Yes you will die anyway, but at least you're going to feel progress and understand the mechanics the game is trying to show you and why you died. A death with p...
Some people really love stat-raisers, while others find them to be very stressful or tedious. Personally, I Iove stat-raisers, but I am not the type of player t...
Just wanted to give you a little bit of a mapping update. I'm using Ogmo Editor 3 for this. I used an older version that you can't get anymore, so I had to rema...
Today we're going to take a look at the art and design process for two of the Zodiac dungeon maps in Asterism's second half, namely Capricornus' and Aries' home...
This weekend I worked on making sure that tribes controlled by the AI could also trigger the Tribal Expansion Decision by creating a tribal expansion event that...
Hello and welcome to Dev Blog #2 of Shapeshift Dungeon with your host (game designer) Sky! Rather than talk about all the assets that we produced (there were a...
Don't tell the FBI, but I love a good manifesto. When setting out to create His Majesty the Worm , I wanted to clearly articulate 1) what the game was about, 2)...
Hey all. This devlog is just a brief overview of the development process behind our second-most important feature: item collection. This devlog was written by B...
Hello and welcome to another sneak peek of Alchemica - Chapter 2 After delaying this sneak peek for an extra two weeks, at long last we are finally ready to sha...
Hello again, today I will go through some of the ideas regarding the game world, and some of the game content, both planned features and ideas and already imple...
As I said working on changing out the art, it is going very slowly. I was talking about how working on my game was making my back really hurt and for my birthda...
Hey hey hey! Sorry that I'm writing this so late, I completely lost track of time lol. My tics are really bad so I'll keep this short, I've updated the explore...
A new Update is coming soon, In the new update I will add: - A Tutorial - A new Upgrade in "Shady Business" - Fixed Visual Bugs In the help section you can alwa...
Hi everyone! Welcome back to another production blog for Shapeshift Dungeon! We have completed Sprint 2 and now have a playable digital demo. In Sprint 2, we ha...
How do you do, everyone? Mangoku418 here! Just in the nick of time for my third devlog! We've made some major updates this month and I'm excited to share them y...
First of all, thank you to everyone who has played Loving You Fully so far. I'm always nervous about my writing as well as just releasing a game to the general...
I didn't get much done today as today is a school day but I did get some of the script done and some more placeholders in. I also added the relationship trackin...
Tell me your opinion about the update , Instead of a button that openes and closes the ramp here I introduce the fully controllable ramp control !!!...
Hello fellow Drynnorians ! Since last week, I noticed that the bug that causes riposte to hit multiple times if the last combatant died by riposte skill, it’l...
Arcade Mode I'm now working on the Arcade Mode of the game, with a wider variety of curated waves. I created a boss ship (using a model from Turbosquid) which y...
The Cable trait has been errata'd slightly and is now worded as such: Cable: Weapons or ammunition that have attached a length of cable or rope that is 50 feet...
Hey! So far the game is going well, all my images are currently placeholders though. I'm mainly working on the code and dialogue before I add in the actual art...
🐰📣 opinions needed!! one feature we want to implement in future posey games is a node map where you could jump around to spots of the game you've already...
Hello fellow Earth-dwellers, We swim against the current to achieve our goals, but sometimes you just got to go with the flow ~ This scene reveals a mechanic th...
Finally I got the complete Tribe Expansion Action loop complete, as you can see from the ugly gif below: So now, after triggering the action, selecting the targ...
Added this to the game today. Haven't been doing much on Rebirth of Saturn over the last few days, I joined a few game jams to try and learn how to make games b...
Virtual Reality has altered the future of health and fitness forever. With VR, you can get a full workout from the comfort of your own home, train with a person...
You and I both know that ‘A Greeblin’s Journey’ is a solo journaling game about leaving home without a name to go on a journey to a place very unlike wher...
Hey folks! If you've played the Losing Charge Prototype we'd really appreciate if you'd fill out this survey: https://forms.gle/y1xAbnGWcuLzNuA8A If you haven't...
Progress on my new Indie Horror project, a Stranger Things themed game inspired my Amnesia: Rebirth and SOMA. I started on this back in September, a playable de...
SETVR, or Self-Enhancement Training in Virtual Reality, is a comprehensive health application providing both fitness and mindfulness exercises that can help kee...
I’m making some more progress on the interiors of settlements here. The collection of furniture will be randomly distributed around a room, but positions of i...
EAS Simulator Version 5.0.0 | The Final Major Release of EAS Simulator Hello everyone. Yes; you've read that right. This is the last, and final version of EAS S...
Engine States The feature implemented today is Engine States . That means that we have 2 stages Full Ahead and Stand By. Full ahead mean that the engines will h...
I'm going to add in a manual pretty soon with the download (and maybe a way of launching it from inside the game itself in the options menu). The manual will be...
Wow, finally the pre-launch update ! I’ve done many things that I cannot post all of them here, so, first things first: A Discord Server has been launched, so...
Progress on my new Indie Horror project, a Stranger Things themed game inspired my Amnesia: Rebirth and SOMA. I started on this back in September, a playable de...
One step back, two steps forward... This week I started on the Arcade mode of VR Vaders... I wanted to introduce waves of dodging bullets. In order to achieve t...
Hello? Oh… um… is this thing working? Uh, hi there! I’m Sage and I’m a member of the Woebegone Woods family! I’m a bit of a writer myself, and so I’...