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Devlogs About Game Design Page 51

Flamingos and Tri-ovals!
1
Game Design
Our third track finally appears after a long hiatus in new track building. The "Flamingo Tri-oval" (as it is called for now) is based on a mini version of perh...
Dev Diary episode 20: Breakdown Of Reality
Game Design
An atmospheric horror game about exploring deep waters where something very large and very horrible may lurk.
Updates 05/12
2
Game Design
Hi there!! Just a quick update to let you know how things are going. As far as things are going, the planned first release of a Version 0.1.0 for the end of the...
How it all started
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2
Game Design
Its been 2001 when I was playing Max Payne. The atmosphere of New York City, dead streets, winter storm, stamped in the memory most likely forever. Sprinkling o...
LifeLine 2018 v1.0 Released!
1
Game Design
When I initially began thinking of ideas for an intervention type game that engages in critical play, I knew I wanted it to be centered around my experience of...
News of Febuary 2020
Game Design
I didn't make any news in January because I spent almost all of December doing one thing, so it wasn't very interesting to make a news ^^. The month of December...
A Dynamic Dark Ritual
Game Design
A Dynamic Dark Ritual The Feast of the Pumpkins has just passed, but the gloomy Dark Ritual is always with us! šŸŽƒšŸ¦‡ We will need its strength and power, for...
Empires in Ruins - Natural resources
Game Design
Today's about geography, a fairly unusual topic at least until now, or at least tackled on this way. In Empires in Ruins, provinces do have some geographica...
Dev Diary episode 7: The Life of Erich Zann
Game Design
1 file
An adaptation of Lovecraft's short story in which you must use your violin to appease the... things... outside.
v1.06 Released!
Game Design
Thank you for the amazing love and support you've given LuGame! v1.06 changelog: All spelling and grammar mistakes corrected (courtesyof Dream) Enhanced UI (pro...
1 file
Itch.io Release Stats and Chapter 3 Update
Game Design
Dev blog is also posted on my website, which can be found here . It’s been a bit since I released a dev blog so here’s a bit of an update on the game’s de...
Devlog Week 5
4
Game Design
Week 2 | Week 3 | Week 4 This week, I was able to finish making Last Meal at Cafe Mori and release it! I'm very happy that I was able to submit it to the Sp...
What K9-11 could have been
3
1
Game Design
So originally I intended K9-11 to more film noir in tone. Rex was not the main character but Sparky the detective was the main character! Sparky was the first c...
HUE Postprocessing
1
Game Design
Now DoughHUE has been released, Let's explain several features I want to implement: Hue/Lightness saturation I had the honor that Mark Ferrari explain how it cr...
From Function comes Form!
Game Design
Welcome back! This blog is about the principle form follows function and how it helped me design Wonder Robot D . Form follows function This principle comes fro...
An Altogether Different River - Additional Design Notes
3
Game Design
I made a Twitter thread recently explaining how to play An Altogether Different River, and also ended up including some notes of the design of the actions. I th...
"Harajuku Summer" illustration series: Luka
7
Game Design
Summer is almost one month away from ending, let's celebrate it with sweets and Harajuku's feelings ( ° ω °*)ノ šŸØ Hey players! ヾ( odωd*)ノ A new...
How I translate numbers into Japanese!
Game Design
You can see this code in context here: https://github.com/lostdutchman/Kazoete/blob/master/Kazoete/Assets/LDS/Scripts/T...
Annulus devLog1 - Returning to Annulus
8
Game Design
Welcome back! I'm happy to announce that the development of Annulus has begun now that the update for Big Fish has been released. I will be uploading videos of...
What's next for Planet Kamra
Game Design
Recently, I wrapped up running and observing several playtests of the Game Jam Edition of Planet Kamra. It was exciting to see many of the aspects working well...
The story behind Ecoman
Game Design
This short game was made during Eco Game Jam 23-24 November. You are Ecoman, a guy in the far future, when all humanity dies out, who came to planet earth and w...
2 files
Devlog-01
2
Game Design
Since this is my first attempt to develop a game that big scale, I think it's a good start to write my first ever devlog. (I hope not last) inspiration The idea...
1 file
The Idea
Game Design
I'm not sure how many of you all have followed my devlog from the game jam, but if you have, then first and foremost, I thank you for following along! Winter Fe...
2 files
Il Quadrante dei Temi
2
1
Game Design
Uno dei punti di attenzione che ho dedicato allo sviluppo di WAR ĆØ stato sulle regole che sono preposte alla sicurezza dei giocatori nel trattare i temi. Non c...
1 file
v06 - Update from Quarantine
1
Game Design
Hello brigands! So, things have gone off the rails a bit. We will not be launching the Brinkwood kickstarter on our original planned date, April 15th, due to th...
1 file
Devlog #20 - Branching Out
2
Game Design
Hello Talented Gamers! Long time no speak. Although we've been silent for a couple of months now - we've still been working away at the next update. I'm pleased...
New Zine Version, Post Session Zero Event!
Game Design
Hello! REINCARNATION REDUX: Our Requiem has a new zine version! Some slight changes were made to address typos or streamline the language a little bit too. This...
1 file
Darling Duality Progress Report & Plans For The Future
12
62
Game Design
Hello, 2024! I hope that the new year has started out well for all of you :3 This probably isn’t the kind of update post you would want to see, but since it...
Dev's Thoughts - On The Near Future
Game Design
Hello! It's been a while since I've posted something regarding the game's development, so I wanted to post a general update. I've been working a lot on the game...
About The character of Hunter -- The Warden N99X
Game Design
We confirmed the the design draft of Warden N99X (tentative name) finally, after the discussion with serious preliminary sketches.For example, the hands and the...
First Sketches
1
Game Design
These images are thee first digital sketches I did of the layout of Ritual of the Moon. This was back when it was under the working title "Moon Witch", had an i...
šŸ‡®šŸ‡¹ Amore e rettitudine
1
Game Design
šŸ‡®šŸ‡¹ Alla fine della partita giocata venerdƬ scorso con Stefano Burchi , ĆØ uscita un’interessante discussione sul famoso rapporto di potere tra detectiv...
Unit Focus #1: Neutrophil
1
Game Design
In this post we'll take a closer look at one of the core units in the game, Neutrophil, and how the unit was inspired by real science. One of the earliest units...
Zine Edition from Session Zero!
1
Game Design
This game has a really special place in my heart. I've seen players sigh, gasp, and cry while playing this game. I've seen beautiful worlds built effortlessly a...
2 files
Water you looking at?!
3
Game Design
I was considering all my options for the blog post this week, but it turns out everything I've done these past 7 days are all a bit half-baked as of right now...
Shooting and stuff
Game Design
Hi, Im kartik form Madhat Game Studios. This is our 4th Devlog. Today let’s talk about the implementation of mechanics in our game Rebirth. Let me walk you th...
#2 - About that fun factor... (and big design changes)
3
Game Design
Hey there! Yesterday I have added a new map into the prototype of AZBH. The map was a tunnel, so it required me to move all 4 characters after each other and cl...
Collision debris
Game Design
Yet another way to dirty up the track has been added: miscellaneous bits of colored debris on each car collision (the lighter-colored cars will leave more visib...
Realtime
Game Design
Recent reviews show that people don't like realtime system (if you do nothing for 1.5 seconds, it skips your turn). That's sad, enemies that I planned to add po...
1 file
Devlog 05 - The Drama Economy
1
Game Design
Hello and welcome back to the Banda’s Grove Overhaul Devlog! If this is your first Devlog, check out our first Devlog that explains why Banda’s Grove is get...
Level Design
3
3
Game Design
Since currently I'm focused on creating a new level for the upcoming version of the game, I wanted to share some info on the process and the differences from th...
Ideas on User Interface
Game Design
A desktop village idle game that lives at the top or bottom of your screen. Being Made for the #NoFreeGameJam
How an alpha test during a 48 hour jam did the difference.
1
Game Design
First, this game took me about 15 hours to make. I made it solo, including the design, art, sound and code. In this post I will explain some design decisions. T...
2 files
Pyramid Tower Asset Pack
Game Design
This asset allows you to create a game inspired by the old Pyramid Bloxx game...
1 file
Chapter 2 Sneak Peek #96: New Store Mechanics
Game Design
Hello and welcome to another sneak peek of Alchemica - Chapter 2 After delaying this sneak peek for an extra two weeks, at long last we are finally ready to sha...
Decisions regarding boss fights
2
Game Design
Another blog post about design decisions, and this one is about bosses. Boss fights have been one of the biggest hurdles for me both as a programmer and designe...
05: The Countours illusion!
Game Design
When I was typing up my post about the Anomalous Illusion , I claimed it would be the last illusion I would add. But having just nine illusions made it very dif...
2021 Development Update
5
37
Game Design
Hello everyone! Thank you so much for the support of Candied Carols . We really appreciate all the kind words and love that we have received! It has been a long...
& Venture Forth, a PbtA fantasy game
1
Game Design
The recent release of Baldur's Gate 3 got me thinking about the joy of playing that original Baldur's Gate, exploring open worlds filled with quests, walking ar...
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