My game is now called Comet My wife and I had a great little brainstorming session which actually give me a dirrection to start developing the game. We have an...
May 2018 Devlog In this video I cover the additions made to the game which include: Sunset Witch's Animations added. She leans forward and back depending on whi...
I want to take a moment to talk a bit about the high-level design concept behind Memory’s Reach , and what I’m trying to achieve with the game. I’m aiming...
When creating Archie, I knew I wanted him to have this childlike wonder about the world in Wayfarers, fascinated with the people and cultures of the realms he v...
I've mostly been fixing up bug lately and it's been REALLY fun! Two main themes 1. Splitting up the state of the player so I can turn player sprite elements off...
Wilbur is a little prototype made with the aid of Nico , and music composed by Max . The main goal was to enjoy ourselves doing something quite different fr...
Hello and welcome to another sneak peek of Alchemica - Chapter 2 . First, a bit of good news: We have finished adding all the planned side quests to the game, a...
I'm not too sure of the outcome of this project. The programmer of this game was excellent at C# and I'd certainly recommend him for future projects. It's just...
I made one new trinket! Last night I was drawing this clock with a frame but then Inkscape crashed and I lost it! So I went to sleep and drew it the next day. T...
Welcome back to my marketing blog series, this is blog number 5 where we will be covering email marketing techniques. Before we get started, I would like to ann...
Schema remains in development - this is in a fairly relaxed, prolonged way, with spikes of activity now and again. Given the scattering of the community it gre...
Prelude So, I'm about a month into this project and I decided to make a devlog - mostly to document my process for the future but it also means people can join...
You and I both know that ‘A Greeblin’s Journey’ is a solo journaling game about leaving home without a name to go on a journey to a place very unlike wher...
These images are some of the altars we tried out. As always when looking at early versions: wow, colour! Everyday the player must go to the altar to perform a...
I was starting to feel a bit burnt out, running circles around a few story related obstacles, so I decided to switched gears to something more technical, the ba...
EAS Simulator Version 5.0.0 | The Final Major Release of EAS Simulator Hello everyone. Yes; you've read that right. This is the last, and final version of EAS S...
Hello and welcome to another sneak peek of Alchemica - Chapter 2 . Two weeks go by, and Chapter 2 side quests are nearly done. There are only two side quests le...
I’ve spent this week working on the Main Screen design, with some help on twitter, we’ve come out with a design that I quite liked. The idea is that the Mai...
Some changes are in the works! * Allowing the ability to switch between patriarchy or matriarchy (which flips all the binary gendered characters) * Incorporatin...
Idea of the demo mission that I am working on is simple: you squad is dropped in a rat-infested industrial district of the Capitol, and your mission is to scave...
The core rules for Fast Action Wrestling will have the rules for running tag team matches. The flow for tag matches is similar to singles matches with a few sma...
Week 1 | Week 2 | Week 3 | Week 4 (You Are Here) So. Working from home went a lot smoother for me than I expected. But what's been happening is still major...
Time for a little sneak preview with our textilecraft test character Kuitu Kaumolainen. Some of the stuff mentioned here has been mentioned before, but a summar...
Nell'approcciarmi alla scrittura di War in molti casi ho deciso di cavalcare il solco di quanto già ben esplorato in altri giochi del framework PbtA. Ma in alc...
Hello! It's been quite a long time since I updated this page and figured now would be a good time for a small announcement. This IS a small announcement too. D...
All right, we’re back here again talking about stuff I learned while making the demo for Black Heaven ! If you didn’t read Part 1, read it here . This one...
If you are not afraid of some text mass and happen to be curious about UnReal World development roadmap this might be your post to read. We (like all the devs)...
Week 1 | Week 2 | Week 3 | Week 4 | Week 5 | Week 6 (You Are Here) Getting very close now... Writing and Editing Stuff I did this week: I've made a playa...
A track based on Watkins Glen International has finally been rigged up and is in testing. Because we can't produce long raceways at actual length, we have to s...
Week 2 | Week 3 Quick update on progress. What's happened this week: Finished all the art assets. Received all the audio from the voice actors. Received more mu...
Improved Backgrounds! So happy yo announce that every background of the game now has a new layer with parallax movement, a very nice touch for the action and th...
The continued story of Kaiju Noir is starting to progress again after some recovery time. A lot has gone on this year and we're making sure not to burn out tryi...
Almost forgotten While brainstorming ideas for Landraisers , I was planning different ways to get food which included things like farming animals and ingredient...
Here's an update on my grid battle system that I've been working on. 1. I integrated the grid with the battle system successfully. 2. I added some basic logic f...
Hello everyone! I'm back... with a new enemy! In my first devlog I mentioned that there will be two main enemy types, "Enemy as Ball" and "Enemy as Paddle." I a...
Hey, long time! I've been taking a bit of a dev break to let life catch up a little. (And help with the playdate wiki's ) Before then, I shared some screenshots...
I'm happy to announce that my first game jam baby is now all grown up! Become One is still a small scale game, and plays best in one session. But it's incredibl...
It's been 25 months since the last big update to the game and in that time we've redone a TON of the visuals and code. The whole UI is rebuilt and redesigned as...
Hello and welcome to another sneak peek of Alchemica - Ch apter 2! Lo and behold, we are in our 100th sneak peek! That being said, we are still working hard pop...
Quick confession: The Funny Boneyard is my first bigger game development project. That means a lot of rolling with the punches, learning stuff as I go along and...