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Devlogs About Game Design Page 56

Junikko Update 1.0.0
Game Design
In the new Update Junikko 1.0.0 we added: - New Level - "Shady Business" Level where you can do Tax Evasion. - New Upgrades for Internationally Expansion. -...
1 file
The Typo update 0.2
1
Game Design
Updates: -Major bug fixes -Other minor changes...
1 file
escape the devil
DEMO 1.1
Game Design
There was a bug in the 1.0 version that caused the intro to freeze. The bug was fixed immediately and it now works properly so you can enjoy now the 1.1-versio...
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Price points...
1
Game Design
After going back and forth on various price points, keeping in mind the low fi look and the length of the gameplay, I finally settled on 5.99$ USD as the final...
Working on that last map
1
Game Design
This might take a bit. I want the final area to test the player, not just in skill and etc, but also in lateral thinking and puzzle solving. I'm adding in a pac...
Update 0.7
Game Design
- Redesigned melee robot AI. - Updated hud minimap. - Added hud tasks. - Increased the number of points per kill...
1 file
Devlog #7 (05/01/21)
1
Game Design
Devlog #7 (05/01/21) Alright! Time for the first devlog of 2021. These updates were made since the time of the last devlog, i.e. mid December onwards! The summa...
Chapter 2 Sneak Peek #93: Main Story Progress, Part 2
2
Game Design
Hello and welcome back to another sneak peek of Alchemica - Chapter 2 . Since our last sneak peek, we have worked hard on completing the main story script to th...
Action Mod Scripts
3
8
Game Design
The work on the action toolbar continues. This weekend in got the toolbar to load correctly within the simulation when a player picks faction to 'guide' it. Cl...
Early demo of the Marx deck
Game Design
Hello everyone, I want to give a preview to the second deck I’m working on building. The video here shows a lot of the UI improvements for battles, along with...
Vlog - The Musical Easter Eggs of Harmonic Odyssey
2
Game Design
Dawn answers questions about various music references and inspirations found in Harmonic Odyssey: The Five Gods -- From Metalocalypse to Elton John and back aga...
January 2021 Roadmap - QOL Patch Live!
3
Game Design
Nov 2019 Dec 2019 Jan 2020 Feb 2020 Mar 2020 Apr 2020 May 2020 June 2020 July 2020 Aug 2020 Sep 2020 Oct 2020 Nov 2020 Dec 2020 Jan 2021 Feb 2021 Mar 2021 Apr...
1 file
Aircraft Sketch Shooter Improvements
2
Game Design
The Original Aircraft Sketch Shooter Project wasnt meant to be Released. It was more a Project to Test and Try certain things in Game Design. We had the Plan to...
New layout
Game Design
revision notes: new layout: added a spread to fit the print standard + better text flow minor recordings to fit the new layout better a flowchart map of the pir...
2 files
Update 0.6
1
Game Design
- Added map hud. - Bloom effect correction. - Enemy damage reduced...
1 file
Journey to FoxPaww
Game Design
Hi everyone! I'm the solo developer behind the game FoxPaww. Here I want to write a bit about my game dev journey that led me to this game for anyone that is in...
2 files
The first demo is here!
Game Design
Happy New Years everyone! I want to announce that the very first demo of The Room of 2 Monsters is here! You can download it on your PC or if you have an Androi...
1 file
Meet the Team
1
Game Design
Dive into the world of heelys and murder.
Update 0.5
2
Game Design
- Most sounds changed. - Improved graphics (post processing changed). - Balance change (enemy accuracy decreased). - New units. - Multiplayer is temporarily clo...
1 file
BUILD 6 IS AVAILABLE
Game Design
discover room and find as many shadows you can before they run away from you...
1 file
3 Things I Learned After 1 Year of Game Development
1
6
Game Design
...You know, I didn't intend to create a game about isolation, madness, and plagues during a worldwide pandemic, but uh....here we are. Looking back at 2020 and...
0.03v released!
Game Design
Hi everyone! Here we are after about 1 and a half week I have made a simple Enemy AI that i wanted to show off. It's not much but it gets the job done for now...
2 files
Puzzle Dependency Chart
Game Design
Hi all, Today I want to give some insights into the design process of the game. Hope someone will find this interesting and useful. This post does not contain d...
Early Demo of Freud's Deck
2
Game Design
Hello there! I’m starting to round out the first roll out of programmable card effects. Once I get all the base decks working, I want to send out the next rel...
The Hero's Die - Devlog 1 - Intro
Game Design
This Devlog is a few things. First, it's a test because I have never submitted a Devlog and am experimenting with this. Second, it's a chance to talk about the...
Update 0.11.1
Game Design
Level 6 of stage 1 available. also changed some stuff in level 1-3...
3 files
New Recolored Version Released!
2
Game Design
Hello everyone! Just wanted to let you know we have re-colored these images in this pack! We hope you enjoy them!...
1 file
The Action Toolbar
6
9
Game Design
The core distance algorithm rewrite took more effort than I expected. Nevertheless I finally managed to get it to work. The biggest problem I encountered was th...
Patch 1.2
2
Game Design
Minor updates to Surge Protectors 1.2 Several spelling and typographic errors fixed. NPC name in the Corporate Takeover incursion changed to Plutonius Steel. Ex...
1 file
Plans for update 1.2
Game Design
After seeing some gameplay from other ive decided that the game needs a little more work, particularly in the tutorial department. I've noticed that the game ca...
Update
Game Design
Fixed rolling effect when changing on another effect. YES happy new year...
2 files
First Release
Game Design
This is the first major release by Squidishhead! I expect to learn a lot from releasing this! Please help me by giving feedback! Negative or positive does not m...
3 files
Official Release Date: January 20, 2021
Game Design
So I looked at my notes last year, and I saw that I started this project exactly on January 20, 2020. So I've decided to mark the one year anniversary as the o...
Ascended The Fallen Kingdom 2.0
Game Design
Since the launch the of the original version of Ascended has officially been a year and 2 days. The game has gone through a lot and after taking time to think a...
1 file
Update 0.11
Game Design
Whatttt? 2 more levels? Nice...
3 files
Mushy’s Adventure
Harmonic Odyssey Developments for December 2020
Game Design
The holidays are over, the year is coming to a close, and I think most of us are happy to see it go. Granted, this has been a productive year for Harmonic, and...
BigBabyCop - release and future updates
1
Game Design
BigBABYcop - release and technical info So, BigBabyCop is a new runner game. We learnt a runner mechanics and made this game, just for fun and experience, and n...
1 file
Name Change (or rather, name rearrangement)
2
Game Design
I've changed the name of the game! It's not because of any pressure from corporate influences or any weird legal reasons, but rather I want to make sure I'm pro...
Update 1.10.1
Game Design
New Cutscenes! for now, the cutscenes only will occur in the beginning of level 1 of stage 1, but in the future, there will be alot more!...
3 files
Quick BRUTAL SHOOTER Devlog
2
Game Design
Thi is going to be a quick update about BRUTAL SHOOTER and how it's doing so far in development... So far, the wip game has only two levels. Don't worry I didn'...
Boss Fights and Sponges
1
Game Design
Hello today! This is Torchbound aka Reven, and this is my devlog! This game is something dear to me and I will not stop updating it until I'm satisfied and have...
Update 0.10
Game Design
An update. Level 3 of stage 1 is available! Try speedrun it!...
3 files
OH NO RUN
Game Design
just some random boss battle art...
A nonlinear action adventure platformer, inspired by Ico, The Legend of Zelda, Castlevania, and Shadow of the Colossus
Map Size
Game Design
Für alle die schon immer wissen wollten wie groß die Welt von Akaralis eigentlich ist. Hier sind die Zahlen (aktueller Stand 27.12.2020, die Welt wäschst als...
Bosses are done. For the most part
Game Design
Bosses are done, for the most part. I need to get fresh eyes to play them, just so I can tweak their difficulty. I want them to be hard, but at the right level...
Tales from the Dump #6 - Wrapping Up 2020
Game Design
Hello everyone! 2020 is (thankfully? hopefully?) coming to an end, so I wanted to leave you all with one last devlog to wrap up the year. There isn't actually m...
Shadow Portal - Mob Asset
Game Design
A new set of game monsters is already online!...
1 file
A set of animations for the shadow monster!
Update 0.9.3 (small bug fix)
Game Design
Just a small bug fix of: - Level one jump force too low - Can open the pause menu after death. Also added Linux support! Thankyou!...
3 files
[Game Design] From Escape Rooms to Adventure Games
Game Design
I had a goal: Can I create a compelling narrative that include puzzles? This is was not a percolating ambition of mine. Not at all. In fact, I wasn't even inten...
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