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Game Postmortems Page 21

A Direct Ascent Postmortem :)
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Postmortem
Hi there! I know it's been a while since there's been any activity here, and that's mainly because I've been focusing on other things, mostly my YouTube channel...
Full Release (A Note from the Dev!)
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Postmortem
All right! This might have been my BIGGEST project until now, tried to make it as good as possible while still keeping in mind that I have to finish it in a mon...
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10,000 Plays!
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Postmortem
Wow! 10,000 plays in less than a week! I am blown away at the positive responses I've been seeing... Thank you so much! I hope to make another game soon. Please...
Postmortem for NaNoRenO 2021
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Postmortem
from that moment she neglected the world is a yuri kinetic visual novel created for NaNoRenO 2021. Ideas Phase The story titled after a line in a long form poem...
Maze Burrow Postmortem
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Postmortem
Introduction Maze Burrow is a labor of love that I spent 1 and a half years working on solo before its release last year on March 31, 2020. Maze Burrow is a Sok...
Explaining this game (spoilers)
Postmortem
So I recently read a thread over on Twitter by GB 'Doc' Burford about Disco Elysium (a game I haven't played) about how fleshing out a character and exploring a...
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Our Journey
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Postmortem
March draws to a close, meaning NaNoRenO does too. This year we worked on a short otome game called “Snow Angel”. The idea for the project was to create a f...
The Dark Retributionist ImporveMyGameJamProgress
Postmortem
In the 3 days of the jam I continued working on a potion system I already started, finishing the sprites and effects of all the potions (8 in total) writing a b...
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Regular Whack-a-Mole!
Postmortem
Thank you for playing our game!...
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If she's gonna turn them back, she's got to WHACK!
The Lounch!
Postmortem
Enter your space ship to transport Meilooriuns and Zergs across the universe. In Interplanet Ex, you controls a space trucker on board of an old ship. Unfortuna...
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Windows Reupload
Postmortem
Hi everyone! The project 1 file is now the Windows version of the game because the previous exe. I uploaded didn't allow you to save :( To access it once you've...
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Battle Fix
Postmortem
I was stupid and deleted sound files that were being used uploading it again, redownload it again and it should work now! Sorry! Let me know if anything else go...
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At Season's End, in review
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Postmortem
Overall, I’m really happy with how it turned out! It’s definitely the game of mine that is the least riddled by inexplicable bugs, not least because I learn...
Our POV Switch
Postmortem
Humble Beginnings As with many games, Woebegone Woods underwent many big transformations. The core feeling we’ve wanted to convey throughout the entire develo...
Thank you for everything! - Deep the Game End of Development Announcement
Postmortem
Hi everyone , today I have some sad news to share. As the title says, I'm going to stop Deep's development and move on. This may come as a surprise, but there a...
8:11 - First Game Soon To Release
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Postmortem
BuonGiorno, I don't know who is reading this... But if anyone is, I am excited to announce ( after some silence on this account ) that 8:11 will get a release d...
Development Continues
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Postmortem
The Zeitgeist 1980 kickstarter garnered $1640 in support, falling almost $900 short of its $2500 goal. Accordingly, I lack the art and music budget to produce e...
An initial postmortem
Postmortem
I wrote this on my website and carried it over here, the intent is that these are my thoughts and recollection of events during the jam not long after it happen...
1.1.7 Update
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Postmortem
What is new? - Bugs Fixed - Changed Background in Backery...
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Update after the jam
Postmortem
It was my first jam and i am very impressed how good the community is and how serious everyone were about playing, rating and giving feedback about the game. I...
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New Release! Rainbow Dawn + is here!
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Postmortem
Hello folks! I'm happy to say that Rainbow Dawn + is now aviable for purchase https://aldorlea.org/rainbowdawn.php !! There's a large amount of new content, inc...
Big Relaunch: 0.0.0.7!
Postmortem
Hello ringers! It´s been a couple of months since the last release, but here we are! Please join our Discord to know more! (Almost 90% of our activity is on Di...
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7DRL Release Post Mortem
Postmortem
Weldon is released to the submission pool of the 7DRL today, I hit my time limit, but I'm pleased with what I've got going for my first time joining the Jam. Is...
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Postmortem - What this game taught me about myself
Postmortem
Hello everyone! I hope you're all doing good today! I know I am right now! I'm finally release a new game after what seems like forever since my last project. A...
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The making of Blue Insides
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Postmortem
Preparations: I played this game called Black Bird from the Blacthornprod GameJam and was blown away from the quality. It changed the way I think of GameJams an...
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Original Script and Design Docs
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Postmortem
Greetings! I recently re-discovered multiple design documents and the original script for Fragment. These were made at different points of development, so the d...
Seaside God Re-launch..launch day?
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Postmortem
Hello! I'm GoingGoingKeith, and about a week ago I finished a demo for my game for Valentines VN Game Jam, the one you're currently perusing right now. Anyways...
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Postmortem... Quite a few months later.
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Postmortem
Hey guys, thank you a ton for playing Fog of Life. This was my very first actual proper project made with assets that I and a friend of mine OmenaKettu made our...
Maiden Chateu - Complete Game Released
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Postmortem
The game actually has been updated ever since 13 days ago and I assume that the news of an updated game doesn't come out unless a dev log comes, so that's that...
v 1.65 NOW!
Postmortem
Yay! Demon's Path is update now! V 1.65 fix open world errors and passable tiles on Crystal Temple and other little dungeons. Enjoy!...
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Update 2 :0
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Postmortem
So today I mainly worked on placeholders and the relationship points, I didn't work on any scripting but hopefully, I will tomorrow. Not really much else to say...
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Omen of Rain - Afterword
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Postmortem
Hello, everyone! I wrote a long postmortem-like post on tumblr about the game and its kinda chaotic development. There's also a little bit of insight on my poss...
Splodey Boats 2000 - Post mortem
Postmortem
This was originally posted on the sodaware.net blog: Splodey Boats 2000 - Post Mortem --- What went right It got done The last game I released was back in March...
ColoRise: A Retrospective
Postmortem
I recently finished and published ColoRise . While I have dabbled in game development as a hobby for a long time now, and while this is certainly not my first g...
Building an In-Game Level Editor during Global Game Jam
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Postmortem
Introduction I wanted to try something for Global Game Jam (GGJ) this year. Not specifically in gameplay, but in process. That was to see if it is at all possib...
Final Release
Postmortem
Finally, after collecting so much feedbacks from people, this is the final release of the game. I think it turned out pretty good, having made it in two weeks...
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Is it worth continuing?
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Postmortem
Dear viewers! I know that game does not work on some computers. Also I know exactly why the game does not work on monitors that have no resolution 1920x1080 and...
Hotfix 1.1
Postmortem
After some feedbacks I've received, here's the hotfix correcting some bugs. Hope everything's good now. Thanks so much again for playing my game. F...
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How I made This
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Hello folks, I've made a video detailing how I made this game! I plan on putting the source code on github sometime soon, so be on the lookout for that. Check o...
First Release
Postmortem
The games complete. Didn't think I could manage to end this in just a couple of weeks but pretty proud of myself. Look out for any kind of bug that might occour...
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The development of the game is complete! There will be no new versions.
Postmortem
The new version of Nibo will not be released! That's it, the game is over. The main problem is the old engine, which has already become quite bad at working wit...
Small world's
Postmortem
25 magical miniature worlds...
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3D Spot the difference (with a difference!)
It's About Futility
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Postmortem
The original working title for this project was simply 'mech girl game'. That was the spark: I wanted to do something with girls and mechs. I'm a big fan of me...
✨Anniversary Celebration!✨
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Hello, everyone! This is Cesca , Producer and Narrative Designer of Contigo Games. It has officially been a year since StarCrossed first launched on itch and St...
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No Way Back has been up for about a week now, here's what I learned with it
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Postmortem
Hello, I'm Jack and, wow what a wild ride it was. It was last year when I actually started this, the quest to finish one game, I had a story, full of ideas and...
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The end
Postmortem
So this game has been out for more than a year now, and I haven’t updated it for more than that duration, due to multiple reasons. First, I wanted to say than...
Post-Mortem Toy Kingdom 1 from Developer
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Toy Kingdom 1: Post-Mortem Reflection By Leonice Brown-Young Jr, Designer, Programmer Begin with project overview Brief Overview of Project Toy Kingdom™ i...
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CornMission Beta Release
Postmortem
Hi, I'm Rony and I'm sharing with you the Beta version of the puzzle videogame I'm developing...
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A post mortem for Emberglass
Postmortem
And here we are now, a month after launch on itch. I've been working hard on getting the steam version ready, too. Learning how to do steam achievements in Love...
The Making of CORG-E
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Postmortem
Hello everyone! I have worked over the past week finishing the devlog on CORG-E. Get some exclusive behind the scene footage from how we managed to build this g...
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