Update number... 6! Changes: - New level cards unlocked by how you choose to tackle each challenge. - Some updated character sprites. - Footprints to the city m...
I've just finished the game and all that's left is the Linux port! I plan to release the game before next month. Thanks to everyone that's given feedback and pl...
King of Hearts version 1.1 is now live! Some bugs were fixed where holding spacebar pressed caused the game to crash, as well as the insntat depletion of spears...
Dev Diary #1. In past weeks i was able to add all characters and background images to game engine. Game will have 7 different characters, 6 of them will have...
I've first of all added Yukon. Since Yukon uses the same getup as Klondike, with the difference that Yukon has no draw pile, that was easy to add. Rest assured...
— Cleaner polygonal platforms — Improved weapon animation — Improved blood appearance — Improved chasing AI of skeletons and titans Co-op mode and the A...
Hey Gamers, Our last upload did not have the functionality we were hoping for we have fixed a ton of bugs in the game and are working towards our next itteratio...
Our second update!!!: What's New?: - Added rotating loading/saving sprite (first happens when you load the game, every 30 seconds) - Fixed bug where some button...
Hey everyone! I'm really happy to announce that the demo is now available again on itch.io. I thought it was going to take me longer, but I'm glad to see that i...
I'm excited to share with you all a major update that has been in the works for some time now. After countless hours of development, testing, and fine-tuning, t...
DevLog: Week 2 - Quantum Tunneling Mechanic Development The focus for this week has been primarily on the development of the Quantum Tunneling mechanic, the mai...
Just a quick update that fixes a couple of spelling errors and a problem with the about, preference, and load screens not showing up correctly on the main menu!...
- settings no longer freezes game during capsule opening - the claw can no longer collect itself - fixed capsules glitching through barrier - multiple capsules...
Fixed a bug with the time on trains not displaying correctly if the time changes by the hour. Fixed a bug where arriving at a station would break the game...
minor bug fixes - hand placement on weapons improved, fixed bug were non dominate hand would move if the camera would rotate 180 degrees -third vampire female c...
Hello again and welcome to another devlog! It's been a year already since the last update but our second boss, Parkov, is finally done! If you can, download the...
Hey everyone! We at Boreal Games have been hard at work, and this devlog has been brought to you by the programming team. They have squashed several bugs and gr...
The ultimate showdown between Maverick Hunters and Repliforce is about to begin in a massive battle! Will K.B. manage to prevent the tragedy as he successfully...
I won’t sell my fan games because of copyright issues, but this website does if you’re looking to add to your collection. This is where I got my copies that...
Hi everyone! We have had another successful week of development. We're happy to be releasing our Beta 2.0 this week. We've made additional changes and updates s...
Up key: Float Left and right key: Movement you have to use the key to float and move around while trying not to get hit, your healths opacity will start to decl...
New skill tree that's currently in development! Hey! it's been a minute but I'm back to show some improvements to the game and share some stuff I've been workin...
Fixed keyboard input during tutorial Added extra tutorial text for keyboard users. Added a new splash screen on startup to recommend a gamepad Altered the way U...
Over the last few weeks, I've done several things with the game. What people might immediately notice is that I've given the game a proper name and some key art...
Wouldn't you know it, I release a game and 30 minutes later I find out there is a massive bug that completely borks DMG mode. One quick fix later and we have an...
Changes since v1.5.42: Android: re-enable the gamepad trigger buttons thanks to a fix in Ebitengine 2.6.7. Engine: upgrade Ebitengine to 2.6.7. Next version of...
Raindrops on the car windows: We're working to make this better, but, it's working well. Expand map: We have enhanced the map adding new houses, some new terrai...
Hi everyone! Work has been slow going the last couple of months as I continued to improve the games performance and remove any lingering bugs. I am, however, cu...
As an awesome 2 week The DreadXP Extraterrestrial Terror Jam has ended and my game got 19th place for "Overall game quality" and 13th place for "Scariness", I r...
### EN ### In the last reading, we discussed what an INVESTMENT is. Recapping, Benjamin Graham defined investment as an operation that, after thorough analysis...
+ Health bar + Fall Damage + Natural healing + Lava deals damage + Added a door + Fixed alignment of poles + Added more sound effects + Tweaked Main Menu +Added...
First release. About 20 hours of work at this point. Accompanying web build has audio issues, which are the next thing to be solved. Title uncertain. Scope unce...
* Tutorial levels revamp: There’s only 2 books in the first one where they have info related to the Companion’s controls and then you have a lot of illustra...
Finishing the main stuff that was noticed at Indie Game Nation, as well as some fixes I've wanted to do for a long time. -fix for when the chest goes in the gro...
Hey everyone! I have an insane amount of exciting news today, but I'll try to be normal. First things first, I did some spring cleaning and made changes to the...