V ISIONS 2024 UPDATE: Beep Boop's escape will be featured in Visions 2024! -Added a level select screen! -Made some levels less punishing by removing certain sp...
There was not really any need for me to reformat the same change log esque stuff for two different sites. Go here for this change log https://store.steampowered...
2024-04-07 The last two weeks have been a bit of a blur with everything I’ve worked on blending together. Taking a look at my commits it seems I have worked o...
Thank you to everyone who played [TERMINAL] during the Jam voting! - Fix for 'Teeth' puzzle - Fix for 'Autopsy Folder' bug - Fix for 'Autopsy - 2' text not appe...
The game is 99% complete for the Fish Fest game jam. I joined almost halfway through but I have worked hard since Thursday. This jam participation, I was able t...
Introducción ¡Bienvenidos al primer Devlog de BarrosLucoRoyale! En esta experiencia, se desarrollará un juego de plataformas y puzzles en 3D que presentará...
Project Finished Today was the FINAL day of development for this game and I'm happy to say that it's FINISHED! Although the first two days were incredibly rough...
Hello, Recently we have been introduced to the machinations online software that allows for users to test out their game flows. The software allows us to create...
Overall, we're really happy with how March of the Emissaries turned out. This project was an ambitious one; a trial that challenged us to make a compelling stor...
Changes Fixed Flame Burst showing the card being played twice Several improvements for the AI Improved multicolor filtering in the collection screen so that car...
Greetings fellow gods, I've got two major additions for you this week! First, a new civilization of humanoid bears from cold tundra regions - Ursans! These rein...
Playtesting on android devices has begun! This is actually happening! It's been almost a year since I began development on Dungeon Delivered!™ and I can't bel...
Post-production, seriously, who invited that guy? It's like, "Hey, let's put a lid on this party just when it's getting good!" Working on this game has been an...
Hey everyone! PigPower here, I've been away travelling for a week but I'm now back on with the development of FrogFarm! I've spent the last few hours updating t...
Hi there! A short while ago I spent two days developing this microgod prototype, and to tell you the truth, I'm really proud of it. During the game jam, in addi...
Congratulations on updating your software to v0.8, employee #err, In this exciting new update, you can finally finish what something else started, turn on your...
¡Hemos arreglado muchísimos bugs en esta nueva versión! Y hay muchas cosas nuevas por descubrir. No queremos arruinarte la sorpresa, así que míralo por ti...
This is going to be the last devlog for chapter 2 that I'm going to post mainly because I'm going to lock in and try to finish it all quickly (I'm going to go f...
Date: 6.4.2024 Activity: - Layout of a playable plane: -> The foundation where the character runs; -> The background of the game; -> MovingP latforms for barrie...
- New one-click ability to replace the old "Early warning" which has been replaced by the new Radar structure upgrades. - New ability: Intel Extraction - Summon...
I already posted this previously, but I think I should place the devlogs here. "Hello everyone! I have plans to make a game for my friends! This will be inspire...
The Slither programming language was looking quite bare in the last update, but that's not an issue now with functions and classes. You can pass parameters, and...
This week I have mostly been focused on implementing some of the new game mechanics into the game. Wiki The crystal realms wiki has improved a lot this week! Th...
**2024 Theme: Break the System** This can guide your mechanics, your story, the game's presentation, or anything else at all. It can also serve just as a starti...
In this video I fix an interesting bug that caused cross-level undo-queue-contamination. I think it's interesting to show these kind of bugs, because open-world...
The Demo for CritterGarden has been ported to run on directly in your browser! In the demo version, you can reach up to level 10 and discover and interact with...
Since I’ve had a few people ask me where to find the short story our game is based on, (and Pendler has only posted it to Reddit and X/Twitter so far) I figur...
Minor bugfixes. Fixed an error that caused wrong text entries to be displayed in the Bestiary Fixed Bestiary Entry #33 being unlocked in the wrong spot Other mi...
Today I wanted to delve into the research I conducted on the red string of fate to create Fate Finder. The red string of fate is mentioned in many different cul...
UPDATE 0.8.11 What is new? -Claim fabrication (not finished) -Control stat. -Fixed map -Fixed kids -Fixed romance That's all. This is just some minor bug-fixes...
Goals 1. expand on the environment, get more models, and code for picking up cheese. 2. wip, Chris is getting his wifi today so hopefully we can get a roach or...
Initial Release This beta is very bare-bones. There are two enemy types, Dwarf Red Bulborb & Red Bulborb. So far there is only Red Pikmin & Yellow Pikmin. There...
The build of this version was created a few minutes before the closing of the project submission to the competition. It may contain bugs that do not greatly aff...
DEV LOG 009 4-7-2024 GENERAL STUFF: BACK AT IT AGAIN! After a few weeks off since part I of Catsuqerade was published here on Itch, I’m jumping back in - time...
Greetings surveyors! I’m excited to share the latest version of Periphery Synthetic EP. This update responds to the outpouring of feedback that I received aft...