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Devlogs About Game Design Page 13

Designing Characters With Soul | Project Feline Devlog
3
Game Design
Hello, Raymond here. For the last little while, I've had my hands full with polishing Gabi's movement, revamping the combat, improving the art direction and eng...
Dystopian By Design
5
Game Design
This month’s post comes courtesy of our lead artist who also helped write the previous posts about the Mar Nosso SWAT vehicle and the spacer redesign . Brigad...
Design notes now available
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3
Game Design
I've just uploaded a separate PDF that goes into a few details about the making of Hill Marks. This was motivated by the Disc 2 jam . I was particularly interes...
1 file
Devlog 2 - The Characters of Synthaar
Game Design
The characters in Synthaar are represented by 2D Pixel characters that exist in the 3D Space of the world. I wanted something that could display more detail tha...
Milestone 5 | Chapter 2 Systems, Design & Flavour
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10
Game Design
Hey friends, It’s been a few months since we talked last. The team worked really hard to get the trailer out at the end of February, and as is often the case...
Poor Neighborhood: where campaigns take form
Game Design
Hi there, friends and foes of democracy, How are you all doing? Socratic Democracy is a game that explores the theory of democratic decay as proposed by Socrate...
offline pvp release + web build
Game Design
mvnes offline pvp build is released. with an in game tutorial :D...
1 file
a milky smooth devlog!
6
Game Design
howdy howdy! The next episode of my devlogs is available below! have a lovely day!...
Perros sin Dios versión 3
2
Game Design
Perros sin Dios llega al a que ha sido considerada su mejor versión. Un juego más completo que continuará desarrollandose y creciendo con el paso de los año...
4 files
Development Road Map
2
Game Design
howdy! I wanted to share my development road map with you all. I will continue to update it as things progress! Hope your day is going well! If you want to know...
Last Development News
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8
Game Design
3 years have passed since the game jam. During this time, I revised the concept of the game and developed it. The entire project was completely redone several t...
A Message From the Devs
2
Game Design
Hi, i am Pöta and i am the CEO aswell as Game Designer as-well as helping out with; Programming, Sound Designer and 2D art for Project Solar! Yes, we are a tea...
What's next? - Prototypes and cross-platform game engine
1
Game Design
Hi all, how's it going? Lately I've been gardening and learning about Missouri native plants, as well as bird, squirrel, and chipmunk watching in my yard, so I...
The virtues of Simplicity
Game Design
Text adventure games The earlier text adventure games were very primitive and had a very limited vocabulary, generally limited to moving in various directions (...
Update 6.5
24
Game Design
Hello again! Quick update to keep in touch with those who are interested. I've taken some time to edit (which in some cases meant rewriting things that absolute...
Injured Janitor tries to make a game! (Video Devlog)
3
Game Design
Howdy! I am happy to let you know I have restarted dev on "Expiration Date" and with that bit of news I'm happy to share a video update :D Thanks for watching...
Devlog 1B - Synthaar's Design & Roadmap
Game Design
(Note: This Devlog is listed here as Devlog 1B as I've begun to post devlogs across multiple platforms and want to start from the top for the sake of consistenc...
V3
Game Design
New animations HD sounds Some assets from the original game Some things fixed And others...
1 file
Let's Pack Heat!
1
1
Game Design
In my previous post I described the process for adding new monsters to Ecliptic. This time, let's talk about some weapons that can be used to turn those monster...
Point Click Isometric Project (Early Access)
1
Game Design
Point and Click Isometric Pathfinding So, the previous demo used the typical arrow keys to move around the map like in most games; even though the movement was...
1 file
Devlog #2: Stamina
3
Game Design
Stamina is a resource I bolted onto both the RUNE engine and the NULL/CIPHER healthless idea for Valiant Horizon Tactics. It’s a very major change to how a RU...
Extended Development & Industry Night Update
Game Design
Hello RedLine Anarchy Racers! We have a quick update regarding our Industry Night and the ongoing development of RedLine Anarchy. Industry Night Update Our fina...
New updates!
1
Game Design
Dear Realife Simulator players; We apologize for the late updates but I want to tell you that we have been working really hard. We had problems with the map for...
1 file
Gravity Storm Art Showcase.
4
Game Design
This is a small post made to showcase the potential new design of the main character of Gravity Storm, and also some art that I improved. The new design is for...
1 file
Happy Pride!!!
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9
Game Design
I'm several days late, but given the main characters of the game are pretty gay, I've figured it'd be nice to make this celebrate Pride Month here!! As a trans...
Icons for RATIONS and STATUS EFFECTS!
4
Game Design
List of new updates! - Emotes for adquiring rations from killed enemies and chests. - Screen icons for status effects. - PRESS START and GBSTUDIO now have shinn...
2 files
Pequeña corrección ortográfica
4
Game Design
Algunos errores que no se habían notado por aquí y por alla...
1 file
Making the Agora
Game Design
Hi there, friends and foes of democracy, As summer approaches, my day job asks me less and less, and I find time to work on the game again. Thus, I am here to s...
v1.4: pause indicator + deluxe edition!
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5
Game Design
It’s been so fun watching people post scores and figure out how to get good at the game – a real treat to see others enjoying the game as much as I have. So...
6 files
Chapter 3 Sneak Peek #3: New Enemies!
1
Game Design
Hello and welcome to another update post for Alchemica - Crafting RPG . It has been a long while since we last posted a sneak peek post like this. The reason we...
Quality of Life Updates and Industry Night
Game Design
Hey RedLine Anarchy Racers! We’re excited to share a fresh update packed with new quality of life features that are sure to elevate your racing experience. Ou...
DEVLOG - Flowchart insanity (and why it massively helped me with extensive edits this month!)
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14
Game Design
Hi there! Thanks for taking a minute to check out this devlog. I recently finished deep continuity edits and review on my entire, very branching, very complex d...
La versión completa ha llegado
4
Game Design
Ya quedo banda...
2 files
Un juego de Tecno-fantasía
New effects and graphics, Gravity storm.
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2
Game Design
In the next update, there will be screen shake and a dash mechanic, as well as graphic changes and effects to make the game more juicy. What do you all think of...
devlog 1
18
Game Design
Hello hello!! Just thought that I'd share a little update as to the, well, update of the game! YAY I'm currently working on getting the new voice lines in order...
MyRobot Development Blog 1/4/24
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7
Game Design
See the up to date blogs at http://patreon.com/sgthale...
Build your own Robot Companion!
seekL review
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125
Game Design
Well, well, well. Helloooooooooooo video game enjoyers. I hope you are having a LOVELY week. Now that seekL is out in the world, I'd like to take a few min to r...
whats in the next update and some midday reminiscin'
15
Game Design
Howdy, hiya and azul. It's been sometime since I've touched base. It's been so long in fact, that I'm not really sure where "base" is. Is it here? Here? Blink i...
Leave Nothing Unsaid - NO MORE TOKENS (v.0.5.2 UPDATE)
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9
Game Design
(Updated on October 23, 2024, around 2:00 AM EDT) Greetings to all senpais, puddings, and engineers! Did you know that we butchered tokens ?? Well, more like yo...
Meet the writer! Dana's notes on character creation!
3
Game Design
Wow, my first devlog! This is the sort of thing I’ll look back on in five years and think to myself, “Why the hell did I write it this way?” and feel the...
3 files — 1.2, 1.1
What would you like to see in a update?
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1
Game Design
Hey all, now that we've launched Mini Monsters on Itch (still waiting on catalog), ive started compiling a list of possible features to add or things to change...
2024-05-16 update: Book XV complete
Game Design
I'm happy to report that Book XV of Cosmic Warlord Kin-Bright is pretty much in place. I think we might be looking at two or three more books to wrap the poem u...
R.A.P. in progres level 3 / 4
1
Game Design
pff, a lot of work. Level 3 has 3 possible endings. I think all endings are good. Level 4 also has something special, but I won't reveal that. on to level 5...
1 file
How Does Refusal Work?
Game Design
THIS POST IS FROM AN OUTDATED VERSION OF THE GAME. Brimstone and Lead: Arena uses a modified UGOIGO structure. The Active Player has four action points, while t...
Surprise & Distance in OSE Dungeons
2
Game Design
It was pointed out to me that my Cheat Sheet and Wandering Creature Prep Sheet do not factor in Surprise when determining the encounter distance. This is a feat...
2 files
MyRobot Development Blog 12/28/23
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11
Game Design
See the up to date blogs at http:// patreon.com/sgthale...
Build your own Robot Companion!
Catch An Apple Beta Suggestions!
1
Game Design
Catch A Apple(Now changed to Catch An Apple) has now reached it's beta stage! I am so excited to release this Version of game to see how it improved! Beta Featu...
1 file
Great Expanse Progress!
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4
Game Design
Still Chipping away at the next update! A lot has been changed. I can’t give a deadline, its going to be released on a “when it’s done” basis. However...
The Best Game Ever - WEEK 2 : Project Architecture Design
Game Design
[DEVLOG] Week 2 Status Currently, this is a basic incremental clicker game template. Current Goal Working on recreating a similar experience to the classic " a...
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