Welcome Back! In my last devlog, I was rebuilding my project after it got corrupted. In this devlog, we're going to be adding hostile enemies! (Yes, I've been u...
Hi!How are you? Hi travelers ! What dos you think about play a tech-demo? i still working HARD in the levels, props and story, but the gameplay is 80% completed...
Welcome to the tenth weekly devlog update of Mythforge Stuff I've worked on in the past week: Finished the Sevarog cutscene Added "determined" state UI indicato...
Week 2 | Week 3 Quick update on progress. What's happened this week: Finished all the art assets. Received all the audio from the voice actors. Received more mu...
I've got back to where I was at the point my project was corrupted! I've programmed many core features such as movement, shooting, and hacking. However, I still...
Hey everyone! Thought I was gone, did you? Vanished? A ghost? A specter? A ghoul?! Wrong! I've just been working. Going forward, monthly is probably a pretty co...
Initial Implementation This week's checkpoint saw the implementation of proper graphics to take the place of placeholders, the expanded range of particle effect...
i ve made ENG version from TR version .and i ve changed the whole about menu in game at ENG version. same changes is going to come to TR version .stay nice...
This is the story of how I died At the beginning I had planned to do a classic click and point game or at least one of those where the whole scenario is seen in...
Our game needs better pacing. To fix this we've decided to add more puzzle jumping between fight scenes with the enemy within each level. To achieve this I've...
Hey Everybody! Grimelda is still at it but with some new tricks and treats in store! A Casual Fantasy FPS for the whole family We have overhauled and updated th...
I released an update about a week ago that fixes some bugs and adds another room. This video is the construction of that room. Sigh.. so there had been some tec...
Hello! Sorry for the long wait. I added a ton of new stuff for the game that many have requested as well as fixed some bugs. This most recent upload (Alpha 1) i...
Devlog #3 Hi everyone, so today I’ll talk a little bit about what I’m working on this week. So continuing with the visual work this time I’m working on br...
The past week I dealt with that pesky issue I mentioned with cultural preferences dropping down in value over time for all polities. It turns out it was a very...
I have some bad news. It seems the project files for Hack FPS are corrupted. I've managed to salvage a lot of the game, but I'll have to redo a lot of the mater...
Recent reviews show that people don't like realtime system (if you do nothing for 1.5 seconds, it skips your turn). That's sad, enemies that I planned to add po...
We have submitted a few enhancements. 1.0.3.1io Updates List. Enhancements: Removed Instagram style overlays in favor of performance. We have increased the d...
Hi guys, We hope you have been well and keeping safe during the COVID-19 pandemic. Since we postponed the release of Outliver: Tribulation, we’ve been hard at...
I don't like it when games feature difficulty levels that amount to "More HP for enemies, less for you." For this game I want enemy behavior to feel different b...
Hi everyone, so today I’ll talk a little bit about what I’m working on this week. Visuals are an important part of games as it’s basically the presentatio...
We introduced a harder version of the game for the more competitive players by decreasing the timers for each level. Changed the music to be more energetic and...
The inspiration of the A.I. system for CodeX Athena actually came from Capcom’s classic side-scroller Magic Sword. This game would’ve been just a normal hac...
Intro / Disclaimer First off I want to thank everyone for there interest. This game has really started to garner positive buzz, and the excitement level of tyc...
So, this week, I didn’t do anything particularly exciting. Lost Caves is now, for the most part, feature complete. I spent some time running through the game...
Welcome to the ninth weekly devlog update of Mythforge Stuff I've worked on in the past week: Worked on Sevarog fight start cutscene Added currency similar to "...
Introduction Welcome to the 0th Hack FPS devlog! This is more of an introduction than an actual devlog, but I decided to make it anyway, because why not? Consid...
Previous weekly devlog: Week 2 This week, we've been making a lot of process with Last Meal at Cafe Mori: The art assets for the food items in the game are don...
A lot of people have been asking for the ability to have the wings be flexible/ collapsible. Well wait no more! This latest version has collapsible wings. So go...
Initial Implementation This week's checkpoint was more demanding than previous checkpoints. I spent most of my time at the start of the week on fixing minor bug...
Fixed some pretty big bugs that have been bugging me for awhile. Def would make the game less polished and slick, so there's are solved. Funny how easy they wer...
The Soldat 1 movement inspired many games including N and was analyzed in the book "Game Feel" by Steve Swink. I'm happy to have recreated it in Soldat 2 and ex...
What is Dodo Adventures about? This is a question that some people have asked. Since Dodo Adventures is not a ordinary shooter or game, we will explain it here...
This past week I started work on tribal aggression . The first step I took was to add a new cultural preference to use as an aggression level reference paramet...
Changelog - 2020-09-15 Game Balance: Hogan Bullet speed reduced from 2.8 to 2.4 Enemy “Duke” health nerfed from 6 to 5. Enemy “Shaggy” health buffed fro...
This game is arcade style based on the classic ( Pac Man) style game play! The idea here is to have the player collect cheese on each level. Green cheese cures...
Hope ya'll taking care of yourselves during these tough times~ Check out the first video in my dev diary series! This goes into my influences and why I made Shi...
Dodo Adventures Series development We have published our second game title “Dodo Adventures” as an Early Access on Steam. The idea for the game started duri...
Hello and welcome to a new sneak peek for Alchemica - Chapter 2. We have done with creating Chapter 2's new monsters for now, and so we are moving forward with...
Customizable Army Men Example #1: Minigun Customizable Army Men Example #2: Sarge (SGT) Helmet + Radio Customizable Army Men Example #3: Builder Helmet + Parach...
2048 Animation Puzzle Edition 2048 Animation Puzzle Edition is a HTML5 Skill Game. Enjoy this Best 2048 version! Use arrow keys to move the tiles. When two iden...