There is a number of key points when designing any video game. One of it is very simple, yet very elaborate anyway: what's the exact gameplay and what would the...
Howdy! It's time to make a post about all the stuff that's happened recently with GRM games. And phew, there's a lot to tell you guys! We've been updating Area...
ITS ALIVE! Five Nights at DanDy's just got thrust into alpha. Every major mechanic is working, tested, and is now ready to enter the balancing phase. Today, I f...
Finished all of the remaining 3d models Ironed out animatronic logic, graphical bugs, etc. Jumpscares and MAJOR sound design Other endscreens (look kinda jank...
When I decided to devote some time and love to the Narration System I was quite naive due to inexperience (I levelled up!). I did not realise that the Story Sys...
The first game project I worked on was an iPhone title called Rooster Wanted. The game was coded by legendary Atari 8-bit programmer Ivan Mackintosh . We both c...
The continued story of Kaiju Noir is starting to progress again after some recovery time. A lot has gone on this year and we're making sure not to burn out tryi...
Why deck building? As with all card games, a proportion of the game can feel based on luck - as your drawing a selection of cards from a deck of shuffled cards...
Hello everyone! We hope you’re doing well! The situation is a bit hectic over here; France has been put on a nationwide lockdown for a month, and subsequently...
Completed the first of two secret levels! Placed some of the last animatronics too, and the end is in sight! All that is left are a few text entries, finishing...
This weekend I spent some time wrapping the work I have doing the previous weeks and fixing issues and crashes I have encountered along the way. I started test...
So, I changed what items you find right away in the start of the game (when the player wakes up between the standing stones). It went from being a boomerang bon...
I figured it was about time to implement some action that the player can take while the mouse jumps. Since the game is centered around 4 weapons, I'm considerin...
So at the pace im going with this, I work on it for 2 weeks hardcore, then take a 7 month haitus. I never forget about it, I just lack the proper motivation...
Sorry for the English, this is a translation of my article with a google translator! Original: https://dtf.ru/indie/195073-po-stopam-raft I'll start with a pref...
In this devlog, we'll be exploring how I used "game feel", an illusive art that marries input and aesthetics at a core level, to "juice up" my upcoming anime-st...
Today I'm kicking off the real work of getting this game off the ground! I've been working on a framework for JavaScript MMOs for months now (using Lance.gg and...
Hello Arclads and Arcladies - we’ve surpassed 650 Backers! That is already amazing - thanks to everyone who pledged and shared around the campaign. In this up...
Earlier this year, I had an idea for a game play mechanic for a programming game. The concept was to let the game be controlled via an API (Application Programm...
Happy Halloween! It's been a slow process making a full switch to Unity, learning the engine and advancing the game's aesthetics, I'm glad that Griff has reach...
Improved Backgrounds! So happy yo announce that every background of the game now has a new layer with parallax movement, a very nice touch for the action and th...
Hello everyone! I'm the Dorkizoid , aka the director behind the Turtle head fan remaster. I just wanna do a quick dev log to let you lovely people know what we...
Hi everyone! I have not updated the game in a long time but I'm happy to announce that new version includes many improvements: * Improved player physics. Jump...
Greetings! This is Rummy Games with the new 15th Dev's Diary. This time we are sharing the interview with our sound designer — Ruslan . He is going to tell u...
Pure Heart was originally a collaborative effort for a 2 week beginner’s game jam. I was in charge of the story and graphics while my partner worked on progra...