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Game Devlogs About Game Design Page 49

Report!
3
Game Design
Now, You can...... SELF REPORT! yay...
Among Us: Single Player (Fangame)
What will the game look like? How do I play it? Part 1
Game Design
There is a number of key points when designing any video game. One of it is very simple, yet very elaborate anyway: what's the exact gameplay and what would the...
Q: Game is too short
Game Design
A: This is only a preview of the final release. This isn't the full version of the game. That is why it is so short...
Dev Diaries: Road To Early Access Release
2
Game Design
Howdy! It's time to make a post about all the stuff that's happened recently with GRM games. And phew, there's a lot to tell you guys! We've been updating Area...
Sharkania: Turn-based strategic dragon battles - devlog post #15
Game Design
Stress test is done on PC and on Android as well. Check out the demo! ;)...
Now you can change speed!
3
Game Design
Now you can change speed and Path finding was improved!...
Among Us: Single Player (Fangame)
Night 12 - WORKING ALPHA
Game Design
ITS ALIVE! Five Nights at DanDy's just got thrust into alpha. Every major mechanic is working, tested, and is now ready to enter the balancing phase. Today, I f...
Nights 9-10
Game Design
Finished all of the remaining 3d models Ironed out animatronic logic, graphical bugs, etc. Jumpscares and MAJOR sound design Other endscreens (look kinda jank...
The demo of Sharkania has been updated with rules reference.
Game Design
The demo of Sharkania has been updated with rules reference, check it out!...
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Game master!
2
Game Design
When I decided to devote some time and love to the Narration System I was quite naive due to inexperience (I levelled up!). I did not realise that the Story Sys...
The Benefits of Programmer Art
Game Design
The first game project I worked on was an iPhone title called Rooster Wanted. The game was coded by legendary Atari 8-bit programmer Ivan Mackintosh . We both c...
Bug fixes
3
Game Design
Bug fixes!...
Among Us: Single Player (Fangame)
Vent Bug Fixed!
2
Game Design
Vent Bug Fixed!...
Among Us: Single Player (Fangame)
Character Design, Then & Now
2
8
Game Design
The continued story of Kaiju Noir is starting to progress again after some recovery time. A lot has gone on this year and we're making sure not to burn out tryi...
Integrating Deckbuilding
2
Game Design
Why deck building? As with all card games, a proportion of the game can feel based on luck - as your drawing a selection of cards from a deck of shuffled cards...
Devlog 03
3
30
Game Design
Hello everyone! We hope you’re doing well! The situation is a bit hectic over here; France has been put on a nationwide lockdown for a month, and subsequently...
Night 11
Game Design
Completed the first of two secret levels! Placed some of the last animatronics too, and the end is in sight! All that is left are a few text entries, finishing...
Kill Cooldown Slider Bar!
3
Game Design
Kill Cooldown Slider Bar to change the kill cooldown before the game!...
Revisiting Tribal Migrations
6
7
Game Design
This weekend I spent some time wrapping the work I have doing the previous weeks and fixing issues and crashes I have encountered along the way. I started test...
Streamlined the start of the game, added two new maps
Game Design
So, I changed what items you find right away in the start of the game (when the player wakes up between the standing stones). It went from being a boomerang bon...
Sharkania: Turn-based strategic dragon battles - devlog post #14
Game Design
All together in action. (Also added cute rabbits and ducks.)...
Jump Actions & Vacuum Weapon
Game Design
I figured it was about time to implement some action that the player can take while the mouse jumps. Since the game is centered around 4 weapons, I'm considerin...
Updated Map Again!!
1
2
Game Design
The left side has been updated!...
Among Us: Single Player (Fangame)
Sharkania: Turn-based strategic dragon battles - devlog post #13
Game Design
Added Board setup and Game setup panels to the Menu...
SETTINGS!!!
1
Game Design
Yep, now you can change your color, name, and the crewmates have names instead of color names!...
I started working on it again again
Game Design
So at the pace im going with this, I work on it for 2 weeks hardcore, then take a 7 month haitus. I never forget about it, I just lack the proper motivation...
Taskbar and a new sabotage added!
2
Game Design
Added Taskbar and a new sabotage!...
Among Us: Single Player (Fangame)
Sharkania: Turn-based strategic dragon battles - devlog post #12
Game Design
Added Settings and Main Menu to the UI...
Inception
1
1
Game Design
Sorry for the English, this is a translation of my article with a google translator! Original: https://dtf.ru/indie/195073-po-stopam-raft I'll start with a pref...
Making My Game Feel 10x Better With Polish & Music: Project Feline Indie Game Devlog
2
Game Design
In this devlog, we'll be exploring how I used "game feel", an illusive art that marries input and aesthetics at a core level, to "juice up" my upcoming anime-st...
Major Update Coming Soon!
3
Game Design
We hit 1,000 Views! Sooo... You know what that means Coming Soon...(and by soon I don't mean a week I mean like today or tommorow.)...
Sharkania: Turn-based strategic dragon battles - devlog post #11
Game Design
Experimenting with game background...
Getting started!
1
Game Design
Today I'm kicking off the real work of getting this game off the ground! I've been working on a framework for JavaScript MMOs for months now (using Lance.gg and...
What inspired Arclands?
3
Game Design
Hello Arclads and Arcladies - we’ve surpassed 650 Backers! That is already amazing - thanks to everyone who pledged and shared around the campaign. In this up...
Added Time until Meltdown timer!
1
Game Design
Yep now you can see when you win...
Among Us: Single Player (Fangame)
The origin of Apis
Game Design
Earlier this year, I had an idea for a game play mechanic for a programming game. The concept was to let the game be controlled via an API (Application Programm...
Griff is back!
2
2
Game Design
Happy Halloween! It's been a slow process making a full switch to Unity, learning the engine and advancing the game's aesthetics, I'm glad that Griff has reach...
2 files
Improved pixel art!
1
Game Design
Improved Backgrounds! So happy yo announce that every background of the game now has a new layer with parallax movement, a very nice touch for the action and th...
Bug fixes
1
Game Design
Bugs are fixed!...
Among Us: Single Player (Fangame)
Sharkania: Turn-based strategic dragon battles - devlog post #10
Game Design
The first look of the main menu background. Do you like it?...
10/30/20
3
2
Game Design
Hello everyone! I'm the Dorkizoid , aka the director behind the Turtle head fan remaster. I just wanna do a quick dev log to let you lovely people know what we...
Added vent and fixed bed collision in medbay.
1
Game Design
Just some little things...
Among Us: Single Player (Fangame)
Update v0.4 - Feedback is needed
Game Design
Hi everyone! I have not updated the game in a long time but I'm happy to announce that new version includes many improvements: * Improved player physics. Jump...
1 file
Dev Blog - Sound Design For Characters
1
Game Design
Greetings! This is Rummy Games with the new 15th Dev's Diary. This time we are sharing the interview with our sound designer — Ruslan . He is going to tell u...
Sharkania: Turn-based strategic dragon battles - devlog post #9
Game Design
Added magical red crystals. Check out the DEMO! ;)...
V0.7 Saving and Loading!
Game Design
Press F to save!...
1 file
Screech is a top down 3/4 view survival shooter. My team - Funny Monkey Studios - are still developing it.
Designing Pure Heart's Gameplay
Game Design
Pure Heart was originally a collaborative effort for a 2 week beginner’s game jam. I was in charge of the story and graphics while my partner worked on progra...
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