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Devlogs About Game Design From Those You Follow Page 27

Longplay with developer commentary
1
Game Design
I always kinda forget that the devlog section on itch exists. I made a longplay and added some commentary in the form of closed captions. Thought that some of y...
Game controller mapping
Game Design
Previously, on this video: we got the: http://wiki.unity3d.com/index.php?title=Xbox360Controller Now we're figuring out for that. . However, Unity's arrangement...
The game thus far...
Game Design
I've been working on this game for about three months or so now, off and on, picking at a little each day. I'm finding it a joy to create, and the simplicity of...
#9 Camera Kung Fu
Game Design
Welcome to the ninth devlog! (My apologies for the title. It doesn’t mean anything, I just thought it sounded fun.) This time we’re talking about the CAMERA...
Progress Checkup! (Sep. 2025) | Scratchin' Melodii Devlog
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26
Game Design
Hello again everyone! Looks like it's been a long time since the last devlog. (again). Sorry about that! It's for a good reason though actually, as like I menti...
Echoes Traveler Devlog #6 - Finally it looks like something!
1
Game Design
Surprise! New name! I told you the previous one wasn't definitive. This last two weeks, I've finally worked on the game's art. Now that it has a visual identity...
Game Design: Improving the arena art while not distracting the player
1
Game Design
Hello, fellow Spartans. In light of the newest update of For Sparta (which you can get for Free before the launch here: https://gamecraftstudios.itch.io/for-spa...
1 file — v1.2.0
Menu design - F*ck boring!
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2
Game Design
I wanted to post an update of what I have been doing today. I made a main menu! Well almost. Its not done and far from it BUT the infrastructure is there! I wan...
Devlog 3 How to: Base Mechanics [Motor Strike: Racing Rampage]
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Game Design
Main Skills: Speed, but careful!: You have to be fast, but be aware the straight lines are the worse place to be the first! You should take advantage of the c...
What is Papeon? Devlog #0
Game Design
Paper Wargame - Rule Book Edition 01
Zyana Spine Animation
Game Design
Not too long ago, we showed you how our second boss was animated in Spine. But now it's time for our heroine Zyana to shine up. As you can see, animating our ch...
Developmental Edit
Game Design
Hello Cryptids! I'm super excited to finally announce that we've received the developmental edits back from the editor, Jacky Leung, who has worked with other a...
Streamlined the start of the game, added two new maps
Game Design
So, I changed what items you find right away in the start of the game (when the player wakes up between the standing stones). It went from being a boomerang bon...
#13 Zones: to drop or not to drop
Game Design
Welcome to the thirteenth devlog! One of the most important aspects of the game I haven’t talked about before, is the “zone”. Every package goes from one...
#4 The Problem of Packages
Game Design
Welcome to the fourth devlog of “Package Party”! Last devlog, I explained (in broad strokes) the delivery system and the corresponding interface. I also str...
Plan to Publicise
1
Game Design
I reasked one of my college mate. He heard from lecturer, by 8th meeting of small class the project will be publicised. Isn't it? Okay. I'll take note for it. W...
Adding Juice to Combat in Cattenburg
3
Game Design
Spacey3D and Brainoid did a fantastic job at bringing the visuals for Cattenburg together in Ludum Dare 47. We were absolutely ecstatic to earn 3rd place in the...
#14 Players (and how they want to see themselves)
1
Game Design
Welcome to the fourteenth devlog! The first weeks of this game’s development, every player was just two cylinders (a body and a huge nose). There was no way t...
Mythforge - Weekly Devlog #6
Game Design
Welcome to the sixth weekly devlog update of Mythforge Wow it's been 6 weeks? Time flies when you have fun... Amirite? Stuff I've worked on in the past week: Cr...
#19 Level 2 – The “catching” mechanic
1
Game Design
Welcome to the nineteenth devlog! With level 1 finished, I can finally start work on level 2. In this devlog, I will explain my though process and how I went ab...
Returning with updates (VanHelsing)! (sketches and stuff)
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27
Game Design
Hello everybody! Sorry for the absense.. I’m working on a project with just "enthusiasm" as payment, so I had to take a break for 4 months, to grind my financ...
Developing for GMTK2020 - Building an Immersive Farming Simulator!
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3
Game Design
I made a small video about the game making process behind maestrom.exe, a console-controlled farming simulator, including some discussion of tools, programming...
#3 Make delivering great again
Game Design
Welcome to the third devlog of “Package Party”! In the previous devlog, I explained the basics of the terrain and level layouts. With that implemented, we c...
Start
Game Design
Hi, this game is created for Puzzle Jam. Since I really love games created by Nikoli, I've selected Kuromasu. The game is simple and fun, moreover it's fit idea...
Should Athena head back to basics?
Game Design
We’ve been musing over a thing for the last week: Are we overthinking CodeX Athena? See, we’ve added a bunch of features to Athena, but it seems some featur...
Second Game, First Devlog
Game Design
Hey y'all, so this is the first devlog I'll write about the second game I've ever written & released: SWORD. I wanted to put this out there in case anyone is in...
2 files
#20 Better Camera & Better Players
Game Design
Welcome to the twentieth devlog! The past week or so I’ve been making improvements to the camera and player control again, and here I want to explain why and...
Mythforge - Weekly Devlog #12
Game Design
Welcome to the twelfth weekly devlog update of Mythforge I know I'm a little late :) Whops Stuff I've worked on in the past week: Added temporary player armor A...
Ver 1.1 - He is back... one more time.
Game Design
Changelog - 2020-09-15 Game Balance: Hogan Bullet speed reduced from 2.8 to 2.4 Enemy “Duke” health nerfed from 6 to 5. Enemy “Shaggy” health buffed fro...
1 file
Design Process : Superhero Archetypes Edition
Game Design
Introduction This game has gone through so much change since the first Alpha test back in 2017. It's interesting to look back and put into words the design proc...
1 file
Design Process : Fantasy Archetypes Edition
Game Design
Introduction In this series of posts, we'll be going over the different design decisions that we've made with the game, first focusing on the archetypes we are...
Social/Relationship System
Game Design
The social system will be an important feature of the game. So, here's how the social system works right now and how it is planned to work in future versions: E...
Thank you for 1000+ Downloads!(with new pic)
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17
Game Design
Hi I am Rice~ First, it’s unbelievable🤯😭❤️ Thank you for the 1000+downloads of ‘Please don’t hate Christmas’!! I have been obsessed with y...
4 files
Brittle Bridges go Kaboom
Game Design
So last night I stayed up way too late implementing a feature my kids have been asking for...ever since I added debris falling from bridges when you walk across...
Echoes Traveler Devlog #7 - Presentation and communication
Game Design
Hello! There's a trailer for Echoes Traveler! Have you seen it? You might be here because you've seen it actually. If not, go check it out! I'm excited, sorry...
Mythforge - Weekly Devlog #3
1
Game Design
Welcome to the third weekly devlog update of Mythforge Stuff I've worked on the past week: Added effects to impacts to give the feeling of hitting something Add...
Quick Update-
Game Design
Just added a better preview of gameplay- I found out that OSX (for some reason) was locking down the interior audio, and forcing it to require the mic to record...
Added three new rooms/maps, and tweaked some stuff and fixed a few outstanding bugs
Game Design
The last few days I've been adding some new areas, but the engine itself being mostly done, did not have to add any new functionality. I know in the next few we...
Sneak Peak into the next Update
Game Design
Sneak Peak into the next Update of Diorama Tower Defense - Tiny Room Tales (aka Tiny Kingdom) Today we have a look at the new art design:...
Criminal Consequences: What's in the Future?
Game Design
Before I say anything else, I would just like to say: Thank you. The reception for this small game that I made with a few friends for fun has been absolutely am...
2 files
Become a GIANT in Soldat 2 Deathmatch! 😎 Agar modifier introduced 🎮
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Game Design
Agar modifier introduced 🎮: Premiere: 22 September. Wishlist Now!...
#7 Iterating level 1
1
Game Design
Welcome to the seventh devlog! Now that the game doesn’t lag anymore – at least, not with my small and basic level 1 terrain – we can start iterating on t...
What to expect in Farlanders comparing to Prologue
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Game Design
Greetings, I want to talk with you in a bit more detail about what is planned for the main Farlanders game in comparison to the Farlanders: Prologue. Usually, w...
Blender modeling timelapses for the flower update
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Game Design
During the development of the flower update, I had to learn a ton of new 3D modeling techniques in a short amount of time. Here's a showcase of what I learned:...
I went all out on printing a prototype of my game and here's a breakdown of it all in case you're thinking about doing it too.
Game Design
Posting this here after sharing on both Reddit and BGG Six months ago I decided I needed an at-home project. I hadn’t been doing much, work was slow, I needed...
1 file
Hidden Tunes Version 1.01
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Game Design
I updated the game, I fixed some misspelling errors and add an Intro to the game. Also I made some small changes to the first level for better experience. In g...
2 files
Video devlog 5/6: designing hot and cool scenarios
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Game Design
This fifth devlog introduces two new scenarios, to gradually teach the player about all new complexity and minimize frustration and boredom, and showcases the n...
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