= V 0.7.4b = Graphical improvements: - Biom "Ruins" is adjusted to the new resolution; - new battlefield for volcanic terrain; - The look of potions and items h...
Yesterday I finished converting the Tribe Merge decision into a mod script, and the performance improved a lot, for a while, then it dropped horribly again... s...
Hello and welcome to another sneak peek for Alchemica - Chapter 2. Just like last time, here is another set of new item sprites for Chapter 2, with yet more po...
Today we put our team on a new focus, awareness. The alpha version is ready to play, now we need to get people excited. We want to know your thoughts, ideas, an...
Tomorrow gonna upload a new update mainly focuse on the graphics. Refreshed terrain type "Ruins": Battlefield on this terrain: Gonna finish work on volcano terr...
Spent most of this morning working on maps, fixing some screen transition bugs (dealing with x and y offsets so that the screens match up when you move bettween...
The latest release (1.3.0) of SnakeLike includes automatic highlights/shadows for the on-screen blocks. Technical details: My initial idea was to paint variatio...
Honestly, the past week was not that exciting in terms of game development of Lost Caves. Since the game is feature complete, I’ve really just been continuing...
Hi everybody, there’s a fresh video update for you today! This is part one of two, and it’s about how I’m going about creating the simulated citizens in S...
Full Version Coming This Halloween! Saturday, 31 October Sorry everyone, I haven't been as much active as I should have because of some technical problems. My w...
Devlog 2: Adding Oomph to Everything Welcome! Last night I made some changes to add "oomph" to the game. As you can see in the GIFs above. The first image shows...
Hi, at the moment it's going quite well and if nothing unforeseen happens, I can release the game in December. Graphic Updates Every free minute I have is curre...
In the first two weeks following our demo release, we’ve been getting a lot of comments from various sources about how it’s tempting to call the cast of The...
The tribe split decision event has now been converted to a script file which is now part of the base mode. It took me actually less time than I expected to do s...
I'm not sure where to begin! On day 5, I spent most of the time sorting out how to use the Oculus Go controller, without using the legacy plugins. In the versio...
Put a lot of effort into making this game small and compact to fit onto itch.io, there were things that had to be left out and things that definitely need impro...
This past week hasn’t been super exciting in terms of development. It’s been mostly tweaks and fixes that I find. So with that being said, this won’t be a...
Changelog: Re-balance whole upgrade system First releases of the game were badly balanced - upgrade costs were exorbitant and took gruesome grind to get. Making...
What is Asobi ? Asobi is a short visual novel that could be defined as a kinetic novel, developed on the occasion of the Spooktober Visual Novel Jam and is our...
Pre-Alpha 0.6 [Update 20/10/20] - Type Changing and Reserve Points -Starting to implement the Type-change System. -Starting to implement the Reserve points Sys...
So I showcased this project for devfest Brunei yesterday, and it went well. My goal of having nobody being able to defeat the Owl was achieved, but upon further...
Today I tried Unity's XR Plugins to see if they work with the Oculus Go. Wasn't sure they would work - as support for the Go has been discontinued, and the XR p...
Last Beat release date and trailer. I'm very proud to announce that Last Beat is almost ready to fly in your hands. Here the video trailer (hope you'll like it)...