Wow, time really does fly! I hope fans of Nim are not feeling left out while Wonderland Nights has gotten all the love with the Chinese release last month. But...
A lot of progress happens every week in Asterism! If you’d like to see a “live” version of devlogs where you see progress as it happens, you can join our...
After collecting a lot of feedback, I've improved the game! Here are the changes. - remapped the location of some buttons. It includes: - Crouch (left...
This devlog was originally posted on my website: https://elocnat.com/blogs/untitleddrivinggame-devlog-1.html 🔳 Why #UntitledDrivingGame? Let’s back up for...
This weekend was a messy one but I still managed to get some progress done. Like I mentioned last week, the focus right now is on adding the necessary UI elemen...
A few people have been asking about Husk's unique blend of 2D and 3D art - Where did the idea com from? Why did you make it that way? Why not put those details...
General Updates + Added a new Main Menu + Added a paus menu + Added Main levels, these contain a basic vision of how our game concept works. + Added a new Contr...
Hello friends! I made a new update for "BerceaGame": -Replaced first two levels with a mini-story; -adding new easter egg; -adding dialogue system; PS: I tried...
Spent the day working on a new UI to reduce clutter and add some more new features that will help in editing characters. Here it is in action: New Additions: A...
Hello Earth-dwellers! Today we're sharing our 2nd zen loop of an OST from SAMUDRA called 'Searanade'. Perhaps this will be useful in accompanying your weekend a...
Updated light setting in the 3D viewport Added KayKit collections (Dungeon, Spooktober and minigame) https://kaylousberg.itch.io/ Small fixes with the grid &...
Hi all! I've found some gif's of the progression of Light GRUN that I thought I'd share. Here is a side debugging cam view of the procedural generation and clea...
added Spanish translation of the game Ukrainian translation edited Fixed the bug when entering an "empty" name - now each language shows a different name instea...
We have wanted to tell you about the structure of CHR for a long time and we believe that this is the best place. After the survey and some questions that have...
2021 is here! It's that time where I look back on the previous year to see how badly I missed my targets! I'm going to avoid being too harsh though, the game is...
Currently working on another playbook and also a setting. I keep going back and forth between both, but one thing I realize is that I want to include some micro...
Hello Earth-Dwellers! This week we are introducing another crew-favorite character from this deep sea adventure! We don't really have a name for it yet, but ca...
So last night... I introduced my new girlfriend to my parents. This is an emotionally accurate way of saying "I playtested THE HUSTLE for the first time." Test...
The work on action scripts continues. This weekend I expanded the modding framework to accommodate a special type of functions that request user input. These fu...
Hello and welcome to another sneak peek of Alchemica - Chapter 2 ! Two weeks have passed since our last post, and we are almost on our last leg with adding the...
Well, I received a lot, like a lot of comments in these 5 days. I will issue the most important points. I will not contain any future cool game stuff here, but...
Dear people! There is an update available for the One Of Us project! I added several features, but the game is still in alpha, however, if you wanted to test it...
Les dialogues occupent une place prépondérante dans la nouvelle originale de Maurice Leblanc. Ils imposent un rythme au récit, et exposent les révélations...
What's up? We all need a rest and so we did rest! Past few weeks we were taking much deserved holidays and have been loafing around, regenerating our creative j...
I've decided to make and publish 1 game a month in 2021 . To stay motivated I will post devlogs and try to be more active in general. In december 2020 I finally...
Feral Flowers's sound design has been oddly free of hassle so far. Hopefully it actually sounds good regardless - in our minds, though, the game's ridiculous pr...
Yes, it's more likely than you'd think - the remake is being rewritten! Now hold on, put your pitchforks down. I know I said I was almost done with the remake...
I had every intention of launching this game at the end of January 2021 but that's not going to happen, unfortunately. Recently, I got involved with an exciting...
Hey! If you have ever wanted to ask me a question about Swallow the Sea, Perfect Vermin, myself or any of my other games your chance has arrived. I will be doin...
Hello fellow Surface-Dwellers! Starting this year of with a bang 🙃 Introducing one of our favorite creature in the game - the Stargazer. This species of dee...
I’ve been getting quite a bit of views, downloads, and comments lately and I’d like to return the favor somehow. I will add whatever the first comment on th...
For a note on the future of this game please see here . A good starting point to talk about the game's systems would be the Heroes you play as. In that case, th...
Nothing special, just some gameplay, to give you an idea on how it runs. Later, I'll be doing a short postmortem, where I talk about the game, what it was like...
Thank you so much to everyone who has picked up a copy of Crash, Boom, Bang! I’ve started developing the fourth game for this mini-bundle. It’s a pen-and-pa...
This past weekend I continued work on the implementation of the action toolbar and scripts. One thing that I decided to change from last week was the implementa...
Hello, everyone! It's GhostieSpectie! For those that didn't read my previous devlog, I'm taking a break until the end of January. BUT!! That doesn't mean I'm no...
I think it looks nicer! I still need to add a new trailer. Will hopefully do that soon, but I might actually launch the game before the trailer. In fact, I migh...
For a note on the future of this game please see here . Hello All! I'm Hueson the designer and programmer of Not Actually A DOS Game a upcoming retro inspired r...
Emberglass is DONE. Well, for the most part. I need to test play it from start to finish with several paths, and I have to create an icon. But it's basically do...