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Game Devlogs About Game Design Page 50

"Hallway Strat" Patched
1
Game Design
"Hallway Strat" Patched...
1 file
Among Us: Single Player (Fangame)
Small update #2 Ruins
Game Design
= V 0.7.4b = Graphical improvements: - Biom "Ruins" is adjusted to the new resolution; - new battlefield for volcanic terrain; - The look of potions and items h...
2 files
Updated Map!
1
1
Game Design
Updated map with new crewmate tasks and more!...
Among Us: Single Player (Fangame)
Done with Decision Mods, Again (for now)
4
5
Game Design
Yesterday I finished converting the Tribe Merge decision into a mod script, and the performance improved a lot, for a while, then it dropped horribly again... s...
DEMO is available, check it out! :)
1
Game Design
DEMO is available, check it out! :) Devlog video:...
1 file
Chapter 2 Sneak Peek #88: More New Items, Part 4
1
Game Design
Hello and welcome to another sneak peek for Alchemica - Chapter 2. Just like last time, here is another set of new item sprites for Chapter 2, with yet more po...
V0.6 Bug Fixes
Game Design
Basic bug fixes...
1 file
Screech is a top down 3/4 view survival shooter. My team - Funny Monkey Studios - are still developing it.
​Zenith Falls - Future Updates
Game Design
Today we put our team on a new focus, awareness. The alpha version is ready to play, now we need to get people excited. We want to know your thoughts, ideas, an...
1 file
Bug fixes
1
Game Design
Bug Fixes...
Among Us: Single Player (Fangame)
Sharkania: Turn-based strategic dragon battles - devlog post #8
Game Design
More objects and details added, along with symmetrical map generation options...
Incoming small udpate: Ruins
1
Game Design
Tomorrow gonna upload a new update mainly focuse on the graphics. Refreshed terrain type "Ruins": Battlefield on this terrain: Gonna finish work on volcano terr...
Update 1.0.0
Game Design
Added "Play On Itch.io"...
1 file
boi is it me or are you lookin kinda T H I C C
Spent the morning working on maps, fixing bugs
Game Design
Spent most of this morning working on maps, fixing some screen transition bugs (dealing with x and y offsets so that the screens match up when you move bettween...
Axes and Crafting
Game Design
v0.5 Axes and Crafting! Added crafting! 1 stick +1 rock = axe 1 rock + 1 rock = pistol...
Bug fixes
1
Game Design
Just some bug fixes...
Among Us: Single Player (Fangame)
Sharkania: Turn-based strategic dragon battles - devlog post #7
Game Design
Dragons can now burn trees to free up a grid. (Also, elevated hexes!)...
Highlights and Shadows
Game Design
The latest release (1.3.0) of SnakeLike includes automatic highlights/shadows for the on-screen blocks. Technical details: My initial idea was to paint variatio...
6 files — 1.3.0
Lost Caves Devlog #19 - Preparing a Polished Beta
Game Design
Honestly, the past week was not that exciting in terms of game development of Lost Caves. Since the game is feature complete, I’ve really just been continuing...
Shadows of Doubt DevBlog #23: Generating Citizens Part 1
1
Game Design
Hi everybody, there’s a fresh video update for you today! This is part one of two, and it’s about how I’m going about creating the simulated citizens in S...
Voting bug is now fixed!
3
Game Design
Voting bug is now fixed!...
Among Us: Single Player (Fangame)
Sabotage!, bug-fixes, and more sounds have been added
1
Game Design
Sabotage!, bug-fixes, and more sounds have been added...
Among Us: Single Player (Fangame)
Bug Fixes
Game Design
v0.4 Bug Fixes Fixed the pistol tree chopping bug...
Screech is a top down 3/4 view survival shooter. My team - Funny Monkey Studios - are still developing it.
GOH HIBIKI TRAILER!
2
Game Design
THE FINAL BOSS IS HERE! The final boss is revealed and it's the father of Dan Hibiki! How is possible? Answers only playing Ganbatte Karate!...
Sharkania: Turn-based strategic dragon battles - devlog post #6
Game Design
Water version nr. 2. (looks much better, isn’t it?) Demo will be out soon! ;)...
Full Version Coming This Halloween!
2
Game Design
Full Version Coming This Halloween! Saturday, 31 October Sorry everyone, I haven't been as much active as I should have because of some technical problems. My w...
The Menu Update
Game Design
v0.3 The Menu Update! MainMenu, PauseMenu, and SettingsMenu where added in this update...
5 files
2 MORE CREWMATES!!
1
1
Game Design
YESSSSS 2 MORE CREWSSS...
Among Us: Single Player (Fangame)
Sharkania: Turn-based strategic dragon battles - devlog post #5
Game Design
Experimenting with water tiles. Follow us on Twitter: https://twitter.com/AngryCatStudios...
Adding Oomph to Everything
Game Design
Devlog 2: Adding Oomph to Everything Welcome! Last night I made some changes to add "oomph" to the game. As you can see in the GIFs above. The first image shows...
1 file
Sharkania: Turn-based strategic dragon battles - devlog post #4
Game Design
New board features: impassable obstacles. Demo will be out soon!...
Mc2D 0.2.0: Textures change
1
Game Design
Hey, i'm changing the textures. The textures will be more square. I'll release the new version in Nov. or Dec...
Fixed Bugs and Updated Project Picture
1
Game Design
Fixed bugs and added vent sound...
1 file
Among Us: Single Player (Fangame)
Urgs... graphics...
Game Design
Hi, at the moment it's going quite well and if nothing unforeseen happens, I can release the game in December. Graphic Updates Every free minute I have is curre...
Why Goblins? (and not Orcs)
2
Game Design
In the first two weeks following our demo release, we’ve been getting a lot of comments from various sources about how it’s tempting to call the cast of The...
Devlog #38 Increase II
1
Game Design
More than week for prepare the update...
Turn-based horror strategy game with RPG elements where action take place in hell
Sharkania: Turn-based strategic dragon battles - devlog post #3
Game Design
Dragons can now call their friends for help. :)...
Converting the Tribe Split Decision
1
6
Game Design
The tribe split decision event has now been converted to a script file which is now part of the base mode. It took me actually less time than I expected to do s...
Testing a new enemy that comes from ceiling and grabbing player.
2
Game Design
Pixel-art, 2D, Metroid, GDevelop, Shooter, Platformer, Side-scroller, Action, Metroidvania, Alien, World, Wormhole
Sharkania: Turn-based strategic dragon battles - devlog post #1
Game Design
Hexagonal board logic and basic grid models in action...
Revival Jam Days 5-7
Game Design
I'm not sure where to begin! On day 5, I spent most of the time sorting out how to use the Oculus Go controller, without using the legacy plugins. In the versio...
Sharkania: Turn-based strategic dragon battles - devlog post #2
1
Game Design
Testing basic movement with actual dragons. Demo will be out soon! ;)...
Mung Daal Updates 1.03
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4
Game Design
Put a lot of effort into making this game small and compact to fit onto itch.io, there were things that had to be left out and things that definitely need impro...
1 file
Lost Caves Devlog #18 - Minor Tweaks Here and There
Game Design
This past week hasn’t been super exciting in terms of development. It’s been mostly tweaks and fixes that I find. So with that being said, this won’t be a...
v1.0.9
Game Design
Changelog: Re-balance whole upgrade system First releases of the game were badly balanced - upgrade costs were exorbitant and took gruesome grind to get. Making...
6 files — 1.0.9
Shaping narrative and graphic through influences
5
Game Design
What is Asobi ? Asobi is a short visual novel that could be defined as a kinetic novel, developed on the occasion of the Spooktober Visual Novel Jam and is our...
Type Changing and Reserve Points
Game Design
Pre-Alpha 0.6 [Update 20/10/20] - Type Changing and Reserve Points -Starting to implement the Type-change System. -Starting to implement the Reserve points Sys...
Guess what's this place
1
Game Design
1 file
A physics-based action puzzle-platformer game, playing as a small robot who marches forward in solitude
Owl Fight - A Small Revision
Game Design
So I showcased this project for devfest Brunei yesterday, and it went well. My goal of having nobody being able to defeat the Owl was achieved, but upon further...
Revival Jam Day 4
Game Design
Today I tried Unity's XR Plugins to see if they work with the Oculus Go. Wasn't sure they would work - as support for the Go has been discontinued, and the XR p...
Last Beat release date 12.13.2020
5
Game Design
Last Beat release date and trailer. I'm very proud to announce that Last Beat is almost ready to fly in your hands. Here the video trailer (hope you'll like it)...
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