We’ve been musing over a thing for the last week: Are we overthinking CodeX Athena? See, we’ve added a bunch of features to Athena, but it seems some featur...
Hey everyone ! This week won't bring new build for you, sorry for that ! But the wait will worth it! The first chapter is almost done, roughly, there will have...
Alright, dudes! It is here. It's just a demo and its just a quick test. Thank y'all for your support since you guys supported it. Try following meto never miss...
Yesterday was Day 2, and unfortunately the day job consumed most of my day. So, just before bed I decided to spend a few minutes to accomplish at least SOMETHIN...
1. Concept Document Comparison 1.1 Similarities In my original concept statement document, I envisioned Extinguished as an arcade-style casual game with fast-pa...
Dear reader, Today I'm showing some footage of me making the new Black Hole ability. It's done with troubleshooting and is ready for release, so you can expect...
I teach a game design course at the local university and one of the things that struck me in my research for the class was the idea of an object in a game havin...
Game Title: Growbots Platform: PC Genre: RPG Game Studio: Hellfun Games Release date: In production Classic RPG gameplay! Collect, craft and Battle. Play as eit...
My "To Do" list is getting pretty short now! These past few weeks I've been working through the various art assets I need to finish the game up, and then I'll...
It's been a busy week for me... in my non-gamedev life. My day job is in corporate video post-production. I was so busy in fact, that I didn't notice that Reviv...
This weekend I fixed the issues with modding framework that I mentioned last week which weren't nearly as catastrophic as I first though they would be. Then I e...
Hello and welcome to another sneak peek for Alchemica - Chapter 2. Just like last time, here is another set of new items that will be introduced in Chapter...
Hello everyone! For our first devlog on Inverted Spire development, I’d like to dive deep into what we really mean when we say the story offers meaningful cho...
In the Next update we will be adding in our very own player characters ‘Kenji’ and ‘Lucy’. When you start a new game of Growbots you can choose to play...
-Added resource collection spots -Mining and plant-gathering varieties of resource spot -Added crafting system and placeholder crafting station -All items and r...
Ever since I first conceived of Lost Caves in mid-2011, I always knew that I wanted there to be a focus on exploration and treasure hunting. That feature is, of...
Welcome to the twelfth weekly devlog update of Mythforge I know I'm a little late :) Whops Stuff I've worked on in the past week: Added temporary player armor A...
Initial Implementation After 6 weeks of development, we have reached the final devlog! The main even this week was the 1 hour testing session, with testers fill...
Today we worked on adding assets that tell the game's story using visual communication. The narrative we need to tell must also tie in with the dialog being re...
This week no build will be pushed for you to test. I'm working on the narration process and there is no point delivering small chunk of it. Narration is a lot m...
Pre-Alpha 0.4 [Update 12/10/20] -Fixed glitches when choosing a new move or type -Escape now pauses and also exits out of any menu -Space is now the interact k...
Hi, this week I focused on "How is the game played" vs. "How did I assume it is played" (and bugfixing... there is always bugfixing...). New Area I took another...
This has been a really slow game to make for a number of reasons - I teach, I work as an illustrator, and have a full family life. I also have been teaching mys...
About the project: Mindfate is supposed to show the world of a mentally ill girl. The player is shown a beautiful but scary world, which seems realistic but at...
Working on Harmonic Odyssey: The Five Gods continues through the fall months with a sketchbook meticulously filled with drawings, story notes, formulas and more...
This weekend I added a bunch missing elements to the modding system that I will require to write the split tribe event replacement. In doing so, I discovered th...
Compared to consoles of today, the PlayStation 2 had draw distance limits and how much it could show on screen at once. Some games used fog or bloom effects to...
Nueva actualización de COTB Mejora de la optimización del juego en un 32% bajo Vulkan , Corrección de errores y fallos en el código del juego recreación de...
Learning how to upload games to Itch. The game is currently in a rough draft state. It is playable, but not complete. Looking to see if this is a project worth...
While most of my time right now in Lost Caves is spent on bug-fixing and tweaking, there was one thing I spent a great deal of time tweaking, and that was the g...
Week 2 | Week 3 | Week 4 This week, I was able to finish making Last Meal at Cafe Mori and release it! I'm very happy that I was able to submit it to the Sp...
Welcome to the eleventh weekly devlog update of Mythforge Stuff I've worked on in the past week: Added "End of demo" widget Added code to change interaction mes...
Hello there! In the last week, I have added 3 new abilities that work off of eachother and holy cow the mechanics are so much fun, I can't wait to show them off...
The following is a brief summary of the short video above, with a few additional thoughts. I see small indie game development as an opportunity to try out risky...
Welcome to the 5th monthly devlog! There's been a bit of a gap between this devlog and the last, but there hasn't been anything of note between the last update...
Initial Implementation This week's focus was on UI and polish. A lot of my time was spent getting the new level select screen working alongside the new difficul...
Hi, in the last weeks I worked on the settings menu (which should be available to the player before the game starts as well as ingame itself). Sound settings I...
Hello everyone, here to clarify a few things about the available demo of the game. Paper Spiel is in an engine called "RPG Paper Maker" Quite similar to the wel...
Devlog #4 Hi everyone, so today I’ll talk a little bit about what I’m working on this week. As of now I have 6 levels almost complete with minor details to...
Welcome Back! Yes, I realize I'm literally posting one of these every day, but I just finish so much each day! Today, I added jump pads. It was pretty easy, so...
Last week I fully converted the "Foster Relationship" Decision from hardcoded to scripted, while also revising its trigger conditions, and managed to improve th...
Hello and welcome to another Sneak Peek of Alchemica - Chapter 2. Just as the title implies, we will be showing to you guys another batch of new inventory item...
And before I realized it, an hour went by and I was absorbed in the game, still. What fun! Even though I knew where everything was, and how to get to it, and et...
Bee's Knees is very private. I have offered to publish anything they say about the game because they are the coder and editor, which I expect would be more inte...
I finally got to the part of the ship (and game) that I've been especially excited to work on. The areas branch out and I stop holding the players hand as much...