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Devlogs About Game Design Page 48

Comet is born
Game Design
My game is now called Comet My wife and I had a great little brainstorming session which actually give me a dirrection to start developing the game. We have an...
Sunset Witch X - May 2018 Devlog
Game Design
May 2018 Devlog In this video I cover the additions made to the game which include: Sunset Witch's Animations added. She leans forward and back depending on whi...
May 2023 Dev Update - Building a "Puzzlevania"
2
Game Design
I want to take a moment to talk a bit about the high-level design concept behind Memory’s Reach , and what I’m trying to achieve with the game. I’m aiming...
Pixel Proof of Concepts: Archie and Daphne
Game Design
When creating Archie, I knew I wanted him to have this childlike wonder about the world in Wayfarers, fascinated with the people and cultures of the realms he v...
Squashing Bugs and building robust systems.
Game Design
I've mostly been fixing up bug lately and it's been REALLY fun! Two main themes 1. Splitting up the state of the player so I can turn player sprite elements off...
Dev Diary episode 21: The Magic Poo Machine
Game Design
An atmospheric horror game about exploring deep waters where something very large and very horrible may lurk.
It is alive!
3
Game Design
Wilbur is a little prototype made with the aid of Nico , and music composed by Max . The main goal was to enjoy ourselves doing something quite different fr...
Chapter 2 Sneak Peek #107: Internal Testing the Game, Part 1
Game Design
Hello and welcome to another sneak peek of Alchemica - Chapter 2 . First, a bit of good news: We have finished adding all the planned side quests to the game, a...
Ideas & Updates
Game Design
I'm not too sure of the outcome of this project. The programmer of this game was excellent at C# and I'd certainly recommend him for future projects. It's just...
One new Trinket , though Trinket update is still coming...
Game Design
I made one new trinket! Last night I was drawing this clock with a frame but then Inkscape crashed and I lost it! So I went to sleep and drew it the next day. T...
Email Marketing: 2 Techniques - Marketing Blog #5
Game Design
Welcome back to my marketing blog series, this is blog number 5 where we will be covering email marketing techniques. Before we get started, I would like to ann...
Schema: Development Roadmap
1
1
Game Design
Schema remains in development - this is in a fairly relaxed, prolonged way, with spikes of activity now and again. Given the scattering of the community it gre...
Catching Up
1
Game Design
Prelude So, I'm about a month into this project and I decided to make a devlog - mostly to document my process for the future but it also means people can join...
Update 2: What's inside the game? (also a Design Diary)
1
4
Game Design
You and I both know that ‘A Greeblin’s Journey’ is a solo journaling game about leaving home without a name to go on a journey to a place very unlike wher...
The Altar
2
Game Design
These images are some of the altars we tried out. As always when looking at early versions: wow, colour! Everyday the player must go to the altar to perform a...
Customizing the Battle System
Game Design
I was starting to feel a bit burnt out, running circles around a few story related obstacles, so I decided to switched gears to something more technical, the ba...
Weapons
Game Design
Hey you all, and happy holidays! I wonder what weapon/weapons you would like to see in VReady? I appreciate it, thanks!...
Update 5.0.0 (FINAL UPDATE)
Game Design
EAS Simulator Version 5.0.0 | The Final Major Release of EAS Simulator Hello everyone. Yes; you've read that right. This is the last, and final version of EAS S...
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Chapter 2 Sneak Peek #106: Adding Side Quests, Part 10
1
2
Game Design
Hello and welcome to another sneak peek of Alchemica - Chapter 2 . Two weeks go by, and Chapter 2 side quests are nearly done. There are only two side quests le...
Dark World Tilest Pack 2
Game Design
A other pack of 7 tilesets in retro pixel-art. To expand the tileset of the first pack...
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Main Screen Redesign
1
Game Design
I’ve spent this week working on the Main Screen design, with some help on twitter, we’ve come out with a design that I quite liked. The idea is that the Mai...
In progress:
4
Game Design
Some changes are in the works! * Allowing the ability to switch between patriarchy or matriarchy (which flips all the binary gendered characters) * Incorporatin...
Hats!
5
Game Design
You can now change hats in the settings!...
Among Us: Single Player (Fangame)
Dev Diary episode 17: Hold The Phone
Game Design
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The ultimate survival challenge: make several calls to automated phone services without dying of high blood pressure.
Dev Diary episode 1: Preflight Panic
1
1
Game Design
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Help a flight attendant make sure everyone is ready for takeoff! Do it wrong and suffer the consequences!
Entry/exit points
Game Design
Idea of the demo mission that I am working on is simple: you squad is dropped in a rat-infested industrial district of the Capitol, and your mission is to scave...
Tag Team Matches
Game Design
The core rules for Fast Action Wrestling will have the rules for running tag team matches. The flow for tag matches is similar to singles matches with a few sma...
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NaNoRenO2020 - Week 4 Devlog
2
Game Design
Week 1 | Week 2 | Week 3 | Week 4 (You Are Here) So. Working from home went a lot smoother for me than I expected. But what's been happening is still major...
Sneak preview of textilecraft system with screenshots and additional insight
5
Game Design
Time for a little sneak preview with our textilecraft test character Kuitu Kaumolainen. Some of the stuff mentioned here has been mentioned before, but a summar...
Attivatori delle mosse di War
2
Game Design
Nell'approcciarmi alla scrittura di War in molti casi ho deciso di cavalcare il solco di quanto già ben esplorato in altri giochi del framework PbtA. Ma in alc...
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A small announcement
1
Game Design
Hello! It's been quite a long time since I updated this page and figured now would be a good time for a small announcement. This IS a small announcement too. D...
3 Things I Learned While Creating the Demo, Part 2: Characters and Narrative
1
Game Design
All right, we’re back here again talking about stuff I learned while making the demo for Black Heaven ! If you didn’t read Part 1, read it here . This one...
Suggestion reply marathon Oct 2019-Mar 2020
1
Game Design
If you are not afraid of some text mass and happen to be curious about UnReal World development roadmap this might be your post to read. We (like all the devs)...
NaNoRenO2020 - Week 6 Devlog
3
Game Design
Week 1 | Week 2 | Week 3 | Week 4 | Week 5 | Week 6 (You Are Here) Getting very close now... Writing and Editing Stuff I did this week: I've made a playa...
A Track outta Upstate New York
Game Design
A track based on Watkins Glen International has finally been rigged up and is in testing. Because we can't produce long raceways at actual length, we have to s...
Devlog - Week 4
6
Game Design
Week 2 | Week 3 Quick update on progress. What's happened this week: Finished all the art assets. Received all the audio from the voice actors. Received more mu...
Improved pixel art!
1
Game Design
Improved Backgrounds! So happy yo announce that every background of the game now has a new layer with parallax movement, a very nice touch for the action and th...
NaNoRenO2020 - Week 8 Devlog
4
Game Design
Week 1 | Week 2 | Week 3 | Week 4 | Week 5 | Week 6 | Week 7 | Week 8 (You Are Here) Wow! After Dear Devere's release, there's still much to be done!...
Character Design, Then & Now
2
8
Game Design
The continued story of Kaiju Noir is starting to progress again after some recovery time. A lot has gone on this year and we're making sure not to burn out tryi...
What's that smell..?
1
Game Design
Almost forgotten While brainstorming ideas for Landraisers , I was planning different ways to get food which included things like farming animals and ingredient...
Open Beta is here
1
Game Design
Open Beta is here...
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Ekron Open RPG
Devlog #1: Added a grid!
1
Game Design
Here's an update on my grid battle system that I've been working on. 1. I integrated the grid with the battle system successfully. 2. I added some basic logic f...
Tales from the Dump #3 - I'm the Bad Gly (Duh)
2
Game Design
Hello everyone! I'm back... with a new enemy! In my first devlog I mentioned that there will be two main enemy types, "Enemy as Ball" and "Enemy as Paddle." I a...
The village is coming together
Game Design
Hey, long time! I've been taking a bit of a dev break to let life catch up a little. (And help with the playdate wiki's ) Before then, I shared some screenshots...
BECOME ONE - full zine version, post Session Zero!
Game Design
I'm happy to announce that my first game jam baby is now all grown up! Become One is still a small scale game, and plays best in one session. But it's incredibl...
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Finally! An update!
3
Game Design
It's been 25 months since the last big update to the game and in that time we've redone a TON of the visuals and code. The whole UI is rebuilt and redesigned as...
1 file
Chapter 2 Sneak Peek #100: Adding Side Quests, Part 4
3
Game Design
Hello and welcome to another sneak peek of Alchemica - Ch apter 2! Lo and behold, we are in our 100th sneak peek! That being said, we are still working hard pop...
How to make a wacky background
Game Design
Quick confession: The Funny Boneyard is my first bigger game development project. That means a lot of rolling with the punches, learning stuff as I go along and...
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