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Devlogs About Game Design Page 50

More about the story [Spoiler- only read if you had played the game]
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Game Design
Even though Crimson Sun is a small game, there are a lot of things I had to cut down because of the 1k words limitation. For example a few bad ends, and explain...
Designers Wanted
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Game Design
LiSE is inching toward actual usefulness, but there aren't any real games in it yet. I am not a game designer. When I tried to conceptualize a game for the engi...
Index Card Platforming
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Game Design
So this is something I still haven't done, and I feel bad about it because this game feels kind of incomplete without it, but I need to provide at least one exa...
For those who need it / À qui en a besoin
Game Design
En français plus bas... I didn't plan on participating to the Game Off. But then I looked at the theme,,, moonshot . Strings of Light is not my typical experim...
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Processo de criação
Game Design
Decidi postar um pouco sobre como estou fazendo o Overrun. Eu tenho usado bastante três sites sobre o SugarCube: SugarCube v2 Documentation , Twine Cookbook...
Down in the Dungeon's Depths
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Game Design
So you may or may not remember a dungeon generator I showed off in a previous blog post - but it's finally time to put it into action! Basic Beginnings To start...
Dev Diary episode 18: Textual Intercourse
Game Design
The ultimate survival challenge: make several calls to automated phone services without dying of high blood pressure.
Original prototype: "Double Party"
Game Design
Hello! Today, I want to reflect on the original concept for Monster Jaunt, since I still like the idea and it doesn't really exist in the final product, except...
Walk animations, day/night cycle, and UI plans
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Game Design
It's been a while. Devlog time again. Work continues on the game, but at a slightly slower pace. Most of the things that need to be done right now are the thing...
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Creating Waypoints/scene map
Game Design
Hi Steph, this could be the one you looking for. init python: test = ramen_scene('test') test.branch = ['up','down','d1','d2'] for s in test.scene.keys(): test...
What The Fish? New Updated !
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Game Design
What The Fish? New Updated ! What The Fish? Playground Updated Now !...
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Chapter 2 Sneak Peek #108: Internal Testing the Game, Part 2
Game Design
Hello and welcome to another sneak peek of Alchemica - Chapter 2. Approximately three weeks have passed since the announcement of the first testing phase of Cha...
Dev Diary 2: Dead 'Nades
Game Design
*This video is of RAW screen-captured gameplay during development! It may not be 100% representative of the final product* Grenades are a dangerous yet extremel...
Devlog #17 | Delivering News (Game Design Post)
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Game Design
This time we would like to introduce a brand new game mechanic to you that you will see quite a lot in Vagrus : the acquiring and delivering of news across vas...
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Noise Hunters Devlog 19 - Vertical Slice
Game Design
Hello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will see how we ended up with our Vertical Slice of Noise Hunters! First, we must see wh...
Chapter 2 Sneak Peek #92: Main Story Progress, Part 1
Game Design
Hello and welcome to another sneak peek for Alchemica - Chapter 2! As of know, all the principal sprites for the main story has been completed. There are a few...
Graphics in Visual Novels - Devlog #5
Game Design
Graphics in Visual Novels - Devlog #5 Current game word count: 21,642 (+ 2283 since last devlog) Hello everyone! :) Before I head into the subject of today's de...
Unused Content & More [Thanks for 300+ Downloads!!]
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Game Design
I’m excited to say that Apple Pie has surpassed 300 downloads !! Thank you to everyone who has tried it out! To celebrate, I’m posting some interesting tidb...
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A Helper's Dying Breath...
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Game Design
Hello Talented Gamers! (and people who have just stumbled upon us…hi!) We’ll jump right into it with a new feature coming to the game in the next update. Co...
Chapter 2 Sneak Peek #111: Internal Testing the Game, Part 4
Game Design
Hello and welcome to another sneak peek of Alchemica - Chapter 2 . The testing process has been progressing nicely, All enemies and items have been tested and r...
Chloe walkthrough for those who are stuck :)
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Game Design
A puzzle adventure set in a beautiful world of Toys!
v0.3 Preview 2: Immortality, Trauma, and the Stack
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Game Design
As you can see from the preview image, hello, world integrates several Blades gameplay loops into a single system. One of my favorite things about Blades in t...
Higway Racing Game Asset
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Game Design
An Asset Pack that will allow you to create a cute top down arcade racing game...
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Sunset Witch X - September 2018 Devlog
Game Design
September 2018 Devlog...
One Witch against a Demonic Rabbit Cult!
SDFPSC New Features!
Game Design
Hello! SDFPSC's Dev Here! I'm "Super" excited about my project, The "Super Duper First Person Shooter Controller". After beginning my indie GameDev journey and...
[Note] 2022 Q1 progress + Beta
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Game Design
Hi everyone, I - What's been going on. It has been over a month and a half since I've left a little update on this project. If you follow my Tumblr , you'd alre...
Bug fixes
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Game Design
Fixed Bugs...
Among Us: Single Player (Fangame)
One step at a time!
Game Design
Hello! So as you may or may not have noticed, there was no blog post last week (which you would've known about in advance if you followed me on Twitter ...) as...
Avance - Semana 1
Game Design
- Selección de paleta de colores a utilizar: Se busco ideas e imágenes que transmitan la idea y el sentimiento que se desea transmitir al jugador en le juego...
Web Marketing: 3 Techniques - Marketing Blog #4
Game Design
This is the fourth post in my marketing blog series, this post will be discussing 3 web marketing techniques which will include "display media advertising". The...
Design Blog 3
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Game Design
Hi my name is Dylan Levy-Gantt and I'm the lead designer for the game Elementalist. This is the third development blog and I will be covering each department's...
Developer's Log - May 2022
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Game Design
Hello everyone, First off, I'd like to apologize for the delay on this developer's log and reporting on the game's progress. It has been two months since the la...
Modelling Cockpit 3D - A6M Tora Tora tora!
Game Design
I modelling the Cockpit of the A6M. tomorrow i go to make textures and Render-to-texture for shadows. i add a video live when i work in this project. Next step...
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Stranger: NSA - Update 1
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Game Design
STRANGER: NSA - Update 1 FIXED - The Stranger would sometimes get stuck behind doors, now, the doors don't close when the killer is inside of the house. FIXED -...
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Blazing New Trails in Harmonic Odyssey
Game Design
Good morning, devlog reader! Your humble dev here with some new developments in the world of game crafting and world building for Harmonic Odyssey: The Five God...
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Musings on combat in videogames
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Game Design
Combat in videogames gets a bad rap for two reasons: one, game designers fall back on it all too often, and two, due to its association with violence. Thing is...
Names!
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Game Design
Names can now be seen!...
Among Us: Single Player (Fangame)
Game development by freelance reporters
Game Design
I'm an indie game developer and a freelance reporter on game media. The knowledge I gained in my main business is the motive for game development and the game c...
Engineer Arena 1.0!
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Game Design
The team has officially released its first big project: Engineer Arena! The game has been developed over the past year with a team of 7, 5 of whom were students...
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Metroidvania Jam 2 halfway point
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Game Design
Here's the first Devlog into the game! The purpose of this Devlog is to reveal the game design choices that were made along the way. We are a fair way into it t...
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Characteristics & #STAYHOME (it's good for development)
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Game Design
Working on this sprite for our game my girlfriend looked over my shoulder and said: "Hey, is that the virus?!" I was perplexed because I hadn't made the connect...
Welcome to Alpha!
Game Design
ALPHA 0: Hard to believe it's here, but it is! Star Chart Location - On the way to Waypoint 0, "It's not trash" * Gamepad controls now work for running around a...
CZAR Devlog #3 - (Still) in-progress english version
Game Design
More than two months since the latest devlog. Due to busywork IRL, the progress going slowly but steady, no major updates happened since there are just translat...
Classe o non Classe, guida all'hacking morbido
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Game Design
AVVISO! Molti termini di gioco sono rimasti in Inglese o presentano una versione Italiana assolutamente non finale. La traduzione ufficiale è in corso d'opera...
Baldi's Basics in wild west(Android edition)
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Game Design
Big thanks to the wizard royal for permission. There were a lot of rip-offs of the wild west so i decided to port it to android to it's official...
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GDC 2019 Talk
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Game Design
https://www.gdcvault.com/play/1025698/Indie (I start at 51:05). This past GDC, just a few weeks ago, I was on the Indie Soapbox Panel alongside some really am...
Punk - Resisting An Overwhelmingly Powerful Oppressor
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Game Design
Punk - Resisting An Overwhelmingly Powerful Oppressor Punk - Resisting An Overwhelmingly Powerful Oppressor (The Silver Spook Mission Statement) SSL #62 In this...
Devlog 1 - The Concept
Game Design
Hi, hello, welcome! I'm Matt and this is my devlog about building my entry for the Game Dev Fanatics jam. The jam theme is 'Rage Game' (which I may just inter...
Flamingos and Tri-ovals!
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Game Design
Our third track finally appears after a long hiatus in new track building. The "Flamingo Tri-oval" (as it is called for now) is based on a mini version of perh...
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