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Devlogs About Game Design Page 50

Assets in open source
Game Design
I made a folder in github with all the assets of the game, classed by type in the branches. All of them are in png format, their name are in french, sorry for t...
New Update is Live
Game Design
Goodmorning to everyone !!! This update will be up soon for those who purchased the game and includes bow splash , updates on the mooring lines and more improve...
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Dev Diary #27 - Good Friyay!
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3
Game Design
Happy Good Friday folks! This week we reworked the opening interaction during the Prologue :) This scene had always been designed with this final sequence in mi...
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Start of Closed Alpha
8
Game Design
As I mentioned last week, the closed alpha program starts today. I already distributed the first, and extremely buggy, version of the 0.3.4 alpha to the first a...
Trailer!
Game Design
The game is now in beta and being tested by some friends. Along with this itch.io page I am going to also host the game on Steam. 35 levels are ready to play an...
Production Blog #4 - Shapeshift Dungeon
Game Design
Hello and welcome to our fourth production blog for Shapeshift Dungeon! We have completed Sprint 4 with our third playable digital build and are super excited t...
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First Release
1
Game Design
Just released the first build!!! As of now, the game contains 8 items, 3 enemies (with different levels), one level (3 floors) and one bossfight. Please share a...
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April 2021 Roadmap - Putting it all together
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Game Design
Nov 2019 Dec 2019 Jan 2020 Feb 2020 Mar 2020 Apr 2020 May 2020 June 2020 July 2020 Aug 2020 Sep 2020 Oct 2020 Nov 2020 Dec 2020 Jan 2021 Feb 2021 Mar 2021 Apr...
Dev Blog #4 - Shapeshift Dungeon
Game Design
Hello hello! Welcome back again for Dev Blog #4, your host and game designer Sky here as always. During the last sprint we were able to add a bunch of new level...
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added content warning
Game Design
While reading an rpg, 30 minutes found me staring at 5 words (“will die for the newborn”) while synapses went around and tore everything inside me down. I d...
Wrapping Up A Pinch of Magic
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Game Design
March is done which means the annual NaNoRenO visual novel jam has drawn to a close. While we had a few road bumps, we were able to finish A Pinch of Magic on t...
Suggestions for the game
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15
Game Design
Because a lot of people aren't on the CH-DS Discord and/or don't know you can suggest new stuff - I made this post. You can suggest anythin', new mechanics, rou...
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TextureFix Update 0.0.0.1_fix
1
Game Design
We are working on textures and will be testing them soon. In this update, we have fixed them and added a "death" animation. The bug with the shaking man has als...
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On story and related literature
9
Game Design
"...the emperor neglected the world from that moment..." (Bai Juyi) The major pieces of literature referenced in this visual novel are Bai Juyi's poetry and the...
Galaxy Craft (Dev Log 5)
1
Game Design
Hello... how is it going... emmm... Every time I make a Dev Log it feels like I am taking more time to make. We started every Friday and now we are doing this e...
Dungeon Seeds
1
Game Design
Currently working on the next Appendix release of His Majesty the Worm . This is the companion piece to Omphalos . The working title is Dungeon Seeds . The proc...
Priest Class Analisys
2
Game Design
After a bird’s eye look at some of the main differences between Fantasy World and other PbtA games such as Dungeon World, the next step is to give a deep look...
2D Muscle Car Collection
Game Design
Hi Game Dev out there! I just released 2D assets, if you need some vintage car assets please take a look. also i will release more vintage assets in future, mak...
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Devlog of April 2021 of Revenge Story
Game Design
The past month has been very productive in terms of progress on the game, especially thanks to the reinforcement of the team by a chara design intern. Here is w...
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Mooring line Update
Game Design
From now on the mooring line will continue until the winch !!! Hope you like it !!!...
Fantasy World vs Dungeon World - 14 Differenze / Parte 1+2+3
3
Game Design
[ This is an Italian translation of previously published articles ] Undici anni fa nasceva Apocalypse World e, dopo solo un paio d'anni, veniva adattato per gio...
Resolving Decision Race Conditions
3
Game Design
I continue to hammer down the most obvious and pesky bugs in preparation to the start of the closed alpha next week. The biggest issue I fixed this time around...
New perspective on my game dev journey, new changes, & a new plan! -- #UntitledDrivingGame Devlog #5
Game Design
This devlog was originally posted on my website: https://elocnat.com/blogs/untitleddrivinggame-devlog-5.html 🔳 Back on Track The initial reason I wanted to p...
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A Post Jam Remake
Game Design
I just finished working on a lot of stuff post jam for my Mundane Jam submit (Interplanet Ex): - Fixed bugs - Added a Minigame to fix the machines - Added a Min...
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Chapter 2 Sneak Peek #98: Adding Side Quests, Part 2
Game Design
Hello and welcome to another sneak peek of Alchemica - Chapter 2! There is not that much we can share today, since we are still working on adding new side quest...
Buried in the editing room
2
Game Design
Editing, editing, editing... Comparing different sizes of papers and elements. Getting right the pace of the work - how many puzzles in between the story sectio...
New Update is up
Game Design
Good Morning to everyone !!! This update includes a new drydock with new controls , new engine and horn sounds for the Fletcher Destroyer, the Save System to ge...
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Textures and graphics
Game Design
I've been texturing and fixing the graphics of the game for like 60 hours and I feel like I'm about to go insane...
5th location, info about and few GIFs.
1
Game Design
I'm working on the 5th location - Zaire. This location is divided into stages - jungle, village, road, abandoned factory. A lot of events await the player in th...
Social/Relationship System
Game Design
The social system will be an important feature of the game. So, here's how the social system works right now and how it is planned to work in future versions: E...
Devlog #4: Launching Retro Tank Party on Steam in 6 weeks (3rd week)
Game Design
In order to celebrate my birthday, I'm taking a game jam game I made back in 2019 (Retro Tank Party), fixing it up, and releasing it as a commercial game on Ste...
Sunday Night Singin' Day 3
Game Design
# Changelog MAJOR UPDATE! Added: [2/21/2021] Created the game [2/22/2021] A new line of code to a few scripts [2/22/2021] A custom cursor for the game [...
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The Moon and The Crust
3
Game Design
The last weekend some quite exciting weather engine achievements and accompanying real life adventures were made as Sami (creator) and Erkka (co-designer) spent...
Why I Haven't Been Posting
4
Game Design
Okay so, the reason I haven't been posting is that.. I'm in a musical! It's called The Drowsy Chaperone and I've been performing this past weekend and I've had...
Save System for the next week update !!
Game Design
Good morning everyone for the next week update a save system will up so can rejoin where you left !!!...
Harmonic Odyssey Developments for March 2021
Game Design
I couldn't forget to give my progress report on Harmonic before closing out the month of March! As the weather turns nicer, I find my outlook on storytelling wi...
Fantasy World vs Dungeon World - 14 Differences / Part 3
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Game Design
This article was first published on the Fantasy World newsletter and has finally made its way here. SUBSCRIBE to get future articles as soon as they are made, a...
Galaxy Craft (Dev Log 4)
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Game Design
Hello everyone 😊. Progress has been made there is a lot that I have done for today's Dev log although school has been very difficult lately. Well for starter...
Devlog #3: Popping Open Treasure Chests
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Game Design
For a note on the future of this game please see here . We have socials! Let us know what you're thinking on Discord and Twitter ! Little bit different of a pos...
Ship Simulator Realistic is live !!!
Game Design
Ship Simulator Realistic is now live . The newer version will be provided with the new Fletcher Class Destroyer , the new ramp controls , CPP propeller and the...
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The Lake Fishing
Game Design
Game Preview: At the moment there are: -3 types of fish. Machaca, Sardina, Guapote. -4 kinds of lures Popper, Crankbait, Spinner, Jig .. Progress of each area o...
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Version 3.0
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4
Game Design
- Online mode, playable via Port Forwarding/Hamachi - Singleplayer mode - Animations are now an hybrid of Boyfriend's code with the Opponent's, works pretty goo...
Dev Blog #3 - Shapeshift Dungeon
Game Design
Hello, Sky here for Dev Blog #3! During this last sprint there was lots of good progress made furthering the game towards completion. As a team we completed the...
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Fixing Miscellaneous Bugs
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4
Game Design
This weekend I continued to work on nasty bugs that prevent the game from progressing for more than 5 minutes. The last one I fixed was an issue with region acc...
Production Blog #3 - Shapeshift Dungeon
Game Design
Hello again world! Welcome back to yet another production blog for Shapeshift Dungeon! We have completed Sprint 3 with our second playable digital build. The fo...
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The Quest for Brevity
Game Design
After adding a rule for sleep deprivation based on the encumbrance rule, I figured it made more sense to express this as a single mechanic. I then realised it c...
22 March 11:57
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Game Design
Here is key art of Monitor and Friends I need my limestone, so I'm coming with you. Don't stop me. Another day... What a nice calm day it is, isn't it? Monitor...
USONI The Game: Game Design Discussion
Game Design
Game UI and Audio Unity’s system USONI the game is not the most complicated game to build however it being our first production a lot of the steps are our fir...
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