Game Postmortems From Those You Follow Page 5
Wishlist ! Death Delivery !! On Steam !!! : https://store.steampowered.com/app/3303790/Death_Delivery/?beta=0...
After the game was released, it became clear to me that the game was not a success and did not quite find its audience, which is a little sad. A Gift for Suza i...
I wish I could tell you that this would be an inspiring tale of how you can succeed in making games solely on your own that are not only a personal achievement...
Hey there! This is my very first time writing a developer's blog, and I’m not exactly sure what to say, but I guess starting from the beginning is a good idea...
Hello, Hello! Surprisingly, this game has been getting a lot of views in the past few days??? Which came as a huge surprise since... it's an old, 10min long gam...
Hi everyone, Arimia speaking!! First off, thank you so much for playing Witch You Want - over 10,000 people have already met Mirabelle which is just amazing to...
It was the time for another js13k jam. Busy jamming season for sure, the latter half of the year is so packed with jams I'd be interested in attending. This yea...
It's been over a month since Starlit Regrets released, so I thought I'd write a small postmortem for the game and provide a mostly spoiler-free guide to the end...
It's been a while since the last update for First Mission, and a lot has happened: new enemies, improved graphics, New mechanics, levels, and a new Discord serv...
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Back in June, Team Gu released our very first visual novel. It was exhilarating to bring ‘Love & Country’ to life, but absolutely nerve wracking to release...
Hi there ! First of all, I'd like to thank you everyone of you that played and still play my game since 4 years now ! It's incredible and never thought that peo...
В связи с тем, что я решил немного почистить страницу игры, список нововведений был пере...
Sadly the demo didn’t translate into sales in any meaningful way (ratio of demo downloads to sales was 20:1, which is about 5% conversion, and that was only...
This was supposed to be a postmortem for Girls' Day , but in the ended up being something more... rambly and strange and not really having much to do with the g...
Hello, hello! I don't always do post-mortems, but I had quite a few thoughts about this project! I also had a lot of very thoughtful comments that really got my...
Hey there! It's been awhile since I've been on Itch.io. CBAS turned one years old on June 28th! and I am late.. Since I disappeared for like half a year, I want...
Last night we ran One of Us Will Die at Whimsy Cafe with five players! Our scenario was After The Fall, a tale that begins after the heroes have failed to stop...
like lmao actually why do we call these postmortems? Okay, this postmortem was a long time due but I was super busy in July and resting in August lol. The O2A...
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As Gerard Way once said, "They say all teenagers scare the living sh*t out of me.". The younger members of generation Z have been characterized in the gaming sp...
So.... This might come as not a shock, but after a few years I might not continue this project. Mostly due to motivation lacking and especially the absence of w...
This is it. Drill Down has been taken off of Steam and Google Play after 5 years of being sold. The code has been open sourced and a final version has been rele...
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Part 5 - Demo and Release ATLAS: We still had a lot of work to do before we could call the game finished. We wanted to add more story to the game, Myr wanted to...
Part 4 - Beta ATLAS: The focus of the beta was finishing every asset, mechanic, and code, so we could focus on building the remainder of the game world. Immedia...
Part 3 - Alpha ATLAS: We didn't finish the game in three months. After coming back from the trip and discussing what we wanted to do with the game (and the stud...
Has it already been a year??? It's been over a year now since the release of Trouble Comes Twice! We've been wanting to write this postmortem for sometime, but...
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Before Starting Before diving into this one month project, my idea was to create a small puzzle game. I fondly remembered a Flash game from my childhood where y...
At first I thought I would have a lot to say for Dicentra's postmortem, but now that I'm actually sitting down to write it out two weeks after Dicentra's launch...
Part 2 - Pre-Alpha ATLAS: Pre-Alpha started basically as soon as we had the mechanics working, a tileset to play with, and basic sprite animations. The idea was...
Hello everyone~! It's been a little over a week since I first released Locked Room on Rails, so I figured it was the perfect time to write up a postmortem about...
Part 1 - Prototyping ATLAS: We started out development on Moth Planet back in February 2023. Me and Myr had been talking for a while about wanting to make games...
Log #1 almost 2 months since my last update and i'm struggling writing because what i wrote didn't get in the way i wanted it to be. my amateurish side of wanti...
Thank you everyone for playing my little silly game, means a lot, did not expect almost 4k downloads in the first 5 days, god dayum, thank you. Sorry for not re...
I finally did it, after almost a year, a new game... Why did it take so long? Because i am working on a massive game that is halfway done by now BUT I wanted to...
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Random Thoughts I can prototype but I can’t build full games and that’s OK. I should let actual engineers build our games and just ask for the tools I need...
How It Came Together Pat gets all stressed about the state of the game industry, and he vents that stress by making really cool game prototypes, often in a sing...
Overview Pizza Rat is a top-down wave shooter. Design-wise, it’s a mashup of various subgenres; it’s a little bit “fast-paced twin-stick” and a little b...
There were some flaws in the game such as opening of doors which were not meant to be opened as shown in this video, there were some doors locked but when you r...
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Hello, everyone! Potion Pleasing's 1st demo has finally been released so I decided to make a postmortem about it! (WARNING: It's LONG) First of all, I want to t...
Eyyyy, welcome to Cupid's Kiss’ devlog. The reception for the game has been so mind-blowing that I've just been running around like a headless chicken for a c...
**Postmortem: Summoned! Into a dungeon without my meat bun.** Hey everyone! We just wrapped up our short kinetic visual novel, and wow, what a ride it’s been!...
My first completed game. Feels weird to say that. I've helped others complete their games for many years now, but I've never had one to call my own. Not for a l...
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