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Devlogs About Game Design Page 57

Slow Motion
1
Game Design
Slow motion will be one of the upgrades your character can acquire. Follow along with development at https://twitter.com/Doomlaser...
Update 0.9.2
Game Design
The update 0.9.2! *This version is a prototype. What is here might not be in the final game. I just uploaded an update of Mushy's Adventure! The last version w...
2 files
First update for Pipin Lefrog
Game Design
Ok... So I still will keep a test file up for Pipin Lefrog up. Note that this is still a test file and doesn't represent the final product. I still have a long...
1 file
Don't leave Juan stranded with this game!
Game Design
A few months have passed since Juan embarked on the task of creating this game. Most of the work was done in a reckless fortnight, but after that initial rush t...
1 file
So close!
Game Design
I'm hoping I can get this done around next weekend! I am so close. I just need to finish the bosses, add maybe two enemies, and then do the ending animation seq...
Windows and Mac Versions Updated
3
Game Design
The games are now compressed in the ZIP compression format. This will allow them to be opened and run on Mac computers without too much hassle. At least on mine...
2 files
Demon Butler character sprite released!
1
Game Design
My second character sprite, Demon Butler, is available for purchase. I'm planning to make a few more character sprites in the future, depending on how many peop...
Fixing Core Distance Issues
6
9
Game Design
This weekend I focused on reenabling all the events that I disabled while working on tribal expansion and territories, and tried to fix some issues that I left...
Late game Content
Game Design
Hello! I hope you are having a wonderful time! I am currently working on the late game experience for Idle Soul, I have many ideas: - Challenges (special zones...
Chapter 2 Sneak Peek #92: Main Story Progress, Part 1
Game Design
Hello and welcome to another sneak peek for Alchemica - Chapter 2! As of know, all the principal sprites for the main story has been completed. There are a few...
A CLUTCH OF CHICKENS v1.1
1
1
Game Design
Hello! It seems absurd to me that I'm publishing a changelog for a damn card game , BUT HERE WE ARE. Anton Klinger was playing the game and said it was quite ha...
YAARRGH! Battle Island! The Undead Skeleton Armies!
Game Design
YAARRGH! Me Mateys. Do you hate the undead Skeleton hoards, then grab your swords and come join us in Battle Island! She little, she tiny but she is all Fairy...
Rusty punk 1.2B
5
38
Game Design
Uf. Finally I finished a new update Rusty punk 1.2B. I want to apologize for such a long delay. It is very difficult to work on a project alone (there were prob...
4 files
Some new level videos!
2
5
Game Design
Hi everyone, Just wanted to post some videos of new levels for the full version of Sizeable. I know not everyone follows me on twitter, so here you go!...
Future Map Ideations
2
2
Game Design
As I've been sharing the project around the internet, I've been collecting suggestions from folks on different maps I could work on in the future. My plan is t...
2 files
insights into my soul
Game Design
This has been a ride. I am truly amazed sometimes at the stuff I invent as I go. And knowing I've been a vegetable these past months is only putting me in more...
1 file
Beetle Bunt: Simple ways to help the player.
Game Design
Help the player learn the game in subtle ways. In Beetle Bunt, I used very simple methods to help the player understand the game. At the same time, these method...
Making of Cyberpunk 2D
Game Design
Me making the game...
2 files
2D Cyberpunk 2077
Nur eine kurze Info
Game Design
Nach 3 Monaten Arbeit mit je 10 bis 12 Stunden Arbeitszeit pro Tag können wir endlich die erste Demo mit ca 10% der Story veröffentlichen. Natürlich gibt es...
1 file
Shadow Destroyer - Mob Asset
Game Design
The new monster is already in my store! hurry up and watch...
1 file
The why of rabbitMap and some tips for using it
Game Design
The why of rabbitMap and some tips for using it First, I'll explain why rabbitMap was built. In developing my current project, I was super excited to add VisuSt...
Back Ground - Taiga
Game Design
A new set of background is already on sale!...
1 file
Background with trees and mountains!
OK. No More Flashlight Pistol
1
Game Design
It's more dynamic to choose between the flashlight and the pistol. This will allow more fun mechanics based on the light OR the gun. The flashlight still loses...
New Level Generation Type
3
Game Design
A procedural set of chambers strung together for the opening level of the game. Lots of real-time lights to set the mood. Follow along at https://twitter.com/Do...
My 1st complete game is out now
1
Game Design
Guys my 2nd game and 1st complete game is out now on itch.io for PC https://rajvansh12.itch.io/ellixt-the-santa Should I make a mobile version of this?...
1 file
How to create Thunderstorm Sound Effects in VR!
Game Design
Today here is an article from our Sound Designer Miroslaw!! :) The sound effects described below will be integrated in the next build version. Enjoy ;) Thunder...
Horrible Title Screen
1
Game Design
I am working on v0.3 of Gachaness and I was gonna work on the title screen, I did then i made a horrible design so in v0.3 beta/release of gachaness, the title...
Asked Twitter which camera looked better, ended up with both 🤷
Game Design
Thought I'd share a short tale on an accidental development choice re: camera angles that ended up being better than we intended. We've just released a short Sa...
Interview with Katy and I Choose Paradise
4
Game Design
An interview I did with I Choose Paradise on Last Meal at Cafe Mori is now available to read: You can find it on here on Itchio . It goes into detail on the b...
Improved Territory Formation
4
14
Game Design
This weekend I finished the improvements to the territory formation algorithm for the upcoming release. Here's a couple of screenshots with the before and after...
Tactics battle movement - progress!
Game Design
Success! A basic recursive distance function is working! The monster knows it can move to these locations: The code is a little inelegant but works . I got the...
Short Montage
2
Game Design
Pixel-art, 2D, Metroid, GDevelop, Shooter, Platformer, Side-scroller, Action, Metroidvania, Alien, World, Wormhole
Game reuploaded
Game Design
Hello, this is Saitoki, This game was made back in 2014, when I was first introduced to visual novel as a story telling medium. Fluffhood's Adventure was my fi...
2 files
12/14/20
1
Game Design
Hey everyone, Its Dorkizoid! Or Mar. Either is fine. I'm like three dev logs in, I should start being more casual with these things ahaha. Regardless, today is...
Souls Rest CH 2 Progress
Game Design
Big update. I’m nearly done writing most of the main story text and have a solid idea where I’m going with the ending. I keep adding things to make the game...
2 files
A nice Unity "one-liner" for creating a game object and getting the actual component you wanted
Game Design
Often times I created a game object in Unity then GetComponent the bit I actually want that does the business I'm after. So I would end up with a bunch of this...
Devlog 4 How to: Teams, Minions and Special Mechanics [Motor Strike: Racing Rampage]
2
Game Design
Team Mode: When you play Motor Strike Racing Rampage you can choose to play in the team mode or in the solo mode. The team mode will split the drivers in two t...
Behind the Scenes of Last Meal at Cafe Mori
8
Game Design
- Intro - Hullo, and welcome to this behind the scenes article for Last Meal at Cafe Mori . I hope this article helps to both document the process of this proje...
killerShapes devlog 9
Game Design
Hello and welcome back to another devlog video of killer shapes. Now i know the title is kind of off putting but listen for a minute. Anyways in this video as u...
[Design Notes] On Closing Rabbit Holes
Game Design
I watched a YouTube Play through of my game by Richard Hawkins of @SciFiUk , and I love watching people play my game, especially if it's a live play through bec...
Eyeball
1
Game Design
More at https://twitter.com/Doomlaser Eyeball at https://twitter.com/Doomlaser/status/1337320179647262721 With more excellent music by https://twitter.com/FluxS...
SANTAPUNK 2076 - First log
Game Design
I've never dev blogged any of my games or jams in progress. I've been nervous about doing that for various reasons, but I'll give it a go with this project. Thi...
1 file
December 2020 update
Game Design
You can pet the dog in this game. To be more specific, in a later level you can pet the flying robo-dawg as part of the level puzzle. I have 31-levels now compl...
& Venture Forth, character creation
Game Design
I’m really close to releasing the & VENTURE FORTH: Character Creation & Adventuring Booklet . So why don’t we go through the character creation process to...
Devlog 3 How to: Base Mechanics [Motor Strike: Racing Rampage]
2
Game Design
Main Skills: Speed, but careful!: You have to be fast, but be aware the straight lines are the worse place to be the first! You should take advantage of the c...
Daily Devlog #3
Game Design
Yooo what's goood people Today I been workin on finalizing the map and polishing the environment aswell as dealing with all the game purchases, big thank you to...
Reworking Territories
1
9
Game Design
This past weekend I worked on territory formation changes. The intention is for territories to cover not just the cells occupied by tribal populations, but also...
THE BEST SOUND PACK YOU CAN EVER BUY
2
Game Design
This is the fuckin'* best sound pack/sfx pack you can ever buy! And now i've uploaded this! thats for you all! :) https://mikiz.itch.io/550-sounds-sound-pack...
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