Even though Crimson Sun is a small game, there are a lot of things I had to cut down because of the 1k words limitation. For example a few bad ends, and explain...
LiSE is inching toward actual usefulness, but there aren't any real games in it yet. I am not a game designer. When I tried to conceptualize a game for the engi...
So this is something I still haven't done, and I feel bad about it because this game feels kind of incomplete without it, but I need to provide at least one exa...
En français plus bas... I didn't plan on participating to the Game Off. But then I looked at the theme,,, moonshot . Strings of Light is not my typical experim...
Decidi postar um pouco sobre como estou fazendo o Overrun. Eu tenho usado bastante três sites sobre o SugarCube: SugarCube v2 Documentation , Twine Cookbook...
So you may or may not remember a dungeon generator I showed off in a previous blog post - but it's finally time to put it into action! Basic Beginnings To start...
Hello! Today, I want to reflect on the original concept for Monster Jaunt, since I still like the idea and it doesn't really exist in the final product, except...
It's been a while. Devlog time again. Work continues on the game, but at a slightly slower pace. Most of the things that need to be done right now are the thing...
Hi Steph, this could be the one you looking for. init python: test = ramen_scene('test') test.branch = ['up','down','d1','d2'] for s in test.scene.keys(): test...
Hello and welcome to another sneak peek of Alchemica - Chapter 2. Approximately three weeks have passed since the announcement of the first testing phase of Cha...
*This video is of RAW screen-captured gameplay during development! It may not be 100% representative of the final product* Grenades are a dangerous yet extremel...
This time we would like to introduce a brand new game mechanic to you that you will see quite a lot in Vagrus : the acquiring and delivering of news across vas...
Hello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will see how we ended up with our Vertical Slice of Noise Hunters! First, we must see wh...
Hello and welcome to another sneak peek for Alchemica - Chapter 2! As of know, all the principal sprites for the main story has been completed. There are a few...
Graphics in Visual Novels - Devlog #5 Current game word count: 21,642 (+ 2283 since last devlog) Hello everyone! :) Before I head into the subject of today's de...
I’m excited to say that Apple Pie has surpassed 300 downloads !! Thank you to everyone who has tried it out! To celebrate, I’m posting some interesting tidb...
Hello Talented Gamers! (and people who have just stumbled upon us…hi!) We’ll jump right into it with a new feature coming to the game in the next update. Co...
Hello and welcome to another sneak peek of Alchemica - Chapter 2 . The testing process has been progressing nicely, All enemies and items have been tested and r...
As you can see from the preview image, hello, world integrates several Blades gameplay loops into a single system. One of my favorite things about Blades in t...
Hello! SDFPSC's Dev Here! I'm "Super" excited about my project, The "Super Duper First Person Shooter Controller". After beginning my indie GameDev journey and...
Hi everyone, I - What's been going on. It has been over a month and a half since I've left a little update on this project. If you follow my Tumblr , you'd alre...
Hello! So as you may or may not have noticed, there was no blog post last week (which you would've known about in advance if you followed me on Twitter ...) as...
- Selección de paleta de colores a utilizar: Se busco ideas e imágenes que transmitan la idea y el sentimiento que se desea transmitir al jugador en le juego...
This is the fourth post in my marketing blog series, this post will be discussing 3 web marketing techniques which will include "display media advertising". The...
Hi my name is Dylan Levy-Gantt and I'm the lead designer for the game Elementalist. This is the third development blog and I will be covering each department's...
Hello everyone, First off, I'd like to apologize for the delay on this developer's log and reporting on the game's progress. It has been two months since the la...
I modelling the Cockpit of the A6M. tomorrow i go to make textures and Render-to-texture for shadows. i add a video live when i work in this project. Next step...
STRANGER: NSA - Update 1 FIXED - The Stranger would sometimes get stuck behind doors, now, the doors don't close when the killer is inside of the house. FIXED -...
Good morning, devlog reader! Your humble dev here with some new developments in the world of game crafting and world building for Harmonic Odyssey: The Five God...
Combat in videogames gets a bad rap for two reasons: one, game designers fall back on it all too often, and two, due to its association with violence. Thing is...
I'm an indie game developer and a freelance reporter on game media. The knowledge I gained in my main business is the motive for game development and the game c...
The team has officially released its first big project: Engineer Arena! The game has been developed over the past year with a team of 7, 5 of whom were students...
Here's the first Devlog into the game! The purpose of this Devlog is to reveal the game design choices that were made along the way. We are a fair way into it t...
Working on this sprite for our game my girlfriend looked over my shoulder and said: "Hey, is that the virus?!" I was perplexed because I hadn't made the connect...
ALPHA 0: Hard to believe it's here, but it is! Star Chart Location - On the way to Waypoint 0, "It's not trash" * Gamepad controls now work for running around a...
More than two months since the latest devlog. Due to busywork IRL, the progress going slowly but steady, no major updates happened since there are just translat...
AVVISO! Molti termini di gioco sono rimasti in Inglese o presentano una versione Italiana assolutamente non finale. La traduzione ufficiale è in corso d'opera...
https://www.gdcvault.com/play/1025698/Indie (I start at 51:05). This past GDC, just a few weeks ago, I was on the Indie Soapbox Panel alongside some really am...
Punk - Resisting An Overwhelmingly Powerful Oppressor Punk - Resisting An Overwhelmingly Powerful Oppressor (The Silver Spook Mission Statement) SSL #62 In this...
Hi, hello, welcome! I'm Matt and this is my devlog about building my entry for the Game Dev Fanatics jam. The jam theme is 'Rage Game' (which I may just inter...
Our third track finally appears after a long hiatus in new track building. The "Flamingo Tri-oval" (as it is called for now) is based on a mini version of perh...