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Devlogs About Game Design Page 51

Fletcher Class Destroyer Officially Added
Game Design
Enjoy some screenshots from the game test !!!...
Multiplayer Realistic Physics Ship Simulator
Devlog #3: Launching Retro Tank Party on Steam in 6 weeks (2nd week)
Game Design
In order to celebrate my birthday, I'm taking a game jam game I made back in 2019 (Retro Tank Party), fixing it up, and releasing it as a commercial game on Ste...
Fantasy World vs Dungeon World - 14 Differences / Part 2
6
Game Design
This article was first published on the Fantasy World newsletter and has finally made its way here. SUBSCRIBE to get future articles as soon as they are made, a...
Ramp Control Update Added
Game Design
This update I did work and research very much to accomplish it is about controlling the ramps at any point at any time individually. We can categorize it like u...
Demox #3 - AI Introduction
Game Design
Welcome back for another Demox log entry! This time I’m going to talk some more about the AI for the game and what I aim to achieve- or atleast what my initia...
The Trading System in Fireside
8
Game Design
As you might have heard already, we applied for funding at the beginning of February and are happy to announce that we will receive funding from the FFF Bavaria...
RPG Tree Village Tileset
Game Design
“Tree Village RPG Tileset” contains the tilesets you need to create tree houses and village for your games! This pack contains: Terrain like leaves, wooden...
1. Initial Playtest Launch
Game Design
03/19/21 P1 Approximately one day ago I posted the first draft of The (Un)Naturalist here for the community to playtest and enjoy. What do the sixty-three downl...
Multiplayer info
Game Design
This is legacy post. Hello everyone! I have been working on the Slendertubbies multiplayer for over a week now, and I am thrilled to announce that an early game...
2 files
Update 0.81
Game Design
- Small bug fix...
1 file
Metal, blood, explosions, ammo are running out....
Final artwork!
2
Game Design
I've updated the promotional art. That's all for now!...
A-Mazing puzzle-platformer where every level is similar, but the walkthrough is not
Update Mooring Line Snap
Game Design
This update is about some limitations of the game and this starts from the point that the extreme stretch of the mooring line will lead to snap the line. Hope y...
Update 0.81
Game Design
- Small bug fix...
1 file
Metal, blood, explosions, ammo are running out....
Fixing and Improving Mods
2
4
Game Design
This weekend I mostly worked on fixing and revising all current mods to prepare for alpha testing (I don't want testers and modders to spend time reporting bugs...
Reality Shifts - mutator system for roguelite variety
Game Design
The REALITY SHIFT mutator system flips rules on their head and changes up gameplay in unpredictable ways. Some examples of mutators that are already in: Search...
Chapter 2 Sneak Peek #97: Adding Side Quests, Part 1
Game Design
Hello and welcome to another sneak peek of Alchemica - Chapter 2 . After revealing the store mechanics overhaul last time, we are moving forward to designing ne...
Development of The Linear Chess Engine
1
Game Design
The Development Process of the Linear Chess Engine Linear Chess is a chess engine and interactive chess GUI. It comes with custom games, variable difficulty, an...
2 files
changes build 3/18/2021
Game Design
Added UI sounds for buttons Fixed tutorial text in level one Fixed bodies disappearing in level 4 Fixed Jumping in level 4 added shadow under the player...
1 file
Update Version 0.99.2
Game Design
Small changes in moster's files +Sfx added if you hover over a button in menu or pause screen...
a Marxist scuba diver
2
Game Design
I’ve got a process down where I can do a whole PS1-style lowpoly character like this in less than a week. I divide up the different tasks (modeling, texturing...
Planet types in Maruned
3
Game Design
I am a big fan of Norse mythology, where there are 9 very unique realms. Also I had an idea about travelling in space stuck in my head for quite a while and wan...
Ad Wars: Updates & Plans for 2021
2
Game Design
Now that the Early Access for Ad Wars finally is out I want to tell you how the content releases are going to work from now on. Ad Wars is a really long game, s...
2 files — 0.3.2
I actually talk about the class system for once
Game Design
False Skies is a class-based RPG, so actually going into some detail about them all somewhere's probably a good idea. To begin with, each class has a few things...
The Ethos of Sorcery in His Majesty the Worm
2
Game Design
The magic system in His Majesty the Worm is probably the subsystem that underwent the most dramatic changes during playtesting. Four completely different system...
Update 0.8
Game Design
- Completely redesigned multiplayer. - Added new enemies. - Redesigned graphics. - Redesigned weapon physics. - Reworked physics of explosions. - Updated interf...
1 file
General Progress Update
Game Design
Just a heads up on what has been worked on: Got a new logo this week by @Darkblu9Art on twitter! Was also able to get some of the Forest code in: The Forest was...
Hayaku Obaasan! Global Launch
Game Design
We developed this endless runner and we would like to know your thoughts on it...
2 files
Difficulty images added and main menu screen finished
2
Game Design
The main menu screen has been finished along with the graphical works. The mechanic was already done a long time ago, but we've decided to enhance it while chan...
Steam
Game Design
Steam gave the green light for Realife Simulator and approved our game, please add it to your wish list on Realife Simulator steam. https://store.steampowered.c...
Devlog #2: Launching Retro Tank Party on Steam (1st week)
Game Design
In order to celebrate my birthday, I'm taking a game jam game I made back in 2019 (Retro Tank Party), fixing it up, and releasing it as a commercial game on Ste...
Fantasy World vs Dungeon World - 14 Differences / Part 1
7
Game Design
This article was first published on the Fantasy World newsletter and has finally made its way here. SUBSCRIBE to get future articles as soon as they are made, a...
New Music
1
Game Design
New song by Z-train Hades land of the dead! It will be coming to the next new update when I get to posting it, also new skull & Vampire Slime monster for Hades...
Launch!
Game Design
Hey guys, Bolshevik here. Finally launched JDD. It’s been a rollercoaster of emotions finishing this game. I’ll be doing my best to update it with some aest...
Wink Beta 5: OUT NOW
1
Game Design
Beta 5 Changelog So many updates for beta 5! Want to play it? You can play it here in your browser The reason this has taken so long is because I was waiting fo...
1 file
New Monster cherry
1
Game Design
Honestly not really sure why I keep doing bad fruit but whatever. I am really trying so hard not to keep drawing zombies and skulls because that is my favourite...
New Update Available
Game Design
Latest updates available on itch.io Make sure you have app and you will see the KickstarterBuild !!! Hope in and download it !!! In this update you can tweak so...
1 file
12 March 00:30
1
2
Game Design
I've finally made this page! I think it should've been done a long time ago, but I just got privy to how nice itch.io is with this stuff. I am not too good at r...
Dev Stream March 9th 2021
Game Design
This is last night's game development stream for Volatile. Worked on a miniboss for the hour...
L&F licence update - a turning point for ADIOTOPIA RPG?
Game Design
For those who don't know, John Harper recently updated Lasers & Feelings licence to fall under Creative Commons Attribution, which means that anyone with a publ...
Tribal Migration Feature Done
2
5
Game Design
This weekend I finalized the AI event that lets it gain new core regions and expand into them and it seems to work pretty well, which means that the tribal migr...
USONI: The Game - Ophelia
Game Design
Please scroll to the bottom for the French translation. In the world of USONI, Ophelia is a kind of anti-system model, a free woman, walking outside the box, an...
new monster
1
Game Design
The gods are back! (Early Access)
Game Design: Improving the arena art while not distracting the player
1
Game Design
Hello, fellow Spartans. In light of the newest update of For Sparta (which you can get for Free before the launch here: https://gamecraftstudios.itch.io/for-spa...
1 file — v1.2.0
March 2021 Roadmap - Iterations upon Iterations
4
Game Design
Nov 2019 Dec 2019 Jan 2020 Feb 2020 Mar 2020 Apr 2020 May 2020 June 2020 July 2020 Aug 2020 Sep 2020 Oct 2020 Nov 2020 Dec 2020 Jan 2021 Feb 2021 Mar 2021 Apr...
An Interview with our Lead Artist
Game Design
This time, we asked our Lead Artist, Autumn Almeida about how the art process went over the course of the game’s development cycle and what it was like to wor...
Particles & Grayscale with Pygame and Numpy
Game Design
See the effect as posted on Reddit: https://www.reddit.com/r/pygame/comments/m18v46/new_banishing_effect_after_colle...
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