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Devlogs About Game Design Page 55

Full voice acting and quality of life improvements coming!
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Game Design
Wow, time really does fly! I hope fans of Nim are not feeling left out while Wonderland Nights has gotten all the love with the Chinese release last month. But...
Inventory, Weapon Enhancements and Leveling
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Game Design
A lot of progress happens every week in Asterism! If you’d like to see a “live” version of devlogs where you see progress as it happens, you can join our...
Update 0.12.2!
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Game Design
After collecting a lot of feedback, I've improved the game! Here are the changes. - remapped the location of some buttons. It includes: - Crouch (left...
3 files
Back Ground - Mysterious valley
Game Design
A new set of game backgrounds is already online!...
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Background with trees and mountains!
#UntitledDrivingGame Devlog #1 - A month into my stylized combo based multiplayer driving indiegame!
Game Design
This devlog was originally posted on my website: https://elocnat.com/blogs/untitleddrivinggame-devlog-1.html 🔳 Why #UntitledDrivingGame? Let’s back up for...
Working on UI Interactions
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6
Game Design
This weekend was a messy one but I still managed to get some progress done. Like I mentioned last week, the focus right now is on adding the necessary UI elemen...
The Art of Husk: Blending 2D & 3D.
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2
Game Design
A few people have been asking about Husk's unique blend of 2D and 3D art - Where did the idea com from? Why did you make it that way? Why not put those details...
Devlog - Version #0.4
Game Design
General Updates + Added a new Main Menu + Added a paus menu + Added Main levels, these contain a basic vision of how our game concept works. + Added a new Contr...
1 file
Update
Game Design
Hello friends! I made a new update for "BerceaGame": -Replaced first two levels with a mini-story; -adding new easter egg; -adding dialogue system; PS: I tried...
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UI and Doll Redesign.
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Game Design
Spent the day working on a new UI to reduce clutter and add some more new features that will help in editing characters. Here it is in action: New Additions: A...
Dev Diary #19 - 10 min zen loop~
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2
Game Design
Hello Earth-dwellers! Today we're sharing our 2nd zen loop of an OST from SAMUDRA called 'Searanade'. Perhaps this will be useful in accompanying your weekend a...
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Small update
1
Game Design
Updated light setting in the 3D viewport Added KayKit collections (Dungeon, Spooktober and minigame) https://kaylousberg.itch.io/ Small fixes with the grid &...
2 files
Some gifs of Light GRUN's progression
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Game Design
Hi all! I've found some gif's of the progression of Light GRUN that I thought I'd share. Here is a side debugging cam view of the procedural generation and clea...
3 files
Update 1.07
Game Design
added Spanish translation of the game Ukrainian translation edited Fixed the bug when entering an "empty" name - now each language shows a different name instea...
1 file
How is CHR4012 organized? Devs answer...
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Game Design
We have wanted to tell you about the structure of CHR for a long time and we believe that this is the best place. After the survey and some questions that have...
Little Update
Game Design
I made a little update at the game "BerceaGame": -I added Cutscenes; -One new level; -Fixing some bugs. -Adding Post-Processing...
1 file
Shadows of Doubt DevBlog #24: Roadmap 2021
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2
Game Design
2021 is here! It's that time where I look back on the previous year to see how badly I missed my targets! I'm going to avoid being too harsh though, the game is...
New content soon!
Game Design
Currently working on another playbook and also a setting. I keep going back and forth between both, but one thing I realize is that I want to include some micro...
Tiny Update
Game Design
Hello guys, I made a tiny update for the game "BerceaGame": -Adding Three New Levels; -Fixing Some Bugs; -Adding Dialogue System...
1 file
Dev Diary #18 - Cute & creepy thing
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3
Game Design
Hello Earth-Dwellers! This week we are introducing another crew-favorite character from this deep sea adventure! We don't really have a name for it yet, but ca...
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PLAYTESTING A GAME (HUSTLE Playtest #1)
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Game Design
So last night... I introduced my new girlfriend to my parents. This is an emotionally accurate way of saying "I playtested THE HUSTLE for the first time." Test...
Level 6
1
Game Design
We have started on a level 6 for our game, we are looking for it to be a city type level. We'll keep you updated...
Input Request Functions
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8
Game Design
The work on action scripts continues. This weekend I expanded the modding framework to accommodate a special type of functions that request user input. These fu...
Chapter 2 Sneak Peek #94: Main Story Progress, Part 3
Game Design
Hello and welcome to another sneak peek of Alchemica - Chapter 2 ! Two weeks have passed since our last post, and we are almost on our last leg with adding the...
Updating the game soon!
1
Game Design
Well, I received a lot, like a lot of comments in these 5 days. I will issue the most important points. I will not contain any future cool game stuff here, but...
BLING UPDATED!!!
Game Design
SOUNDSS FIXED!!!!!!!!!!1...
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Survive!!!!! Kill!!!!!! Teleport!!!!!
New Updates and Improvments!
1
Game Design
Dear people! There is an update available for the One Of Us project! I added several features, but the game is still in alpha, however, if you wanted to test it...
Les dialogues de Lupin
Game Design
Les dialogues occupent une place prépondérante dans la nouvelle originale de Maurice Leblanc. Ils imposent un rythme au récit, et exposent les révélations...
Art Update
2
Game Design
What's up? We all need a rest and so we did rest! Past few weeks we were taking much deserved holidays and have been loafing around, regenerating our creative j...
My First Devlog - Goals for 2021
Game Design
I've decided to make and publish 1 game a month in 2021 . To stay motivated I will post devlogs and try to be more active in general. In december 2020 I finally...
World 2's sort-of-dynamic BGM
Game Design
Feral Flowers's sound design has been oddly free of hassle so far. Hopefully it actually sounds good regardless - in our minds, though, the game's ridiculous pr...
A rewrite of a remake?!?
Game Design
Yes, it's more likely than you'd think - the remake is being rewritten! Now hold on, put your pitchforks down. I know I said I was almost done with the remake...
Delays, delays
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Game Design
I had every intention of launching this game at the end of January 2021 but that's not going to happen, unfortunately. Recently, I got involved with an exciting...
Upcoming Interview with ItsTheMaceo
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8
Game Design
Hey! If you have ever wanted to ask me a question about Swallow the Sea, Perfect Vermin, myself or any of my other games your chance has arrived. I will be doin...
Dev Diary #17 - Start with a bang 🙂
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8
Game Design
Hello fellow Surface-Dwellers! Starting this year of with a bang 🙃 Introducing one of our favorite creature in the game - the Stargazer. This species of dee...
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Thanks for all the support! :D
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Game Design
I’ve been getting quite a bit of views, downloads, and comments lately and I’d like to return the favor somehow. I will add whatever the first comment on th...
Devlog #2: Hero Classes
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Game Design
For a note on the future of this game please see here . A good starting point to talk about the game's systems would be the Heroes you play as. In that case, th...
Trailer is uploaded!
Game Design
Nothing special, just some gameplay, to give you an idea on how it runs. Later, I'll be doing a short postmortem, where I talk about the game, what it was like...
Update 0.12.1
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Game Design
Update 0.12.1! 10 levels is in the game, including a boss! Also, Downloading with mac is more easy!...
2 files
Coming soon: an RPG and accessible PDFs
Game Design
Thank you so much to everyone who has picked up a copy of Crash, Boom, Bang! I’ve started developing the fourth game for this mini-bundle. It’s a pen-and-pa...
New Update for Junikko
Game Design
In the new update we added: - I added some changes to the UI. - I made some changes to "Disasters". - I added new upgrades. - Fixed Bugs...
1 file
first public beta of "Alice in the Castle"
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Game Design
Hello friends, I hope you enjoy the first public beta of my game, I hope to achieve something that is worthy of an old castlevania...
1 file
Action Category Mod Scripts
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5
Game Design
This past weekend I continued work on the implementation of the action toolbar and scripts. One thing that I decided to change from last week was the implementa...
And the game is LIVE for purchase. 4.99$ for a week, than back up to 5.99$
Game Design
It's been a crazy year, but here we are. The game is launched and up for sale...
2 files
Baldi's Basics in wild west(Android edition)
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3
Game Design
Big thanks to the wizard royal for permission. There were a lot of rip-offs of the wild west so i decided to port it to android to it's official...
1 file
New CG for Ryu's Skill: Crimson Hell Flare
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Game Design
Hello, everyone! It's GhostieSpectie! For those that didn't read my previous devlog, I'm taking a break until the end of January. BUT!! That doesn't mean I'm no...
3 files
Redid main page
Game Design
I think it looks nicer! I still need to add a new trailer. Will hopefully do that soon, but I might actually launch the game before the trailer. In fact, I migh...
Devlog #1: Where We Are Going
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2
Game Design
For a note on the future of this game please see here . Hello All! I'm Hueson the designer and programmer of Not Actually A DOS Game a upcoming retro inspired r...
IT IS DONE.
1
Game Design
Emberglass is DONE. Well, for the most part. I need to test play it from start to finish with several paths, and I have to create an icon. But it's basically do...
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