Our third track finally appears after a long hiatus in new track building. The "Flamingo Tri-oval" (as it is called for now) is based on a mini version of perh...
Hi there!! Just a quick update to let you know how things are going. As far as things are going, the planned first release of a Version 0.1.0 for the end of the...
Its been 2001 when I was playing Max Payne. The atmosphere of New York City, dead streets, winter storm, stamped in the memory most likely forever. Sprinkling o...
When I initially began thinking of ideas for an intervention type game that engages in critical play, I knew I wanted it to be centered around my experience of...
I didn't make any news in January because I spent almost all of December doing one thing, so it wasn't very interesting to make a news ^^. The month of December...
A Dynamic Dark Ritual The Feast of the Pumpkins has just passed, but the gloomy Dark Ritual is always with us! šš¦ We will need its strength and power, for...
Today's about geography, a fairly unusual topic at least until now, or at least tackled on this way. In Empires in Ruins, provinces do have some geographica...
Thank you for the amazing love and support you've given LuGame! v1.06 changelog: All spelling and grammar mistakes corrected (courtesyof Dream) Enhanced UI (pro...
Dev blog is also posted on my website, which can be found here . Itās been a bit since I released a dev blog so hereās a bit of an update on the gameās de...
Week 2 | Week 3 | Week 4 This week, I was able to finish making Last Meal at Cafe Mori and release it! I'm very happy that I was able to submit it to the Sp...
So originally I intended K9-11 to more film noir in tone. Rex was not the main character but Sparky the detective was the main character! Sparky was the first c...
Now DoughHUE has been released, Let's explain several features I want to implement: Hue/Lightness saturation I had the honor that Mark Ferrari explain how it cr...
Welcome back! This blog is about the principle form follows function and how it helped me design Wonder Robot D . Form follows function This principle comes fro...
I made a Twitter thread recently explaining how to play An Altogether Different River, and also ended up including some notes of the design of the actions. I th...
Summer is almost one month away from ending, let's celebrate it with sweets and Harajuku's feelings ( ° Ļ Ā°*)ļ¾ šØ Hey players! ć¾( odĻd*)ļ¾ A new...
Welcome back! I'm happy to announce that the development of Annulus has begun now that the update for Big Fish has been released. I will be uploading videos of...
Recently, I wrapped up running and observing several playtests of the Game Jam Edition of Planet Kamra. It was exciting to see many of the aspects working well...
This short game was made during Eco Game Jam 23-24 November. You are Ecoman, a guy in the far future, when all humanity dies out, who came to planet earth and w...
Since this is my first attempt to develop a game that big scale, I think it's a good start to write my first ever devlog. (I hope not last) inspiration The idea...
I'm not sure how many of you all have followed my devlog from the game jam, but if you have, then first and foremost, I thank you for following along! Winter Fe...
Uno dei punti di attenzione che ho dedicato allo sviluppo di WAR ĆØ stato sulle regole che sono preposte alla sicurezza dei giocatori nel trattare i temi. Non c...
Hello brigands! So, things have gone off the rails a bit. We will not be launching the Brinkwood kickstarter on our original planned date, April 15th, due to th...
Hello Talented Gamers! Long time no speak. Although we've been silent for a couple of months now - we've still been working away at the next update. I'm pleased...
Hello! REINCARNATION REDUX: Our Requiem has a new zine version! Some slight changes were made to address typos or streamline the language a little bit too. This...
Hello, 2024! I hope that the new year has started out well for all of you :3 This probably isnāt the kind of update post you would want to see, but since it...
Hello! It's been a while since I've posted something regarding the game's development, so I wanted to post a general update. I've been working a lot on the game...
We confirmed the the design draft of Warden N99X (tentative name) finally, after the discussion with serious preliminary sketches.For example, the hands and the...
These images are thee first digital sketches I did of the layout of Ritual of the Moon. This was back when it was under the working title "Moon Witch", had an i...
š®š¹ Alla fine della partita giocata venerdƬ scorso con Stefano Burchi , ĆØ uscita unāinteressante discussione sul famoso rapporto di potere tra detectiv...
In this post we'll take a closer look at one of the core units in the game, Neutrophil, and how the unit was inspired by real science. One of the earliest units...
This game has a really special place in my heart. I've seen players sigh, gasp, and cry while playing this game. I've seen beautiful worlds built effortlessly a...
I was considering all my options for the blog post this week, but it turns out everything I've done these past 7 days are all a bit half-baked as of right now...
Hi, Im kartik form Madhat Game Studios. This is our 4th Devlog. Today letās talk about the implementation of mechanics in our game Rebirth. Let me walk you th...
Hey there! Yesterday I have added a new map into the prototype of AZBH. The map was a tunnel, so it required me to move all 4 characters after each other and cl...
Yet another way to dirty up the track has been added: miscellaneous bits of colored debris on each car collision (the lighter-colored cars will leave more visib...
Recent reviews show that people don't like realtime system (if you do nothing for 1.5 seconds, it skips your turn). That's sad, enemies that I planned to add po...
Hello and welcome back to the Bandaās Grove Overhaul Devlog! If this is your first Devlog, check out our first Devlog that explains why Bandaās Grove is get...
Since currently I'm focused on creating a new level for the upcoming version of the game, I wanted to share some info on the process and the differences from th...
First, this game took me about 15 hours to make. I made it solo, including the design, art, sound and code. In this post I will explain some design decisions. T...
Hello and welcome to another sneak peek of Alchemica - Chapter 2 After delaying this sneak peek for an extra two weeks, at long last we are finally ready to sha...
Another blog post about design decisions, and this one is about bosses. Boss fights have been one of the biggest hurdles for me both as a programmer and designe...
When I was typing up my post about the Anomalous Illusion , I claimed it would be the last illusion I would add. But having just nine illusions made it very dif...
Hello everyone! Thank you so much for the support of Candied Carols . We really appreciate all the kind words and love that we have received! It has been a long...
The recent release of Baldur's Gate 3 got me thinking about the joy of playing that original Baldur's Gate, exploring open worlds filled with quests, walking ar...