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Devlogs About Game Design Page 49

Chapter 2 Sneak Peek #99: Adding Side Quests, Part 3
1
Game Design
Hello and welcome to another sneak peek of Alchemica - Chapter 2. We are still hot on our heels with designing and implementing some new side quests for Chapter...
Dev Blog #5 - Shapeshift Dungeon
Game Design
Hello and welcome to Development Blog #5, Sky here for another quick deep dive into the inner workings of Shapeshift Dungeon! During the last sprint we made som...
Designers Wanted
1
Game Design
LiSE is inching toward actual usefulness, but there aren't any real games in it yet. I am not a game designer. When I tried to conceptualize a game for the engi...
Very important announcement (we need your help) [CLOSED]
3
21
Game Design
Hello everyone, we know that this announcement is going to be very unexpected for many of you, but CHR production is on the tightrope . We never started this ga...
Thinking About Mob Spawning In A Open World - 22nd April 2021 - Development Notes
Game Design
Was away from the computer for most of the day, so not too much in 'tasks finished' to report, was more of a planning day, thinking about how I could tackle spa...
2. Inspiration!
Game Design
Hope everyone is continuing to enjoy the game! Today I came across a free magazine thay focuses on Speculative Evolution and illustrating the possibilities of l...
Production Blog #5 - Shapeshift Dungeon
Game Design
Hello and welcome to our fifth production blog for Shapeshift Dungeon! We have completed Sprint 5 with our fourth playable digital build and are again super exc...
What's new in Edition 2021 Movie Business 2
2
Game Design
The whole pandemic situation meant that this year's Oscars ceremony were delayed, which allowed for the next edition of the Movie Business to appear before the...
Sci Fi Tile Set / Sprites Pack 2
Game Design
************************************************************************************** NOW includes an ART folder of the PNG file for users who don't use Unity...
2 files
New missions and features
Game Design
New features and missions!...
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Ever wanted to feel like a hacker? Welcome to the Lonely Hacker!
Update is Live
Game Design
Hi to everyone !!! This update includes the new ballast control system to aqua princess and a test mission to know if everything is working and more optimizatio...
1 file
Rough sketch for new stage1.
1
Game Design
KAZUYA MISHIMA COMISSION!
Game Design
ANOTHER COMISSION IS COMING OUR WAY!! Kazuya Mishima is the new Comissioned char by a famous Mugen creator that works in the most awesome project that i guess i...
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How did SpiderHeck happen
Game Design
Spiders with laser swords, do I need to say more?
The Future of Fiend's Isle
8
9
Game Design
Introduction Hey everyone! I want to go over some of my rough plans for Fiend's Isle and give some context for what currently exists in the demo version. Before...
BARBARIAN : the remake
Game Design
Barbarian is a 1987 Atari ST platform game by Psygnosis. It was ported to Amiga, PC Dos, MSX, CPC and ZX Spectrum. Programmer David H. Lawson and graphic design...
4 files
Ik+ Deluxe : the remake
1
Game Design
International Karate , often abbreviated as IK, is a karate fighting game created and published by System 3 for various home computers. It was design et develop...
3 files
Galaxy Craft (Dev Log 6.5)
1
Game Design
Hello Monday today... I know I know this is not the 7th Dev log and that because I didn't work on the game this week... I wasn't going to do one but a clever ma...
ZpellCatz' Itemization
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3
Game Design
Hey there, fellow catz! Today I want to talk about the itemization in our upcoming game ZpellCatz . Every Action RPG player knows that items are a very importan...
Intro
Game Design
It's time for #screenshotsaturday As you know, I'm working on a campaign for my creepy turn-based strategy game, and here is the intro for it and the creature c...
Painting heights is normal!
Game Design
Welcome to the first big design change in Raise and Shine: Painting heights is normal! I’ve decided to replace the selection and height editing tools by a pai...
Lore Evolution in Path of Kami
2
6
Game Design
Hi, Els here! Today I wanted to talk about some of the deeper lore and story of Path of Kami , and the inspiration behind it. At Captilight , our guiding princi...
Not Perfectly Folded
Game Design
I owed this game a bit more of a critical retrospective. In my previous post , I talked about my thoughts behind the original design. This time, I dive into eve...
DEVELOPMENT IN PROCESS)
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1
Game Design
hmm, how interesting it is sometimes to see how badly you set up the animation, it also happened to me. Tile how we did it, for one hour I could not decipher wh...
Progress
Game Design
Just a quick update on progress. I changed from ABS to front view turn based. This was partially due to a script conflict issue and partially for ease of develo...
Creating Invisible Tutorials Through Level Design [video]
2
6
Game Design
Game design has always really interested me, and I've wanted to talk more about the level design in Scrabdackle for a long time - it just never made sense to ta...
What CP Modifiers Really Do
Game Design
Anyone who has completed a full case will be awarded case points (CP) based on their grade and time. Having enough CP unlocks a modifier menu when you start a n...
Bugs, bugs, bugs!
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4
Game Design
The first week of the closed alpha just passed by and now I have a list of 16 bugs reported by the alpha testers (Thanks!), of which, only two I was already awa...
Shields now available and new blocking mechanism!
Game Design
Now you will be able to equip a shield on the second hand! While using a shield you can block the enemies attack! There is a small chance that the enemy will br...
Writer's Q&A
29
Game Design
With NaNoRenO’s deadline met, our writers have now signed off on the finishing touches of their portions of A Pinch of Magic ’s common and LI routes and Var...
Behind the Scenes: Collectibles in Path of Kami
7
Game Design
Collectibles can be found throughout the Path of Kami world and represent Sacred Objects you can collect. These objects are used to foreshadow certain events or...
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New Updates (first devlog)
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9
Game Design
Hello dear supporters. I want to thank everyone who did a donation, and support this silly game that I am making. Since I also got an other game I am working on...
2 files
Explications
Game Design
I wrote this game in 2019, not just as part of the wildly successful #sadmechjam but also as part of a one-micro-game-a-month project being run by the amazing K...
Demo V.2021
Game Design
Although I'm extremely proud of my old demo and everything I accomplished, and I do intend to keep a lot of it, I always wanted to make this game an ABS (action...
1 file
Update 1.8.4 available
Game Design
We have updated Dodo Adventures to 1.8.4. The version can be seen when you launch Dodo Adventures with a VR device. The version is located on a menu bar on the...
2 files
Make your Itch page more awesome with my guide.
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3
Game Design
Hello. I've made several great mistakes with my game project in the past, and I want for you to not have the same setbacks that I did. I was going to make this...
fixed the speed of the game
Game Design
The game ended way too quickly, so I adjusted the speed...
1 file
Ballast System Preview
1
Game Design
I am happy to announce you that the ballast control system is almost ready for the next update !!! Tell me your impressions !!! You can buy the game here or try...
Devlog #5: Launching Retro Tank Party on Steam in 6 weeks (4th and 5th week)
Game Design
In order to celebrate my birthday, I'm taking a game jam game I made back in 2019 (Retro Tank Party), fixing it up, and releasing it as a commercial game on Ste...
Occultist Class Analysis
2
Game Design
After a design comparison between Fantasy World and Dungeon World and an in depth analysis of the Priest class , here comes what the community asked for with vo...
Demox #4 - Water Behaviour
Game Design
Welcome back to another log entry of Demox ! Today I’m going to talk about the work I’ve done for water interaction . My previous projects have contained wa...
Alphabet for those who want to read the inscriptions
2
Game Design
I made this alphabet translation especially for those who want to read the inscriptions that are in the game...
Dev Diary #6 Battles
4
Game Design
Game is done but there's a ton of behind the scenes stuff to edit together...
Devlog #14: How I Build Levels
1
Game Design
Last time I mentioned that I was doing levels for Go! Go! PogoGirl and that I changed my Tiled setup to make the process easier. Well, I'm happy to say that I'v...
Galaxy Craft (Dev Log 6)
1
Game Design
Welcome once more to the most boring Dev log ever existed xD. Progress has been made once more with the game and I am so excited because I actually did somethin...
hotfix coming, beta 1.5 today
Game Design
In Beta 1.4 there are a couple bugs. One being where you cant trigger Roscos quest at the proper level and one where the wrong string command is printed while e...
Updates 04/13
Game Design
Hi, Okami here! So far, my little project is getting a little bigger than I initially planned back in December. The Demo took me two months to complete and sinc...
Devlog #48
Game Design
Turn-based horror strategy game with RPG elements where action take place in hell
Inspirations for Path of Kami
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7
Game Design
Hi everyone, we hope everyone has been doing well! Today we wanted to share some inspirations and references we had while working on Path of Kami . If you haven...
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