adding network play to Pixel Wheels, but it’s a Pandora box that I eventually decided not to open. The reason for this decision...
Hello and welcome to another sneak peek of Alchemica - Chapter 2 . Today we will introduce to you guys the last race which will be introduced in Chapter 2: The...
I currently working on new scenarious system. I have a plan to add new types od scenarious using Unity IK system. For example, I can add scenarious with hands h...
🇮🇹 Oggi voglio iniziare una breve serie di post nei quali analizzo come funzionano le autorità narrative di My Red Goddess . Voglio partire veramente dal...
+Game has completely changed! +Major visual upgrades are done. +Rockets have effects when hitting planets. +Meteors will block rockets and throw them away from...
After a good night of sleep I'm ready to write the last devlog for this game. At least for now, because the Kenney Jam 2019 is over. The last day started with f...
Finally sorted out the landscape collision issues on mobile. Well, largely skirted them, to be honest, we simply create the new structures at the same Z ref as...
Looking back, I like what I did for this jam. The game design works as well as I was expecting it to. it is far from perfect, of course, but it does challenge p...
The first commit of AquaNautic is from the beginning of September 2019, about half a year ago, so it's time to take a little look back at the development. Befor...
I couldn't forget to give my progress report on Harmonic before closing out the month of March! As the weather turns nicer, I find my outlook on storytelling wi...
I really need to stop putting a possible date to things. Wanna guess how far I've gotten? I'm really sorry. I lose motivation so fast at random times and gain m...
In simulating the behavior of the virus, one of the datasets that really struck me was the prevalence and effects of "comorbidity". As the "co" in comorbidity i...
Well, Weird Bunny Banana has been public since Jan 1st of this year, although it got kinda well received, the latest version has a more mature gameplay and cont...
Hello and welcome to another sneak peek of Alchemica - Chapter 2 . Two weeks have passed since the last sneak peek, and we are down to some last few side quests...
Starlink Devlog Hello, in this devlog we would like to talk a bit about the current state of the game and our main problems we are facing. First of all, our big...
I really enjoy playing 2D RPGs, well – up to a certain point. Back when the SNES Mini came out I played through quite a few of the classics; Chrono Trigger...
Hello everyone. It is the first devblog I ever did here in Itch.io. Even having 3 games published here ... well, I don't know how it works, so I just want to tr...
Grapple Bear is a 2D skill based platformer with a spider-man like swing mechanic. The game is hand-drawn and coloured digitally. In the third episode of the de...
Hi. On this post I will talk about what I plan to do and what I hope the app someday will have. The development for this app is divided in X parts: 1. Digimons...
So when i started the unity project i had to design something based around the flying and so i started to write story's and functions and mechanics i wrote 6 s...
Hello and welcome back to another sneak peek of Alchemica - Chapter 2 . Since our last sneak peek, we have worked hard on completing the main story script to th...
I wanted to do something a bit different for the Factions in hello, world . Factions are very fluid in World. It’s a hyper-mobile digital environment ruled...
🇮🇹 Una cosa che, forse, potrà sfuggire è che un gioco che esce da una jam con valutazioni ha già un sacco di diari di sviluppo sulle spalle. “Cosa st...
New update in July and August: Campaign and Map. In this update, there are 4 campagin: >Standard:Normal Campaign which has developed from 2017 >1512:Campagin a...
Development of Moth-Light continues! Expect even more refinement as my local play-test gets underway. Notable changes in 0.5 of the Alpha. Rules edits and corre...
Hello everyone! This is (I hope) the first of many development updates as I work on my new game, Garbageland! I've been sharing some of my progress with my fri...
Happy 2019, sorry for the long delay for the update. Something came up and it needed to be done. I did not win the IGMC contest, surprising someone won with the...
WHY HELLO THERE! Hi everyone. Sorry if you were anticipating huge updates all the time. I have had quite the wild ride trying to get a job recently and that res...
Hello and welcome to another sneak peek of Alchemica - Chapter 2! There is not that much we can share today, since we are still working on adding new side quest...