Devlogs About Game Design From Those You Follow Page 27
I always kinda forget that the devlog section on itch exists. I made a longplay and added some commentary in the form of closed captions. Thought that some of y...
Previously, on this video: we got the: http://wiki.unity3d.com/index.php?title=Xbox360Controller Now we're figuring out for that. . However, Unity's arrangement...
I've been working on this game for about three months or so now, off and on, picking at a little each day. I'm finding it a joy to create, and the simplicity of...
Welcome to the ninth devlog! (My apologies for the title. It doesn’t mean anything, I just thought it sounded fun.) This time we’re talking about the CAMERA...
Hello again everyone! Looks like it's been a long time since the last devlog. (again). Sorry about that! It's for a good reason though actually, as like I menti...
Surprise! New name! I told you the previous one wasn't definitive. This last two weeks, I've finally worked on the game's art. Now that it has a visual identity...
Hello, fellow Spartans. In light of the newest update of For Sparta (which you can get for Free before the launch here: https://gamecraftstudios.itch.io/for-spa...
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I wanted to post an update of what I have been doing today. I made a main menu! Well almost. Its not done and far from it BUT the infrastructure is there! I wan...
Main Skills: Speed, but careful!: You have to be fast, but be aware the straight lines are the worse place to be the first! You should take advantage of the c...
Not too long ago, we showed you how our second boss was animated in Spine. But now it's time for our heroine Zyana to shine up. As you can see, animating our ch...
Hello Cryptids! I'm super excited to finally announce that we've received the developmental edits back from the editor, Jacky Leung, who has worked with other a...
So, I changed what items you find right away in the start of the game (when the player wakes up between the standing stones). It went from being a boomerang bon...
Welcome to the thirteenth devlog! One of the most important aspects of the game I haven’t talked about before, is the “zone”. Every package goes from one...
Welcome to the fourth devlog of “Package Party”! Last devlog, I explained (in broad strokes) the delivery system and the corresponding interface. I also str...
I reasked one of my college mate. He heard from lecturer, by 8th meeting of small class the project will be publicised. Isn't it? Okay. I'll take note for it. W...
Spacey3D and Brainoid did a fantastic job at bringing the visuals for Cattenburg together in Ludum Dare 47. We were absolutely ecstatic to earn 3rd place in the...
Welcome to the fourteenth devlog! The first weeks of this game’s development, every player was just two cylinders (a body and a huge nose). There was no way t...
Welcome to the sixth weekly devlog update of Mythforge Wow it's been 6 weeks? Time flies when you have fun... Amirite? Stuff I've worked on in the past week: Cr...
Welcome to the nineteenth devlog! With level 1 finished, I can finally start work on level 2. In this devlog, I will explain my though process and how I went ab...
Hello everybody! Sorry for the absense.. I’m working on a project with just "enthusiasm" as payment, so I had to take a break for 4 months, to grind my financ...
I made a small video about the game making process behind maestrom.exe, a console-controlled farming simulator, including some discussion of tools, programming...
Welcome to the third devlog of “Package Party”! In the previous devlog, I explained the basics of the terrain and level layouts. With that implemented, we c...
Hi, this game is created for Puzzle Jam. Since I really love games created by Nikoli, I've selected Kuromasu. The game is simple and fun, moreover it's fit idea...
We’ve been musing over a thing for the last week: Are we overthinking CodeX Athena? See, we’ve added a bunch of features to Athena, but it seems some featur...
Hey y'all, so this is the first devlog I'll write about the second game I've ever written & released: SWORD. I wanted to put this out there in case anyone is in...
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Welcome to the twentieth devlog! The past week or so I’ve been making improvements to the camera and player control again, and here I want to explain why and...
Welcome to the twelfth weekly devlog update of Mythforge I know I'm a little late :) Whops Stuff I've worked on in the past week: Added temporary player armor A...
Changelog - 2020-09-15 Game Balance: Hogan Bullet speed reduced from 2.8 to 2.4 Enemy “Duke” health nerfed from 6 to 5. Enemy “Shaggy” health buffed fro...
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Introduction This game has gone through so much change since the first Alpha test back in 2017. It's interesting to look back and put into words the design proc...
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Introduction In this series of posts, we'll be going over the different design decisions that we've made with the game, first focusing on the archetypes we are...
The social system will be an important feature of the game. So, here's how the social system works right now and how it is planned to work in future versions: E...
Hi I am Rice~ First, it’s unbelievable🤯😭❤️ Thank you for the 1000+downloads of ‘Please don’t hate Christmas’!! I have been obsessed with y...
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So last night I stayed up way too late implementing a feature my kids have been asking for...ever since I added debris falling from bridges when you walk across...
Hello! There's a trailer for Echoes Traveler! Have you seen it? You might be here because you've seen it actually. If not, go check it out! I'm excited, sorry...
Welcome to the third weekly devlog update of Mythforge Stuff I've worked on the past week: Added effects to impacts to give the feeling of hitting something Add...
Just added a better preview of gameplay- I found out that OSX (for some reason) was locking down the interior audio, and forcing it to require the mic to record...
The last few days I've been adding some new areas, but the engine itself being mostly done, did not have to add any new functionality. I know in the next few we...
Sneak Peak into the next Update of Diorama Tower Defense - Tiny Room Tales (aka Tiny Kingdom) Today we have a look at the new art design:...
Before I say anything else, I would just like to say: Thank you. The reception for this small game that I made with a few friends for fun has been absolutely am...
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Agar modifier introduced 🎮: Premiere: 22 September. Wishlist Now!...
Welcome to the seventh devlog! Now that the game doesn’t lag anymore – at least, not with my small and basic level 1 terrain – we can start iterating on t...
Greetings, I want to talk with you in a bit more detail about what is planned for the main Farlanders game in comparison to the Farlanders: Prologue. Usually, w...
During the development of the flower update, I had to learn a ton of new 3D modeling techniques in a short amount of time. Here's a showcase of what I learned:...
Posting this here after sharing on both Reddit and BGG Six months ago I decided I needed an at-home project. I hadn’t been doing much, work was slow, I needed...
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I updated the game, I fixed some misspelling errors and add an Intro to the game. Also I made some small changes to the first level for better experience. In g...
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This fifth devlog introduces two new scenarios, to gradually teach the player about all new complexity and minimize frustration and boredom, and showcases the n...
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