Hello everyone! This third blog concludes our TRILOGY of blogs about Reboot, culminating in an epic climax of unintended surrealism and wackiness. (I never get...
Hi folks! I’m writing this during easter and the sun’s going all crazy here in The Netherlands, so I’d say I’m going for a beer after the writing of thi...
This week, after being on itch.io since December, Nina Aquila: Legal Eagle (chapter 1) suddenly saw a surge in views, plays and downloads. The surge was large e...
Hello everyone! Phew, we might’ve been silent for some time, but we sure haven’t been doing nothing! Last month was all about Reboot Develop Blue, traveling...
By the way, if you are in Riga/Latvia next weekend, you might be interested in visiting gamedev.lv conference. It's for free and will have a bunch of interestin...
GDC and PAX East were a big success! I got a ton of feedback and met so many other developers and personal role models in the industry. People loved One Step Fr...
HawkZombie Plays: Exorcist's Path (Demo) von HawkZombie auf www.twitch.tv ansehen First of all - what a surprise! It was Jabub Games, the creator of Rising Sa...
Game developers are routinely underpaid, made to work 100 hour 'crunch'es often for months, being hospitalized, and routinely experience mental health breakdown...
Thanks to Perial51 for making another video of my game! We know each other from the facebook group: " Gamers Germany " and he just started his Youtube Channel...
In Perang Laut-Maritime Warfare, Tidore is playable faction in normal campaign, and several historical campaigns. In real world, Tidore still exists and Sultan...
Hello Moon viewers ! A little fun poll to see who you believe will become the second victim during the 6th day of Konran:Zanki GATE01 ! The poll is here on our...
Balancing life and games Sometimes balancing game development and your own personal life can be tricky, to say the least. We have been developing A Good Day to...
We believe in libre (as in freedom) software. We really think all software should be open-source, as it really benefits the community. Because of this, all of o...
Hello dears! It's time to tell you about who we are and why we create the game for so many years. We are a young couple from Russia. We have been together for...
There's been some pretty great speed runs of Vault lately, wanted to share a few from the community: Bionicle564 - 4:24.85 Grim - 4:30.38 https://www.twitch.tv...
🤯 The moment you realize that Furio Tedeschi (legendary #Zbrush #CGartist on #Warframe #Masseffect #Halo4 #Starwars #Bumblebee and plenty more) liked your Fa...
Hey folks, I have very sad news to report today. I lost a lot of Exodemon's code due to a bug in my repository, the project is completely broken. For the Unity...
Hi Guys, I'm so excited. Yesterday my game was shown live on Twitch by "Boundfox Games" - a German indie game developer team. While he was streaming, I wrote in...
I got a mic and a pornhub account, so from now on I will do my devlogs in video format. Not sure whether many people read these days, so hopefully videos will b...
There’s only small snippets of development news this week. So instead of talking about the game, I’ll share a short anecdote about self-discipline, as it pl...
Godless Pit was in slow development for half a year now, but it's accelerating now, and it's ready to slowly go public. It won't be the biggest game, but I want...
Let me reveal you a little secret - never trust yourself. OK, maybe it’s an obvious fact, but I have a tendency to forget it every time. Last week was suppose...
A bit of #indiedev 'humor' at Lost Pilgrims leading to an unconventional # screenshotsaturday image We can now testify to what we have always suspected: Ea...
Hello everybody, Just started a devlog for our game Clan N! This first writing gets you all the way back where everything started. Titled "Prologue of becoming...
Lessons learned working with an International Team As many creators know, whether you are making a game, a film, or a cake , the artistic creative side of the...
We hit the 2,000 view milestone last night, so I wanted to take this chance to thank all you guys! To tell the truth, when I started work on NALE, it was someth...
After watching the theme video for Global Game Jam 2019 and hearing the emotional aspects of "Home" I knew what kind of game I wanted to make. Something touchin...
Hi, hello, welcome back! Is Day 6 over? What day is it? The end is in sight and the pressure is high trying to finish this jam entry up, but I'm really happy...
Hi, hello, welcome back! Day 4, whew, we've hit the halfway point. I feel like this entry is in a relatively good spot from a game perspective, however I don'...
So, uh, this project will be on hold because I'm not into OK KO anymore, that and I'm gonna be busy on another project. It's stupid, I know. But still, that's t...
DEVLOG 1: The start of something beautiful Welcome to my new devlog, this will be where I update all the changes and updates to the game. I work on this on a se...
Note: This post is extremely long, we're going to talk about the events that most marked us as creators and how they changed the project as a whole. This is som...
Howdy ya'll, it's Dari, testing out itch.io's devlog feature and it seems pretty nifty. While I have your attention, I should talk about what's up with this gam...
Rocket racing better than it has ever been before!! With the year ending tsjost created a video of some development highlights of my current, work-in-progress...
DAY ONE On day one it seemed that Raa had a distinct advantage with a * 2,540 lead. * Someone had built a path of launchers up to the #250 Sacrifice Hole, and...
Greetings friendly folks! This week we've ended our S quare Enix Collective campagin with an score of 95%! That's awesome! Thanks y'all for your support! Get re...
Thanks to jeffy, pockets, sush, and vee for playing through an earlier draft! I changed a few things based on their comments: removed most of the leaf tiles fr...
Dreamhack was a Blast! I heard the crowds were a bit sparser than other expos but we had a ton of people at the booth with all 3 stations full! It was amazing t...
La banda sonora del Monte de las Ánimas ha sido compuesta y producida por David Mestanza . Se trata de un álbum de cuatro obras para órgano, piano y violín...
There Is No Tomorrow 2018 screenshot I started developing the game since 2017. Back then I was inspired by games like 'Life is strange' to create a story driven...