In the new Update Junikko 1.0.0 we added: - New Level - "Shady Business" Level where you can do Tax Evasion. - New Upgrades for Internationally Expansion. -...
There was a bug in the 1.0 version that caused the intro to freeze. The bug was fixed immediately and it now works properly so you can enjoy now the 1.1-versio...
After going back and forth on various price points, keeping in mind the low fi look and the length of the gameplay, I finally settled on 5.99$ USD as the final...
This might take a bit. I want the final area to test the player, not just in skill and etc, but also in lateral thinking and puzzle solving. I'm adding in a pac...
Devlog #7 (05/01/21) Alright! Time for the first devlog of 2021. These updates were made since the time of the last devlog, i.e. mid December onwards! The summa...
Hello and welcome back to another sneak peek of Alchemica - Chapter 2 . Since our last sneak peek, we have worked hard on completing the main story script to th...
The work on the action toolbar continues. This weekend in got the toolbar to load correctly within the simulation when a player picks faction to 'guide' it. Cl...
Hello everyone, I want to give a preview to the second deck I’m working on building. The video here shows a lot of the UI improvements for battles, along with...
Dawn answers questions about various music references and inspirations found in Harmonic Odyssey: The Five Gods -- From Metalocalypse to Elton John and back aga...
Nov 2019 Dec 2019 Jan 2020 Feb 2020 Mar 2020 Apr 2020 May 2020 June 2020 July 2020 Aug 2020 Sep 2020 Oct 2020 Nov 2020 Dec 2020 Jan 2021 Feb 2021 Mar 2021 Apr...
The Original Aircraft Sketch Shooter Project wasnt meant to be Released. It was more a Project to Test and Try certain things in Game Design. We had the Plan to...
revision notes: new layout: added a spread to fit the print standard + better text flow minor recordings to fit the new layout better a flowchart map of the pir...
Hi everyone! I'm the solo developer behind the game FoxPaww. Here I want to write a bit about my game dev journey that led me to this game for anyone that is in...
Happy New Years everyone! I want to announce that the very first demo of The Room of 2 Monsters is here! You can download it on your PC or if you have an Androi...
...You know, I didn't intend to create a game about isolation, madness, and plagues during a worldwide pandemic, but uh....here we are. Looking back at 2020 and...
Hi everyone! Here we are after about 1 and a half week I have made a simple Enemy AI that i wanted to show off. It's not much but it gets the job done for now...
Hi all, Today I want to give some insights into the design process of the game. Hope someone will find this interesting and useful. This post does not contain d...
Hello there! I’m starting to round out the first roll out of programmable card effects. Once I get all the base decks working, I want to send out the next rel...
This Devlog is a few things. First, it's a test because I have never submitted a Devlog and am experimenting with this. Second, it's a chance to talk about the...
The core distance algorithm rewrite took more effort than I expected. Nevertheless I finally managed to get it to work. The biggest problem I encountered was th...
Minor updates to Surge Protectors 1.2 Several spelling and typographic errors fixed. NPC name in the Corporate Takeover incursion changed to Plutonius Steel. Ex...
After seeing some gameplay from other ive decided that the game needs a little more work, particularly in the tutorial department. I've noticed that the game ca...
This is the first major release by Squidishhead! I expect to learn a lot from releasing this! Please help me by giving feedback! Negative or positive does not m...
So I looked at my notes last year, and I saw that I started this project exactly on January 20, 2020. So I've decided to mark the one year anniversary as the o...
Since the launch the of the original version of Ascended has officially been a year and 2 days. The game has gone through a lot and after taking time to think a...
The holidays are over, the year is coming to a close, and I think most of us are happy to see it go. Granted, this has been a productive year for Harmonic, and...
BigBABYcop - release and technical info So, BigBabyCop is a new runner game. We learnt a runner mechanics and made this game, just for fun and experience, and n...
I've changed the name of the game! It's not because of any pressure from corporate influences or any weird legal reasons, but rather I want to make sure I'm pro...
Thi is going to be a quick update about BRUTAL SHOOTER and how it's doing so far in development... So far, the wip game has only two levels. Don't worry I didn'...
Hello today! This is Torchbound aka Reven, and this is my devlog! This game is something dear to me and I will not stop updating it until I'm satisfied and have...
Für alle die schon immer wissen wollten wie groß die Welt von Akaralis eigentlich ist. Hier sind die Zahlen (aktueller Stand 27.12.2020, die Welt wäschst als...
Bosses are done, for the most part. I need to get fresh eyes to play them, just so I can tweak their difficulty. I want them to be hard, but at the right level...
Hello everyone! 2020 is (thankfully? hopefully?) coming to an end, so I wanted to leave you all with one last devlog to wrap up the year. There isn't actually m...
I had a goal: Can I create a compelling narrative that include puzzles? This is was not a percolating ambition of mine. Not at all. In fact, I wasn't even inten...