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Game Devlogs About Game Design Page 52

Adding Hostile Enemies
Game Design
Welcome Back! In my last devlog, I was rebuilding my project after it got corrupted. In this devlog, we're going to be adding hostile enemies! (Yes, I've been u...
Tech demo coming
Game Design
Hi!How are you? Hi travelers ! What dos you think about play a tech-demo? i still working HARD in the levels, props and story, but the gameplay is 80% completed...
Play as Ashley! NEW MOD
1
Game Design
With this mod you can play as Ashley! Here is the link: https://drive.google.com/file/d/1pm88D689NvUULugAx7S1DGlFSp6O6m6U/view...
Mythforge - Weekly Devlog #10
Game Design
Welcome to the tenth weekly devlog update of Mythforge Stuff I've worked on in the past week: Finished the Sevarog cutscene Added "determined" state UI indicato...
Devlog - Week 4
6
Game Design
Week 2 | Week 3 Quick update on progress. What's happened this week: Finished all the art assets. Received all the audio from the voice actors. Received more mu...
All Caught Up!
Game Design
I've got back to where I was at the point my project was corrupted! I've programmed many core features such as movement, shooting, and hacking. However, I still...
Tales from the Dump #4 - Summer's End
3
Game Design
Hey everyone! Thought I was gone, did you? Vanished? A ghost? A specter? A ghoul?! Wrong! I've just been working. Going forward, monthly is probably a pretty co...
Week 10 - Graphics / Presentation
Game Design
Initial Implementation This week's checkpoint saw the implementation of proper graphics to take the place of placeholders, the expanded range of particle effect...
new ENG version
Game Design
i ve made ENG version from TR version .and i ve changed the whole about menu in game at ENG version. same changes is going to come to TR version .stay nice...
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How I made this game
3
Game Design
This is the story of how I died At the beginning I had planned to do a classic click and point game or at least one of those where the whole scenario is seen in...
Pacing and Level Layout
Game Design
Our game needs better pacing. To fix this we've decided to add more puzzle jumping between fight scenes with the enemy within each level. To achieve this I've...
Spooky Night for the Oculus Quest is Here!
1
Game Design
Hey Everybody! Grimelda is still at it but with some new tricks and treats in store! A Casual Fantasy FPS for the whole family We have overhauled and updated th...
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Meet the creator of Soldat 2 & THD Team and ask us anything!
2
Game Design
Come and join our chat it'll be fun!! ⚡️ TODAY 10:00 PM CEST ⚡️ 🎮 Play with the Team after AMA! 🎮 Where 👉 https://www.reddit.com/r/Games/ Info...
Annulus devLog12 - Core Access
7
Game Design
I released an update about a week ago that fixes some bugs and adds another room. This video is the construction of that room. Sigh.. so there had been some tec...
2 files
New Version Updates
21
8
Game Design
Hello! Sorry for the long wait. I added a ton of new stuff for the game that many have requested as well as fixed some bugs. This most recent upload (Alpha 1) i...
HTMN Devlog #3
Game Design
Devlog #3 Hi everyone, so today I’ll talk a little bit about what I’m working on this week. So continuing with the visual work this time I’m working on br...
Improving Simulation Performance
3
6
Game Design
The past week I dealt with that pesky issue I mentioned with cultural preferences dropping down in value over time for all polities. It turns out it was a very...
Project Got Corrupted...
Game Design
I have some bad news. It seems the project files for Hack FPS are corrupted. I've managed to salvage a lot of the game, but I'll have to redo a lot of the mater...
Realtime
Game Design
Recent reviews show that people don't like realtime system (if you do nothing for 1.5 seconds, it skips your turn). That's sad, enemies that I planned to add po...
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New Updates!
1
Game Design
We have submitted a few enhancements. 1.0.3.1io Updates List. Enhancements: Removed Instagram style overlays in favor of performance. We have increased the d...
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Outliver: Trubulation Dev Progress #5
Game Design
Hi guys, We hope you have been well and keeping safe during the COVID-19 pandemic. Since we postponed the release of Outliver: Tribulation, we’ve been hard at...
Difficulty Levels - The Melter
2
Game Design
I don't like it when games feature difficulty levels that amount to "More HP for enemies, less for you." For this game I want enemy behavior to feel different b...
HTMN Devlog #2
Game Design
Hi everyone, so today I’ll talk a little bit about what I’m working on this week. Visuals are an important part of games as it’s basically the presentatio...
Devlog of the Mail Challenge
1
Game Design
We introduced a harder version of the game for the more competitive players by decreasing the timers for each level. Changed the music to be more energetic and...
2 files
Updates
Game Design
-New Puzzles -9 new levels -new boss -new need key items to advance -50% English & 50% Japanese -new graphics -end level battle bug fixed*...
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Athena A.I. system origins
Game Design
The inspiration of the A.I. system for CodeX Athena actually came from Capcom’s classic side-scroller Magic Sword. This game would’ve been just a normal hac...
"Game Dev Masters" Dev Plans / Road Map
Game Design
Intro / Disclaimer First off I want to thank everyone for there interest. This game has really started to garner positive buzz, and the excitement level of tyc...
Lost Caves Devlog #14 - Revising Level 3
Game Design
So, this week, I didn’t do anything particularly exciting. Lost Caves is now, for the most part, feature complete. I spent some time running through the game...
Mythforge - Weekly Devlog #9
2
Game Design
Welcome to the ninth weekly devlog update of Mythforge Stuff I've worked on in the past week: Worked on Sevarog fight start cutscene Added currency similar to "...
Hack FPS - Introduction
Game Design
Introduction Welcome to the 0th Hack FPS devlog! This is more of an introduction than an actual devlog, but I decided to make it anyway, because why not? Consid...
Devlog Week 3
5
Game Design
Previous weekly devlog: Week 2 This week, we've been making a lot of process with Last Meal at Cafe Mori: The art assets for the food items in the game are don...
Glider Sim 1.2.4 - Collapsible Wings and Set Your Start Height!
Game Design
A lot of people have been asking for the ability to have the wings be flexible/ collapsible. Well wait no more! This latest version has collapsible wings. So go...
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NEW Feature: "FEAR SYSTEM"
Game Design
PREVIEW of FEAR SYSTEM... incoming in PATCH 0.5...
First Person Horror Experience
Week 9 - Enemies/Interaction/Puzzles
Game Design
Initial Implementation This week's checkpoint was more demanding than previous checkpoints. I spent most of my time at the start of the week on fixing minor bug...
Fixed some bugs
Game Design
Fixed some pretty big bugs that have been bugging me for awhile. Def would make the game less polished and slick, so there's are solved. Funny how easy they wer...
Soldat Movement
Game Design
The Soldat 1 movement inspired many games including N and was analyzed in the book "Game Feel" by Steve Swink. I'm happy to have recreated it in Soldat 2 and ex...
What is Dodo Adventures About?
Game Design
What is Dodo Adventures about? This is a question that some people have asked. Since Dodo Adventures is not a ordinary shooter or game, we will explain it here...
Preference Modding and Aggression
1
7
Game Design
This past week I started work on tribal aggression . The first step I took was to add a new cultural preference to use as an aggression level reference paramet...
Ver 1.1 - He is back... one more time.
Game Design
Changelog - 2020-09-15 Game Balance: Hogan Bullet speed reduced from 2.8 to 2.4 Enemy “Duke” health nerfed from 6 to 5. Enemy “Shaggy” health buffed fro...
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Enemy re-styling for new version of the Game!
Game Design
Behind the enemy design (upgrade) Have you already encountered those enemies in the game? See you in RUN BOLA RUN ! https://erimo.itch.io/rbr...
The Adventures of Squeak!
Game Design
This game is arcade style based on the classic ( Pac Man) style game play! The idea here is to have the player collect cheese on each level. Green cheese cures...
Dev Diary Video #1
6
2
Game Design
Hope ya'll taking care of yourselves during these tough times~ Check out the first video in my dev diary series! This goes into my influences and why I made Shi...
Dodo Adventures Series development
Game Design
Dodo Adventures Series development We have published our second game title “Dodo Adventures” as an Early Access on Steam. The idea for the game started duri...
Become a GIANT in Soldat 2 Deathmatch! 😎 Agar modifier introduced 🎮
2
Game Design
Agar modifier introduced 🎮: Premiere: 22 September. Wishlist Now!...
Chapter 2 Sneak Peek #85: More New Items, Part 1
Game Design
Hello and welcome to a new sneak peek for Alchemica - Chapter 2. We have done with creating Chapter 2's new monsters for now, and so we are moving forward with...
Devlog #16 Customizable Player Army Men, Player Inventory, and UI
5
Game Design
Customizable Army Men Example #1: Minigun Customizable Army Men Example #2: Sarge (SGT) Helmet + Radio Customizable Army Men Example #3: Builder Helmet + Parach...
2048 Animation Graphics Puzzle
Game Design
2048 Animation Puzzle Edition 2048 Animation Puzzle Edition is a HTML5 Skill Game. Enjoy this Best 2048 version! Use arrow keys to move the tiles. When two iden...
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