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Game Devlogs About Game Design Page 56

Adding your own server!!!
1
Game Design
Now you and your friends can talk in private...
1 file
A place to talk OurTalk
Delay
2
Game Design
Hello everyone! As you understood already from the tittle I brought bad news=D But seriously, I wanted to share a conclusion I've made in the last couple of day...
Magic in Behind the Horizon
Game Design
Hallo Community, heute geht es um Magie in Hinterm Horizont. Magie und ihre Verwendung ist eng mit der epischen Geschichte von meinem Spiel verbunden und dient...
Polity Prominence Changes
8
Game Design
To start work on the new tribal migration mechanics, I decided to revisit one of the integral parts of the group migration, which is polity prominence transfer...
3 Quests Added
Game Design
So i have not uploaded the new build but I have added three new quests, one new dungeon, two new boss fights, and 5 new areas...
Progress Report and Release Plan
Game Design
I may have been quiet, but that doesn’t mean I’ve been inactive. I’ve mostly been working on laying the groundwork to complete Chapters 2-5, which I’ve...
A Cats Journey
1
Game Design
A Cats journey in his dream, let's see what he is up to...
3 files
A cats journey in his dream lets see what he is up to, for LOWREZZ2020 jam.
Spent the morning fixing wonky stuff
Game Design
Found a bug that bothered me to no end- but was able to fix it before work this morning, and that made me happy. Basically, enemy projectiles were forcing colli...
August 2020 Roadmap - Pushing the Visual Envelope
4
Game Design
Nov 2019 Dec 2019 Jan 2020 Feb 2020 Mar 2020 Apr 2020 May 2020 June 2020 July 2020 Aug 2020 Sep 2020 Oct 2020 Nov 2020 Dec 2020 Jan 2021 Feb 2021 Mar 2021 Apr...
I still have a bit more work to do on the pause menu...
3
Game Design
Apparently Time.timeScale just isn't enough...
Get achievements, unlock rockets, and acquire a high score in this rocket runner
Chapter 2 Sneak Peek #82: More New Monsters! (Part 7)
Game Design
Hello and welcome to another sneak peek of Alchemica - Chapter 2! There are a few new monsters left that we have to make to complete the new dungeons. Just lik...
Early Design of Ever Forward Part 3
2
Game Design
News first! Our full game will be released on Aug 13th, Don't miss that! You can follow us on Twitter to get newest information . We, like pretty much every oth...
Working on the next area...lots of new art
1
Game Design
So my third to last area I'm working on now requires a bit of new art, and also some new functionality in this game engine. This part is called The Tomb of the...
Bounty Hunting
Game Design
Failure Cascades Last week I released a demo build and received a bunch of useful feedback from early players – both on itch.io itself and on the Discord. So...
Behind Enemy
Game Design
Behind the enemy design. Have you already encountered those enemies in the game? See you in RUN BOLA RUN ! https://erimo.itch.io/rbr...
The Angelic Waves Kickstarter is now live!
1
Game Design
The Kickstarter to my visual novel is out right now! Are you excited? Because I am. There is a lot of rewards to choose from like physical disk keychains of you...
NEW UI CHANGES
1
Game Design
Better Ui...
1 file
A place to talk OurTalk
Show moves
Game Design
Now the game shows how many moves you've made versus how many moves you can complete the level. Helping the player to visualize if their solution is the best on...
1 file
Dev profile
Game Design
dev thing...
The gods are back! (Early Access)
Lost Caves Devlog #7 - Proper Controller Support
Game Design
Before I begin this, let me just say that Lost Caves does indeed have controls. You can use your keyboard, and you were able to use gamepads with XInput (Xbox c...
Design Statement - Mut
Game Design
Hi! For my MFA application for NYU Game Center I had to write a design statement for some of my games. Sabado Prime was one of my choices and it seems to have w...
1 file
Mythforge - Weekly Devlog #2
Game Design
Welcome to the second weekly devlog update of Mythforge Stuff I've worked in the past week: Added the riposte mechanic Added the magic pack expansion of DCS to...
Scrolling Fix!
Game Design
Scroll when new text is fixed...
1 file
A place to talk OurTalk
Customizing the Battle System
Game Design
I was starting to feel a bit burnt out, running circles around a few story related obstacles, so I decided to switched gears to something more technical, the ba...
Talking About The Future Of The Game
Game Design
This game is my first official full release, Ascended being first, but after it had gotten so much good feedback I redesigned it and worked on Lion Legion on th...
WINTERSANDS: SPRITES
3
Game Design
On to the magic – we’ve told you about the concepts last time, but this time, you’ll see how they take shape on the screen! Mining Lin-Manuel Miranda’s...
POC-4
Game Design
==+-> POC-4 <-+== (3/8/2020) [Game] Starting the game in the terminal with an additional int will start the game with that scale [Game] Default scaling set to...
3 files
Devlog #3 (27/07/20)
1
Game Design
Devlog #3 (27/07/20) It's been nearly a month since the last update. I'm proud to say that I got a LOT done in that time and met most of the goals I had set for...
Major Update 3.0!!!!
1
Game Design
yay added a bunch and fixed alot...
1 file
A place to talk OurTalk
Tales from the Dump #2 - Room Generation
1
Game Design
Hello everyone! Have a second devlog, hot on the heels of the first! This time I wanted to talk a bit about how rooms are generated in Garbageland. Please note...
There will be 4 types of tanks in the game.
2
Game Design
The drawings in the notebook turned into a battlefield! 2.5D tanks in the style of drawings in a notebook.
Controls controls controls
Game Design
So after playing it on several different controls, I'm rethinking the gamepad mapping. Originally I wanted something very Genisis/Megadrive, with a three button...
Transitioning a Game from Escape Room Experience to Digital
Game Design
Hey, Adam here from the Code & Key Escape Rooms. The Silver Spoon Caper (SSC) began life as a physical, large-scale puzzle game intended for 2 to 100 players sp...
Public Test Phase Started!
Game Design
I've been developing Project Cybertronic for almost 6 years now and it's not an easy project. First there was the prototype 1 in a closed level, then the protot...
1 file
Dragon Creek Update 8/1/2020
1
Game Design
I've been implementing dragon sleep this week. The code was surprisingly easy. I think because the player doesn't have to interact with the dragon for it to go...
ChangeV0.3
Game Design
Now you can play on mobile Android...
2 files
Prototype of the game
​Making simple 4D maps
Game Design
Making simple 4D maps I want to show you some ways to represent puzzles with four spatial dimensions. Even though the fourth dimension is used to make the puzzl...
Moving Platforms, Attachments, New Backgrounds and More!
1
Game Design
DEVLOG - 004 This week I'm going to talk about some progress, additions and cool new features that I developed for Colorful Dino game in July : New Backgrounds...
Upcoming updates
Game Design
We finally got our game indexed by itch.io a couple of days ago, which means everyone can find the game through searching the name or browsering related tags...
3 files
Changes V0.2
Game Design
Wall jump up deleted. Double jump added...
1 file
Prototype of the game
Splitting Regions
3
9
Game Design
This weekend I finished the work on super regions and implemented region splitting. To showcase the later, lets see how regions looked before splitting (Note: t...
Enemy attack waves
Game Design
Recently, I've been working on some enemy attack waves. It's much harder than I thought to be honest. Heres a video showing a first attempt at some enemies and...
CTCB Early Version
Game Design
In Cat Burglar you follow the adventures of a cat in her conquest for riches. ~Totoroo
The graphics
Game Design
Hello, community, Today I would like to tell you something about the graphic in Behind the Horizon. Since I am mainly a game designer and programmer I had to st...
Annulus devLog7 - Wheels in the sky keep on turning
7
Game Design
Today's video shows some changes I made to the flow of the game and some artwork. - Electric Wheels that turn when activated by the Mechanical Serpent - Added...
Traffic System
Game Design
Traffic is in the game now. Pedestrians are next. Aiming for a major update next month...
Tales from the Dump #1 - Welcome!
4
Game Design
Hello everyone! This is (I hope) the first of many development updates as I work on my new game, Garbageland! I've been sharing some of my progress with my fri...
7 days CHEZ MANU, a game about coffee and le France.
Game Design
IT'S JAM TIME! After a hot day discussing our new theme " DISSATISFACTION ", as well as joining WeeklyGameJam theme, " Café ", we came up with a tasty concept...
First draft of a full level for the ice planet "Elenessia"
Game Design
Now that the attract mode looks half decent, the time has come to design some actual levels. The game consists of six planets, each with it's own theme. The fir...
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