Hello everyone! As you understood already from the tittle I brought bad news=D But seriously, I wanted to share a conclusion I've made in the last couple of day...
Hallo Community, heute geht es um Magie in Hinterm Horizont. Magie und ihre Verwendung ist eng mit der epischen Geschichte von meinem Spiel verbunden und dient...
To start work on the new tribal migration mechanics, I decided to revisit one of the integral parts of the group migration, which is polity prominence transfer...
I may have been quiet, but that doesn’t mean I’ve been inactive. I’ve mostly been working on laying the groundwork to complete Chapters 2-5, which I’ve...
Found a bug that bothered me to no end- but was able to fix it before work this morning, and that made me happy. Basically, enemy projectiles were forcing colli...
Nov 2019 Dec 2019 Jan 2020 Feb 2020 Mar 2020 Apr 2020 May 2020 June 2020 July 2020 Aug 2020 Sep 2020 Oct 2020 Nov 2020 Dec 2020 Jan 2021 Feb 2021 Mar 2021 Apr...
Hello and welcome to another sneak peek of Alchemica - Chapter 2! There are a few new monsters left that we have to make to complete the new dungeons. Just lik...
News first! Our full game will be released on Aug 13th, Don't miss that! You can follow us on Twitter to get newest information . We, like pretty much every oth...
So my third to last area I'm working on now requires a bit of new art, and also some new functionality in this game engine. This part is called The Tomb of the...
Failure Cascades Last week I released a demo build and received a bunch of useful feedback from early players – both on itch.io itself and on the Discord. So...
The Kickstarter to my visual novel is out right now! Are you excited? Because I am. There is a lot of rewards to choose from like physical disk keychains of you...
Now the game shows how many moves you've made versus how many moves you can complete the level. Helping the player to visualize if their solution is the best on...
Before I begin this, let me just say that Lost Caves does indeed have controls. You can use your keyboard, and you were able to use gamepads with XInput (Xbox c...
Hi! For my MFA application for NYU Game Center I had to write a design statement for some of my games. Sabado Prime was one of my choices and it seems to have w...
Welcome to the second weekly devlog update of Mythforge Stuff I've worked in the past week: Added the riposte mechanic Added the magic pack expansion of DCS to...
I was starting to feel a bit burnt out, running circles around a few story related obstacles, so I decided to switched gears to something more technical, the ba...
This game is my first official full release, Ascended being first, but after it had gotten so much good feedback I redesigned it and worked on Lion Legion on th...
On to the magic – we’ve told you about the concepts last time, but this time, you’ll see how they take shape on the screen! Mining Lin-Manuel Miranda’s...
==+-> POC-4 <-+== (3/8/2020) [Game] Starting the game in the terminal with an additional int will start the game with that scale [Game] Default scaling set to...
Devlog #3 (27/07/20) It's been nearly a month since the last update. I'm proud to say that I got a LOT done in that time and met most of the goals I had set for...
Hello everyone! Have a second devlog, hot on the heels of the first! This time I wanted to talk a bit about how rooms are generated in Garbageland. Please note...
So after playing it on several different controls, I'm rethinking the gamepad mapping. Originally I wanted something very Genisis/Megadrive, with a three button...
Hey, Adam here from the Code & Key Escape Rooms. The Silver Spoon Caper (SSC) began life as a physical, large-scale puzzle game intended for 2 to 100 players sp...
I've been developing Project Cybertronic for almost 6 years now and it's not an easy project. First there was the prototype 1 in a closed level, then the protot...
I've been implementing dragon sleep this week. The code was surprisingly easy. I think because the player doesn't have to interact with the dragon for it to go...
Making simple 4D maps I want to show you some ways to represent puzzles with four spatial dimensions. Even though the fourth dimension is used to make the puzzl...
DEVLOG - 004 This week I'm going to talk about some progress, additions and cool new features that I developed for Colorful Dino game in July : New Backgrounds...
We finally got our game indexed by itch.io a couple of days ago, which means everyone can find the game through searching the name or browsering related tags...
This weekend I finished the work on super regions and implemented region splitting. To showcase the later, lets see how regions looked before splitting (Note: t...
Recently, I've been working on some enemy attack waves. It's much harder than I thought to be honest. Heres a video showing a first attempt at some enemies and...
Hello, community, Today I would like to tell you something about the graphic in Behind the Horizon. Since I am mainly a game designer and programmer I had to st...
Today's video shows some changes I made to the flow of the game and some artwork. - Electric Wheels that turn when activated by the Mechanical Serpent - Added...
Hello everyone! This is (I hope) the first of many development updates as I work on my new game, Garbageland! I've been sharing some of my progress with my fri...
IT'S JAM TIME! After a hot day discussing our new theme " DISSATISFACTION ", as well as joining WeeklyGameJam theme, " Café ", we came up with a tasty concept...
Now that the attract mode looks half decent, the time has come to design some actual levels. The game consists of six planets, each with it's own theme. The fir...