Hi there! There are Statue of Liberty, Eiffel Tower and Stonehenge in game, but I think it's not enough, isn't it? Here you can suggest any sight or landmark yo...
Today, I want to talk a little bit about character-design and they way that tech might influence the look of a game. While the core-team came up with the main...
When I write fiction, I usually start by creating a "skeletal" structure of sorts, when roughing out a first draft. This usually takes the form of condensed chu...
Game scheme: The game world is divided into zones with a range of levels for each. The level range determines the level limits for enemies and equipment in the...
Hello, and welcome to my 2nd Development Log (devlog) on this exciting game development opportunity! As I have mentioned in my previous devlog, I wanted to emph...
Spacey3D and Brainoid did a fantastic job at bringing the visuals for Cattenburg together in Ludum Dare 47. We were absolutely ecstatic to earn 3rd place in the...
VERSION 0.3.5 07/11/2020 // ACTUELLEMENT EN DEV > Vous pouvez activer / désactiver certaines options dans le menu des paramètres> Menu de refonte et design ux...
So, started work yesterday on this game. Working on a few prototypes I will be putting up on the game page to try out. Feel free to leave feedback on things you...
Day 1 of Development: Inspiration and Tone Hello everyone! I decided to take on the Complete Your Game game jam on itch.io. There's a game that I have an idea f...
My very first computer was an Atari 800XL which my brother and I played on so much and still have a very fond spot for. When I was a teenager my parents picked...
I've always enjoyed designing boss mechanics, and here, I have my latest brain child: the Ghost Bear. Ghost Bear (GB) is the boss of the, not surprisingly, ghos...
This past weekend I spend some time tweaking the effects of tribal encroachment on unorganized bands and then began working on fixing tribal migration. To aid i...
Why so quite, what have we been doing and where are we up to? After a very disappointing year called 2020 and personal life matters, we have been off-line for a...
One fairly common question I am asked is along the lines of "how do you draw the art in Untrusted?" so I though I'd make a post to share some of the process beh...
Hey everyone! Dev Dorkizoid here again to chat about new developments on Turtle Head. If you want to see more announcements but in video form , here's some high...
I wanted to post an update of what I have been doing today. I made a main menu! Well almost. Its not done and far from it BUT the infrastructure is there! I wan...
I'm Rhea Manuel, a web developer-in-training. I love nerding out over technology, so you can imagine when I heard about the Web Monetization Challenge , I was i...
Hi again! Now that I have a number of rooms to play through and a few bosses and abilities, I've started working on tying things together. I know that the story...
Post Gamejam : Changement de la machine à état du Player, ajout de l'état block et hurt. Ajout d'une barre de vie du joueur. Si celui-ci est touché 5 fois l...
New founded Team Ape Egg! Ape Egg was founded by me ( @RamiCreates ). My dream is to make a living by creating lovingly crafted games. I want to reach that goal...
Today, we'd like to give you a first little insight into the design-process of the levels. While we have some nifty tools at our disposal, more about those soon...
Welcome to Baldi's basics wild west decompile. Credits: Credits to the wizard royal for the original version and letting me so this. Credits to porky powers for...
So, ever since I got feedback from the developers, I’ve been working on making the game much less frustrating and more accessible. One of the big things I wor...
Hey everyone, JunkRaider is a new Strategy game we’re developing during the last 6 months. We arrived at a stable prototype version and we will propose you to...
This month brought several welcome surprises for yours truly. First and foremost -- I found a new job that's allowed me significantly more time to work on Harmo...
From the earliest design-stages on, Coria was always going to wield various weapons. The first one we implemented was her trusty rapier - due to her upbringen a...
First version of the grumpy blacksmith released. there was a lot of mechanics we wished to do, but we had to reduce a lot of the game so we could deliver it on...
Heya everyone, Second developer diary is out! Another 40ish hours put into this but real happy with this one even though I end up getting side-tracked as always...
We've just shown the first gameplay for Omi Oh My AI at the Perth Games Festival! So give the video above a watch if you're interested in seeing just what Omi O...
As we are looking to start producing testing builds for our community, we need to get some form of game loop implemented. Even if primitive in nature, we need a...
Hello and welcome to another sneak peek of Alchemica - Chapter 2 . Today we will introduce to you guys the last race which will be introduced in Chapter 2: The...
After spending quite a bit of time on it, I got the general migration algorithm to spread population much faster than before. The changes involved a lot of anal...
Hello again everyone! I was intending to write this at the end of October, and now it's somehow the second week of November! Oops! Certainly nothing of importan...