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Game Devlogs About Game Design Page 48

Suggest new Sights!
Game Design
Hi there! There are Statue of Liberty, Eiffel Tower and Stonehenge in game, but I think it's not enough, isn't it? Here you can suggest any sight or landmark yo...
Hairy Affairs
Game Design
Today, I want to talk a little bit about character-design and they way that tech might influence the look of a game. While the core-team came up with the main...
Gameplay Layout in Harmonic Odyssey
Game Design
When I write fiction, I usually start by creating a "skeletal" structure of sorts, when roughing out a first draft. This usually takes the form of condensed chu...
PETS!
5
8
Game Design
PETS!...
Among Us: Single Player (Fangame)
Information about the game design of The Inspector: Complex Arms
Game Design
Game scheme: The game world is divided into zones with a range of levels for each. The level range determines the level limits for enemies and equipment in the...
Day 2: Character and Visuals
Game Design
Hello, and welcome to my 2nd Development Log (devlog) on this exciting game development opportunity! As I have mentioned in my previous devlog, I wanted to emph...
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Adding Juice to Combat in Cattenburg
3
Game Design
Spacey3D and Brainoid did a fantastic job at bringing the visuals for Cattenburg together in Ludum Dare 47. We were absolutely ecstatic to earn 3rd place in the...
Butcher v0.3.5
Game Design
VERSION 0.3.5 07/11/2020 // ACTUELLEMENT EN DEV > Vous pouvez activer / désactiver certaines options dans le menu des paramètres> Menu de refonte et design ux...
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Current Progress
Game Design
So, started work yesterday on this game. Working on a few prototypes I will be putting up on the game page to try out. Feel free to leave feedback on things you...
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Day 1 of Development: Inspiration and Tone
Game Design
Day 1 of Development: Inspiration and Tone Hello everyone! I decided to take on the Complete Your Game game jam on itch.io. There's a game that I have an idea f...
Audio Development
Game Design
My very first computer was an Atari 800XL which my brother and I played on so much and still have a very fond spot for. When I was a teenager my parents picked...
Boss Design - Bear Ghost
Game Design
I've always enjoyed designing boss mechanics, and here, I have my latest brain child: the Ghost Bear. Ghost Bear (GB) is the boss of the, not surprisingly, ghos...
Migration Overlay
1
8
Game Design
This past weekend I spend some time tweaking the effects of tribal encroachment on unorganized bands and then began working on fixing tribal migration. To aid i...
It's Been Awhile
Game Design
Why so quite, what have we been doing and where are we up to? After a very disappointing year called 2020 and personal life matters, we have been off-line for a...
Shadow Toggle!
7
Game Design
Shadow Toggle!...
Among Us: Single Player (Fangame)
BIGGEST UPDATE YET!
9
13
Game Design
Take a look for yourself... (also bug fixes)...
Among Us: Single Player (Fangame)
Untrusted - Development Retrospect - Choosing a style
Game Design
One fairly common question I am asked is along the lines of "how do you draw the art in Untrusted?" so I though I'd make a post to share some of the process beh...
3 files
11/18/20
2
Game Design
Hey everyone! Dev Dorkizoid here again to chat about new developments on Turtle Head. If you want to see more announcements but in video form , here's some high...
Update!
9
7
Game Design
Big Update! Did a lot of fixing and added some hats!...
Among Us: Single Player (Fangame)
Menu design - F*ck boring!
1
2
Game Design
I wanted to post an update of what I have been doing today. I made a main menu! Well almost. Its not done and far from it BUT the infrastructure is there! I wan...
Devlog 1: Concepts, Brainstorming, and how ideas are made.
2
2
Game Design
I'm Rhea Manuel, a web developer-in-training. I love nerding out over technology, so you can imagine when I heard about the Web Monetization Challenge , I was i...
Annulus devLog16 - Construction time!
3
Game Design
Hi again! Now that I have a number of rooms to play through and a few bosses and abilities, I've started working on tying things together. I know that the story...
2 files
Post Perpignan GameJam
Game Design
Post Gamejam : Changement de la machine à état du Player, ajout de l'état block et hurt. Ajout d'une barre de vie du joueur. Si celui-ci est touché 5 fois l...
1 file
Bug fixes
3
Game Design
Fixed Bugs...
Among Us: Single Player (Fangame)
Mission Editor
Game Design
Today i working on the mission editor. testing the number of units i cant handle, i place 1000 units and works perfect...
Creating Shotgun Wedding in 48 Hours
3
Game Design
New founded Team Ape Egg! Ape Egg was founded by me ( @RamiCreates ). My dream is to make a living by creating lovingly crafted games. I want to reach that goal...
2 files
Leveldesign on Paper
Game Design
Today, we'd like to give you a first little insight into the design-process of the levels. While we have some nifty tools at our disposal, more about those soon...
Added Crewmate Hat!
4
Game Design
Yep, now you can have a buddy on your head!...
Among Us: Single Player (Fangame)
Baldi's Basics in wild west Decompile
4
Game Design
Welcome to Baldi's basics wild west decompile. Credits: Credits to the wizard royal for the original version and letting me so this. Credits to porky powers for...
2 files
Lost Caves Devlog #22 - Too Easy?
Game Design
So, ever since I got feedback from the developers, I’ve been working on making the game much less frustrating and more accessible. One of the big things I wor...
Prototype V0.1 : Campaign Mode Show
1
Game Design
Hey everyone, JunkRaider is a new Strategy game we’re developing during the last 6 months. We arrived at a stable prototype version and we will propose you to...
Another Playthrough
1
Game Design
Pixel-art, 2D, Metroid, GDevelop, Shooter, Platformer, Side-scroller, Action, Metroidvania, Alien, World, Wormhole
Harmonic Odyssey Developments for November 2020
Game Design
This month brought several welcome surprises for yours truly. First and foremost -- I found a new job that's allowed me significantly more time to work on Harmo...
Hats!
5
Game Design
You can now change hats in the settings!...
Among Us: Single Player (Fangame)
Sharkania: Turn-based strategic dragon battles - devlog post #17
1
Game Design
A 3 player battle on the biggest board...
Whiplash!
Game Design
From the earliest design-stages on, Coria was always going to wield various weapons. The first one we implemented was her trusty rapier - due to her upbringen a...
First Version
Game Design
First version of the grumpy blacksmith released. there was a lot of mechanics we wished to do, but we had to reduce a lot of the game so we could deliver it on...
Bug fixes
3
Game Design
Bug fixes! Fixed vent reporting!...
Among Us: Single Player (Fangame)
Designing Combat - Dev Diary Video #2
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3
Game Design
Heya everyone, Second developer diary is out! Another 40ish hours put into this but real happy with this one even though I end up getting side-tracked as always...
Devlog 1 - Gameplay Reveal
Game Design
We've just shown the first gameplay for Omi Oh My AI at the Perth Games Festival! So give the video above a watch if you're interested in seeing just what Omi O...
The Campaign: A game loop and player choices
4
Game Design
As we are looking to start producing testing builds for our community, we need to get some form of game loop implemented. Even if primitive in nature, we need a...
Chapter 2 Sneak Peek #89: The Aviark, Part 1
Game Design
Hello and welcome to another sneak peek of Alchemica - Chapter 2 . Today we will introduce to you guys the last race which will be introduced in Chapter 2: The...
Names!
2
Game Design
Names can now be seen!...
Among Us: Single Player (Fangame)
Faster Population Migration
16
7
Game Design
After spending quite a bit of time on it, I got the general migration algorithm to spread population much faster than before. The changes involved a lot of anal...
Settings Save!
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3
Game Design
Settings now save when starting a new round!...
Among Us: Single Player (Fangame)
Sharkania: Turn-based strategic dragon battles - devlog post #16
1
Game Design
How the menu looks like after a game...
Tales from the Dump #5 - Let's Go Shopping!!!
2
Game Design
Hello again everyone! I was intending to write this at the end of October, and now it's somehow the second week of November! Oops! Certainly nothing of importan...
In defense of the game size
Game Design
This is the reason why the game weight so much. Otherwise it would be around 30MB. No shame, but might optimize later...
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