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Devlogs About Game Design Page 53

Ideas and Suggestions
3
Game Design
We have a changelog for the past versions of HAT so I decided to create a place to track some of the creative/design progress as well. - Come up with an idea fo...
1 file
Game Dev Update
1
Game Design
I've been making more progress! I finished the art/writing for the introduction, the battle system has changed a bit, and a bunch of other things have been done...
Dark World Tilest Pack 3
Game Design
A other pack of 7 tilesets in retro pixel-art. To expand the other tilesets, perfect for 2d Platform game development...
1 file
#03: Tutorial design
Game Design
This post was originally written in February 2018. At the time the game was still called Hook, Line and Thinker Teaching through play I don’t explain anything...
Devlog 04 - Pebbles, Resources, Safety Tools, and Tutorials
1
Game Design
Hello and welcome back to the Banda’s Grove Overhaul Devlog! If this is your first Devlog, check out our first Devlog that explains why Banda’s Grove is get...
Mobile Marketing: 2 Techniques - Marketing Blog #6
Game Design
Welcome back to my marketing blog series, this post will be about 2 mobile marketing techniques and why they are important. Almost everyone has a smartphone now...
2.0 Edition
2
Game Design
As part of the current KS campaign going on , this second edition update of Portal will be updated a week or two after the campaign ends. Look for new content...
1 file
Noclipped v1.1 coming very soon
1
Game Design
Noclipped hasn't been updated for a while. Luckily for you Noclipped v1.1 is just around the corner with major upgrades and new game mechanics! Noclipped V1.1 A...
FC_Jam Day4
Game Design
Two major enemies were added, while i was trying to implement the building mechanics: The Giant Tortilla The Double Burger While it was not hard to implement th...
2 files
Settings Save!
3
3
Game Design
Settings now save when starting a new round!...
Among Us: Single Player (Fangame)
Dev Diary episode 11: The Cleaner
Game Design
1 file
As a janitor-assassin, can you splatter your target and then remove all the evidence before time runs out?
Dirty markets
Game Design
Dirty markets Gold, gold, gold! 💛🖤💙 Right now our finance macaquiños can play their money game on two markets: dirty/shiny and liquid/shiny. In future...
Annulus devLog 2 - Gates and Doors
8
Game Design
Today's video shows the making of a new Door type that the player can shoot through, but can't walk through. It activates only while when the power is on, but c...
A Discussion of Chapter 4 and Details About an Upcoming Update
1
2
Game Design
What's up? You doing good? I'm doing good. Know what else is good? Long-form devlogs! What's it going to be about, you ask? Hmm... How about I make it about cha...
[03] Challenges to the Narrative Design & Writing
2
Game Design
So a lot of progress this week (I think). We made changes to the overall framing of the narrative, have a better idea of the flow between interactions, and made...
Game Status Update: Trailblazer Tuesdays
4
6
Game Design
It's been a while since I've posted any kind of update on Trailblazer, so I want to start a new routine, something I'd like to call Trailblazer Tuesday . My goa...
Annulus devLog4 - Moving Platforms
7
Game Design
Hello! Sorry for the long wait on this video. I had some trouble with coding the moving platforms properly. It took a few days, but I reworked how I handled the...
No network play after all
4
3
Game Design
I have been experimenting with adding network play to Pixel Wheels, but it’s a Pandora box that I eventually decided not to open. The reason for this decision...
Chapter 2 Sneak Peek #89: The Aviark, Part 1
Game Design
Hello and welcome to another sneak peek of Alchemica - Chapter 2 . Today we will introduce to you guys the last race which will be introduced in Chapter 2: The...
New scenarios system
Game Design
I currently working on new scenarious system. I have a plan to add new types od scenarious using Unity IK system. For example, I can add scenarious with hands h...
🇮🇹 Autorità narrative 1: Ma un gioco che cos’è?
3
Game Design
🇮🇹 Oggi voglio iniziare una breve serie di post nei quali analizzo come funzionano le autorità narrative di My Red Goddess . Voglio partire veramente dal...
Planet Boom
Game Design
+Game has completely changed! +Major visual upgrades are done. +Rockets have effects when hitting planets. +Meteors will block rockets and throw them away from...
1 file
Ship Defense - Devlog Day 3
1
Game Design
After a good night of sleep I'm ready to write the last devlog for this game. At least for now, because the Kenney Jam 2019 is over. The last day started with f...
2 files
Mobile Progress and Gameplay
2
2
Game Design
Finally sorted out the landscape collision issues on mobile. Well, largely skirted them, to be honest, we simply create the new structures at the same Z ref as...
Thought on the game
2
Game Design
Looking back, I like what I did for this jam. The game design works as well as I was expecting it to. it is far from perfect, of course, but it does challenge p...
1 file
Game Design - A look back
Game Design
The first commit of AquaNautic is from the beginning of September 2019, about half a year ago, so it's time to take a little look back at the development. Befor...
Harmonic Odyssey Developments for March 2021
Game Design
I couldn't forget to give my progress report on Harmonic before closing out the month of March! As the weather turns nicer, I find my outlook on storytelling wi...
Update 2
2
5
Game Design
I really need to stop putting a possible date to things. Wanna guess how far I've gotten? I'm really sorry. I lose motivation so fast at random times and gain m...
The Look of RetroShooti
Game Design
Top left: Nintendo’s Sheriff (Arcade) — Top right: Jet Set Willy (ZX Spectrum) Bottom left: Apogee’s Pharaoh’s Tomb (DOS) — Bottom right: Robotron...
COVID OPS - the effects of comorbidity
Game Design
In simulating the behavior of the virus, one of the datasets that really struck me was the prevalence and effects of "comorbidity". As the "co" in comorbidity i...
Should I develop more?
2
Game Design
Well, Weird Bunny Banana has been public since Jan 1st of this year, although it got kinda well received, the latest version has a more mature gameplay and cont...
Chapter 2 Sneak Peek #105: Adding Side Quests, Part 9
1
Game Design
Hello and welcome to another sneak peek of Alchemica - Chapter 2 . Two weeks have passed since the last sneak peek, and we are down to some last few side quests...
Ideas for our game concept
2
Game Design
Starlink Devlog Hello, in this devlog we would like to talk a bit about the current state of the game and our main problems we are facing. First of all, our big...
TCFB - How it Started
Game Design
I really enjoy playing 2D RPGs, well – up to a certain point. Back when the SNES Mini came out I played through quite a few of the classics; Chrono Trigger...
1 file
Very early prototype
Game Design
Hello everyone. It is the first devblog I ever did here in Itch.io. Even having 3 games published here ... well, I don't know how it works, so I just want to tr...
1 file
Dev Diary episode 9: Hogpocalypse Sow
Game Design
An adaptation of Lovecraft's short story in which you must use your violin to appease the... things... outside.
Grapple Bear devlog #3
Game Design
Grapple Bear is a 2D skill based platformer with a spider-man like swing mechanic. The game is hand-drawn and coloured digitally. In the third episode of the de...
The Future of the App
1
1
Game Design
Hi. On this post I will talk about what I plan to do and what I hope the app someday will have. The development for this app is divided in X parts: 1. Digimons...
The story behind of design and the Game-story
Game Design
So when i started the unity project i had to design something based around the flying and so i started to write story's and functions and mechanics i wrote 6 s...
Chapter 2 Sneak Peek #93: Main Story Progress, Part 2
2
Game Design
Hello and welcome back to another sneak peek of Alchemica - Chapter 2 . Since our last sneak peek, we have worked hard on completing the main story script to th...
v0.3 Preview: Factions and the Map
Game Design
I wanted to do something a bit different for the Factions in hello, world . Factions are very fluid in World. It’s a hyper-mobile digital environment ruled...
🇮🇹 Recensioni e commenti
1
3
Game Design
🇮🇹 Una cosa che, forse, potrà sfuggire è che un gioco che esce da una jam con valutazioni ha già un sacco di diari di sviluppo sulle spalle. “Cosa st...
Map Nature Update and New Campaign
Game Design
New update in July and August: Campaign and Map. In this update, there are 4 campagin: >Standard:Normal Campaign which has developed from 2017 >1512:Campagin a...
1 file
Moth-Light: Alpha v0.5
1
Game Design
Development of Moth-Light continues! Expect even more refinement as my local play-test gets underway. Notable changes in 0.5 of the Alpha. Rules edits and corre...
1 file
Tales from the Dump #1 - Welcome!
4
Game Design
Hello everyone! This is (I hope) the first of many development updates as I work on my new game, Garbageland! I've been sharing some of my progress with my fri...
Marmoribus plan for 2019 and beyond
Game Design
Happy 2019, sorry for the long delay for the update. Something came up and it needed to be done. I did not win the IGMC contest, surprising someone won with the...
"Where the updates at?"
Game Design
WHY HELLO THERE! Hi everyone. Sorry if you were anticipating huge updates all the time. I have had quite the wild ride trying to get a job recently and that res...
Chapter 2 Sneak Peek #98: Adding Side Quests, Part 2
Game Design
Hello and welcome to another sneak peek of Alchemica - Chapter 2! There is not that much we can share today, since we are still working on adding new side quest...
Dev Diary episode 5: Jumpy Music Thing
Game Design
Battle Royale like you've never seen it before - from the desk of a TV editor!
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