Changes since v1.5.42: Android: re-enable the gamepad trigger buttons thanks to a fix in Ebitengine 2.6.7. Engine: upgrade Ebitengine to 2.6.7. Next version of...
Raindrops on the car windows: We're working to make this better, but, it's working well. Expand map: We have enhanced the map adding new houses, some new terrai...
Hi everyone! Work has been slow going the last couple of months as I continued to improve the games performance and remove any lingering bugs. I am, however, cu...
As an awesome 2 week The DreadXP Extraterrestrial Terror Jam has ended and my game got 19th place for "Overall game quality" and 13th place for "Scariness", I r...
### EN ### In the last reading, we discussed what an INVESTMENT is. Recapping, Benjamin Graham defined investment as an operation that, after thorough analysis...
+ Health bar + Fall Damage + Natural healing + Lava deals damage + Added a door + Fixed alignment of poles + Added more sound effects + Tweaked Main Menu +Added...
First release. About 20 hours of work at this point. Accompanying web build has audio issues, which are the next thing to be solved. Title uncertain. Scope unce...
* Tutorial levels revamp: There’s only 2 books in the first one where they have info related to the Companion’s controls and then you have a lot of illustra...
Finishing the main stuff that was noticed at Indie Game Nation, as well as some fixes I've wanted to do for a long time. -fix for when the chest goes in the gro...
Hey everyone! I have an insane amount of exciting news today, but I'll try to be normal. First things first, I did some spring cleaning and made changes to the...
Hey guys! Just giving another progress checkup. Been working on a lot of stuff lately for Scratchin' Melodii! Keep in mind, since I won't be doing anymore demos...
Hello everyone! It certainly has been a while since my last devlog update however we now have in-game browser support! I hope this allows more people to play th...
Alpha 9 of Adaptory – the UI update – is now live! This is a major release that has updated every single screen with brand new user interfaces that look and...
Fixed some messages that still referred to Hindenburg as president when he wasn’t anymore. Fixed electoral coalition issue where the SPD majority government w...
Hey, guys. I know that a bug acknowledgement isn't a great look for the very first devlog, but I have to do it. I've been informed of an overflow bug that is pr...
Terra Magus Demo v5 New weapons : Club Spear Rapier Flail Magic dagger New items: 11 new potions 3 pendants 1 amulet New enemies Mimic Assassin Merchants with c...
Today is a great day for sharing our first project: DICTIOTHERAPY. We are very excited to be working on this, defining colors and assets. But long story short...
Updates will be coming soon! Updates include, animations for the knights, more faces for Joffrey, power ups, and more balanced gameplay. Comment any ideas you h...
There is now a puzzlescript version of the game if you want to try making your own levels: https://www.puzzlescript.net/play.html?p=9510050a0dc6805a4380182d...
Minor bug fixes. Balance changes: Support Drone's shield last longer. Mastorak does more damage and cost more control point. (from 3 to 5) 3 new units: Support...
As a game designer, I faced the challenge of moving the live and analogue Blocklet around in the discrete world of tetrominoes. First of all, Blocklet is the sa...
Check out the newest build of oneRoom here! changelog below: Added Timer and Death counter (displayed at end) Fixed player collisions-smaller player hurt-box Fi...
¡We have just done the Beta of The Warlock's odyssey and you could try it right now! It isn't too much but we promise you that this is the beginning and you wi...
Here's an update of what has been done . What remains to be done essentially concerns the AI to be optimized. v1.0.0 is planned for the end of April. /!\ Demo v...
A couple new updates for this silly, fun project: -Increased area, so I extended all BGs to have more space for more menu buttons -Outline-toggle, to see the oh...
It's been a couple of quiet weeks, as the Sound Designers and Miguel (Artist and Lead Writer) have been preparing assets for the game. Some framework limitation...
Monstrum Mysterium has finished the goldmaster phase and is now officially complete! There may be a later update or two as a few final things get squeezed in, b...
Changelog for 0.4 Added three new skins [ Google, Duolingo, and Sawblade] Changed name of final Interwire level from "The 20th Screen to Trash Compactor Added O...
Nothing much to report except that I am laying down the foundation for the game. You will start to see sprites and backgrounds change/evolve as I go along. Atta...
Greetings, body! After a few month my project get some changes, such as: - The level's name at the start level has added - Changes in some textures - Somersault...
Baseball: Passed ball is added Fixed a bug where a pitcher is credited with a Wild pitch when no baserunner has moved up a base Tier 7: Tier 7 is added to the g...
this is a giant update with a lot in it!! WHAT IS THIS GAME? Blackjack Modded a new look at blackjack with new cards that have abilities and deckbuilding https...
I'm just now realizing that I failed to write an update log when I changed the title of the game . "Shooting Star: Tactics" is no more. The game is now called "...
Full patch notes are available on https://open.codecks.io/fruit_game_test . NEW FEATURES New mode: Cluster Grape Mania! All grapes will spawn as clusters, causi...
Hi everyone, I have updated the GUI look and fixed minor bugs. Primary weapon is now infinite ammo but bullet damage is half, and item pickups now holographic i...
Changes [ minitech ] A more vanilla look for minitech (not in Hetuw) [ minitech ] showing "Full Use" hint (e.g. New hammer required to make workbench) [ center...
One of the most fun parts of any game is smashing anything and everything. Here's how I came up with what I think is a satisfying smash visual as a non-artsy pr...
In the current PC Build: Keybinding settings are added "Easy Start" game setting added, enabling players to have an easier time at the beginning of the game Bos...
Yeah, so I have not updated this game since launch! This was a bad oversight on my part. But unfortunately I forget things from time to time unless people remin...
bitCrawler Studios is thrilled to present its project to be developed as part of the "Workshop on Video Game Design and Development" course (CC5408-1) at the Un...