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Game Postmortems Page 12

Our Last Week of Operations
Postmortem
Mac os build for the Dystopia app is being tested. A dev build has been compiled. Please use it with an external mouse; swipe gestures for mac os work different...
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The development of VEV
Postmortem
The original idea behind working title Project Destructor was to create a time-reversed real time strategy game. In this original form, infantry units would eme...
EDDA Cafe - Postmortem
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Postmortem
Our first game, EDDA Cafe, has finally been released after months of development. We hope this post mortem can be useful for other and aspiring devs in the deve...
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Postmortem
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Postmortem
For the past month, I worked on an entry for Yaoi Jam 2021 and Mechet was what came out of it. Looking back, I'm actually really happy with what I've made. This...
Making Wait. Warp! in 11 Hours
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Postmortem
Wait. Warp! represents one of the overall fastest dev-cycles for any of the jam games I've made at just 11.5 hours total (Within the first 30 minutes, GameMaker...
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Skitz Invaders Relaunch
Postmortem
This Game was actually really good and I want to relaunch! We were hit hard during the pandemic and I worked hard on this company because this has been a long t...
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What does "Hey, Diddle, Diddle" mean and where did this rhyme come from?
Postmortem
Who invented a cat with a violin, a laughing dog, a cow jumping over the moon and a spoon, and a plate running away? What does all this mean? "Hey, Diddle, Didd...
A 24 hours challenge!
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Postmortem
Hi everybody! Long posts are not my forte, but I wanted to share a little thought on this surprise entry in my roster. As many of you already know I'm working o...
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Lowrezjam21 - What happened, and what now?
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Postmortem
Hi everyone! I'm not sure who all will see this for my little game, but I got a lot of uplifting comments on my submission page. So who knows, MAYBE I have a fe...
We failed to Raise seed funding amd we'll go bankrupt in a week's time.
Postmortem
I am heartbroken to announce the near death state of my indie game project. I don't know if v1.1.7 will get released at this rate. I have a meeting with potenti...
First Game Jam submission
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Postmortem
Black Birds A pounding headache. An unfamiliar hotel room in the late of night. And an ominous, pulsating, buzz coming from the halls. You start to get the feel...
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Update 2.0
Postmortem
I just updated the game. I added 5 destination cards to collect. I am still working out some kinks for when they pop up, but over I feel they are a good way to...
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Mystery Miniaturist Postmortem
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Postmortem
Below are screenshots of the Analytics page on Itchio of Mystery Miniaturist. Screenshot taken today (the 13th of August 2021), almost one month after the game'...
The Game I had Fun Making, and the Problems
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Postmortem
So this was a game just to get my ideas out there. Just a short funny turn based RPG akin to Space Funeral but you know, with my type of character designs and h...
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The future of VRG
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Postmortem
VRG will be developed on Steam through Early Access in the future. We will continue to update what is distributed on itch.io and continue to distribute it as a...
Game Released
Postmortem
Game released. Nothing more and nothing less...
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Game of the unnamed heroes of the SCP Universe.
Diary of a Game
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Postmortem
It was a lot of fun making BLaTTiX. Well, the first 90% was at least. That’s when I got to solve lots of interesting technical problems. But then I hit a wall...
HAPPY 8TH BIRTHDAY METANET HUNTER!
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Postmortem
It's been EIGHT YEARS since the original Metanet Hunter was released in 2013. Even Metanet Hunter: REMIX was released back in 2014. That's absolutely insane. I...
Adventures of Skye the Slime Maid Kickstarter is out now.
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Postmortem
The Adventures of Skye the Slime Kickstarter is now live! Your support will make this visual novel an reality by sharing this to your friends. The rewards are k...
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Dev Log Episode 3: Kickstarter Post-Mortem
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Postmortem
Classic 3D Platforming Greatness.
DROPPED INTO HELL 1000 DOWNLOADS!
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Postmortem
Thank you so much for the wonderful comments and suggestions and all your help in play testing! We've hit 1000 DOWNLOADS!!!!!...
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Post Mortem and What's Next
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Postmortem
It's been about a month since I posed Stuck in a Rut , about two months since the last meaningful feature work on Bronze Age, and almost three months since the...
Initial Release/Marathon Jam Postmortem
Postmortem
I generally never log the development for any of my work, including on this game, so this is mostly me recounting about 6 weeks of work from memory. Though I su...
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The Effects of Vaporized
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Postmortem
Vaporized was a fun project for me because I don't usually do a lot of visual stuff, but I am familiar with a bunch of different techniques that I don't actuall...
Marathon Jam - July 2021
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Postmortem
THIS DEVLOG CONTAINS SPOILERS. PLEASE PLAY THE DEMO BEFORE READING. The Backstory That Abysmal Place is a 2D horror roguelite currently very early in developmen...
parting thoughts + acknowledgements
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Postmortem
a lot has happened since the day i decided that purrgatory would be my first finished full-length game. in the past two years, i wrote a novel, graduated from c...
As I get close to release
Postmortem
As I get closer to the release I sort of wanted to meditate on everything. I found myself incredibly worried about marketing the progress of the game during dev...
Reflecting on Das Underseaboat and GBTK
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Postmortem
This will be more of a philosophical post than a technical deep dive, so apologies in advance to anyone who is accustomed to that kind of content. In each of th...
Stage Discussion #4: "Crush Forts"
Postmortem
It's been a very long time since my last entry in this series, but my restored interest in game development has also motivated me to look back at CATACLYSM. I'v...
Update v3.1
Postmortem
Changelog: New Features for the PC You can now Save Clicks and Coins (on mobile)...
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After the Launch
Postmortem
Hello everyone! After a year of work on this game I finally decided to launch the game. It's been a real rough time ever since, so I couldn't spend that much ti...
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Post Jam Thoughts
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Restless Place post jam thoughts This is just a short write up of my thoughts on the game after the jam The Idea When I saw the theme I immediately thought of a...
Little Spy - Postmortem
Postmortem
The My First Game Jam (Summer 2021) organisers suggested participants should write a postmortem and keep it with the DevLog for consistency, so here’s a link...
The continuation of the game has been released.
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Postmortem
Counter Aim 2 is out now...
Counter Aim: Brutal Offensive
Dreamland Genesis Release
Postmortem
The journey Almost 5 months have passed since my last project, and this one took a lot longer than it should have. But finally it's done! Once again it has been...
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Doing the Imaginaria
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Postmortem
So it's being now a bit more than 5 years since I stepped onto Antarctic soil for the first time, and it's being about two weeks since Imaginaria, this little w...
Devlog #6 - Close to Playable Alpha & SOTS v1 Postmortem
Postmortem
Updates Hi everyone, welcome to another devlog of Serenade of the Sirens (SOTS). Wanted to give another update of the current state of SOTS and be as transparen...
Devlog #1: Oculopolis Demo Release!!!
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Hey all, this is my first devlog! Today is the release day for the Oculopolis Demo. It's a big day for me because I started programming and making pixel art bac...
Phase 2
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Hi guys! Fresh build is ready. "Deathmatch" and "Control points" modes are implemented. Now game supports 2 players. You can play with your friend in one team o...
Fixed Windows Bug
Postmortem
I've just updated the windows files in order to fix a bug. Previously, the menu screen wasn't changing size to fit the users screen, which lead to some problems...
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SIGER:I WIN
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Postmortem
SIGER:I WIN...
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SIGER:I WIN
Broccoli Forest
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Vision It all started with a great idea of a spooky fores, monochromatic in green. I had just finished my first couple of unity tutorials and was ready to creat...
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One step forward - GMTK Jam 2021 Postmortem
Postmortem
Now that GMTK 2021 has kind of died down. It becomes evident for us to look back and see what we've done wrong. Especially since this is perhaps my personal wor...
Phase 1
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Postmortem
Hi guys! First of all, thank to all followers! Besides of it, we are very thankful to everyone, who support us by purchasing our games! We are enjoying making g...
The making-of Grappling Scarf
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Postmortem
Hello ! Okay, so, seems like Grappling Scarf made it to top 20. Before everything, I wanted to say a huge thank you to everyone who played my game ! So, as a re...
Pokemon Arrow Deluxe Edition V1
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Changelogs: ●Trainer Sprites Changed ●Some pokemon sprites changed ●Some UI graphics changed ●Other small bug fixes...
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The making of my brother lives in a canyon
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https://odysee.com/@kmdodrill:c/making-of-my-first-commercial-game:b How I made my first commercial title, my brother lives in a canyon. Steam - https://store.s...
My first ever game!
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Postmortem
So i started this project at the beginning of the summer, i did not knew about programming so i started watching a tutorials about it then i thought how about i...
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