I’ve wanted to know what the lighting is like on different monitors. On mine it’s fine after up dating it but I would appreciate any adjustments suggested b...
It's been quite a while since I uploaded the devlog... These months were difficult being locked at home with the kids, even though I was able to make some progr...
I made another room today! I also did a bunch of bug fixing and little tweaks! Get the game here! https://toq-games.itch.io/annulus Music by Jake Dexter https...
Next update (only available in Patreon) Beta version (0.4.0) september 29 (aprox) Stable version (0.4.1) october 17 (aprox) #ykpchallenge #visualnovel #minigame...
Hello and welcome to another sneak peek of Alchemica - Chapter 2. Just like last time, today we will reveal another silhouette of a boss. This boss will serv...
The Game (Scary Game) Name Has Changed To (10 Devilish Days) New Build Is Now Available Download It And Enjoy The Fun This Build Has More Models Added...
The scenario for Secret Tea Garden is you control an avatar who must brew and deliver Tea to randomly generated customers. The concept of the game was inspired...
I've been quiet for a while, and that's because I'm still doing a lot of work behind the scenes and haven't had a lot of visuals that can show my progress. Whil...
Back in my first devlog, I spoke about how I tend to get carried away with the sizes of my levels. (This tendency actually extends to games like Super Mario Mak...
When we first started to develop Rogue Summoner, we weren't sure about its story. We knew it would be mostly a rogue-like dungeon crawler, so the most obvious s...
I recently posted a video on my twitter of the new Medieval themed level for the full release of Sizeable! I thought I would share some screenshots on here aswe...
Welcome to the sixth weekly devlog update of Mythforge Wow it's been 6 weeks? Time flies when you have fun... Amirite? Stuff I've worked on in the past week: Cr...
Hello again! Back again for part 2 I see. In this video, I add more detail to the world and finish the entrance to the room. Some afterthoughts of this room...
Making a custom game engine is hard work, having a game project to work with makes the decision making easier. After taking a look at the game jams on itch.io w...
Hi there! This is an announcement about the progress of Veronika's To-Do! I have added a few new mechanic to the game! -Fixed a big problem with the dialogue, n...
This game was made for the WGJ (Woman Game Jam) 2020. Te main topic of the game was "Together even apart". We wanted to represent it inside the game story, whic...
Initial Implementation At the very start of this project, I knew that the player would be controlling an object travelling across the screen from left to right...
Today William and I spent our time researching the book, "An Architectural Apporach To Level Design" by Christopher W. Totten. I have just starting reading thi...
DEVLOG - 007 These weeks I worked on a lot of things: Giavapps logo screen and animation (you can find some more info about the work I did here ). Colorful Dino...
I posted a video about the game jam experience you can check it out here. Has Science Gone Too Far? was my submission for the first Miz Jam . A game jam where...
Hi everyone! Thank you all so much for the downloads, fun comments, and donations! Today I have uploaded another video of the Docking Bay being built. This room...
Hello, community, today I want to tell you something about the epic story in Behind the Horizon. Of course, I don't want to put spoilers in here. The story unfo...
This weekend I continued to work on the tribal migration feature by adding the migrating population selection process I talked about last week. Now, when a new...
I have fixed some bugs and added a new Game mode: Survival Mode Survival Mode lets you have the joy of Jupo in a infinite wave of enemies In Survival Mode you h...
Extinguished “By executive order we may proceed with the campaign. Fling your asteroids and launch your missiles. Strike with speed and precision. Extinguish...
Devlog #2 This is going to be a short update. I've just finished up the Scian Mountain, the largest dungeon in the game so far! I just did another play-test of...
Hello! Since I'll take a little 4-5 days break in the mountain side, I decided to use this small week to solidificate what I got, a kind of pre-polish :) I used...
Hi, I added several game modes to the game. Normal mode is the standard game mode as it is already in the game, no life limit and normal speed. Hard mode me...
Might take a few days to maybe a week to get this exactly right. Right now it's in the planning stages, and I hope I can pull this idea off. So, the basic plan...
My New Game - Hold My Tower Released today as Beta! Please feel free to download and upload youtube videos about it You opinion is what i value the most!...
For the past week, I’ve been continuing to work on Lost Caves’ gauntlet level. It’s become rather long, but I try to keep things varied so that it’s not...
Trans Riot development update - August 2020 Hello everyone, nice to meet you. In this post I'll share some info and updates about Trans Riot and its developmen...
Full post here - https://www.patreon.com/posts/40800869 Hi everyone, we wanted to share a little bit about the art direction of Tree Trunk Brook, focusing on p...
So for this one, I added 1 More World stories first, Turn out there's a lot of bug show up because of the mechanism. Personal Note : Next time, Create dialogue...
Welcome to the fifth weekly devlog update of Mythforge Stuff I've worked on in the past week: Changed the lighting setup of Lordenfel Worked on interactable fol...
Update features: -Changed the first level of the game -Optimizations -Improved graphics -collecting memories makes the player feel rewarded -Changed the home s...