Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Devlogs About Game Design Page 13

Endings Guide
2
Game Design
Have you defeated the Bundesclown yet? Do you need some help? We've got you covered. Please note that this guide is valid for v1.0 of the game. We are planning...
Updated Multiplayer
2
3
Game Design
Before the Update my game was using FishNet for the online/local networking, but the problem was that there was no server that is online for 24/7. With the new...
1 file
Student Protectors of Malaysia - v0.02 & 0.02a Changelog
Game Design
V0.02 – Update Changed the “Abstract” stat to “Quick”. Added Concern Added Faith Added explanation of Student Phase, including Attention Level Added e...
rework of nozomi
1
Game Design
November 2022 Progress Report - Spick And Span
4
Game Design
Hello, and welcome to the November 2022 Progress Report! Let's not waste any time and get right into it. Compared to last month, November was a pretty solid, un...
Poll Result: Pre-alpha poll
6
5
Game Design
The results are in! For the very first occupation... drumroll please.... dooooooooooooooooooooooooooooooo VIKING! Tahdah! For the routes... WE HAVE A TIE! Mangl...
Results screen rework!
1
Game Design
Working on a result screen! Sorry for the C rank by the way...
(On Ko-FI for free) Why Bestagon Defence
Game Design
https://ko-fi.com/post/Why-Bestagon-Defence-Z8Z7GRYQ0 This is the link if you wish to read it. As any more of these posts would be exclusive to Ko-Fi, it wouldn...
Devlog #26 - Mastery Comes at a Cost
2
Game Design
Hello High Cost Talents! After a very, very productive few weeks on Talented I'm here to drop some news on the direction of the core combat, difficulty system a...
clip from the first stage
1
Game Design
the first stage from the story mode...
Incoming: Magic update
Game Design
Working on this update and today is not ready yet. For now, sorcerers are added to the game as starting bonuses and can be chosen together with chieftains, depe...
EA - 1.1 released! (12/3/22)
Game Design
Early Access version 1.1 is out! Added Smoother transitions, View bobbing, More sounds, interactable objects, and another ending! Next Update will either be a s...
1 file
Currently working on Tron cabinet
1
Game Design
Working on the new Tron cabinet; as you can see there is still a lot of work to be done, but there are some progress. It will be in the next cabinet pack...
Finally! An update!
3
Game Design
It's been 25 months since the last big update to the game and in that time we've redone a TON of the visuals and code. The whole UI is rebuilt and redesigned as...
1 file
Lists of things I've done.
1
Game Design
In this project, I wanted to try out some functions from the engine, as well as creating a new gameplay style The following is listed: -applying visual plugins...
​ Added animation and sound for the Weakness indicator.
2
Game Design
The player has to remember those weakness types, So we placed the Icon and color for each weakness type when the player gets a weapon...
Devlog #1: Occupations
1
3
Game Design
Heyo! It's been a minute but I've been cooking up the good stuff! Got an update for yall today. So basically, the idea is the reason you start working at the pi...
Weird Fantasy 3: Science-Fantasy & Gonzo play
2
1
Game Design
Noctis Labyrinth's Weird Fantasy is viewed through the lens of Science-Fantasy. After years of fantasy gaming, I had grown tired of traditional tolkienesque aes...
About the AGE of Joy cabinet building
2
Game Design
How the cabinet building system works Warning : tech talk. Read this if you want to create your own cabinets, if not, just download the cabinets assets packs. C...
Tehngo's Art Log 01: Version 1.6 CGs!
23
Game Design
Hi everyone, Tehngo here! I promised I’d have some devlogs of my own, particularly artist devlogs! I think I will have Lavan post these for Patrons first , th...
4 files
redesign of kalkis ship stage
1
Game Design
[002] Despair (Shuffled World Devlog)
3
6
Game Design
Follow updates on my Substack: https://melodicambient.substack.com/ Refresher & The Problem Well, it's another weekend, so I'm back to thinking about my side pr...
Addlemoth Dev Update: November 2022
1
Game Design
It's been.. almost a year since the demo came out! Wow! The reception to it has been near universally positive, and I have to thank everyone who tried the game...
New Game Energy Tycoon
1
Game Design
New game release Energy Tycoon!!! https://mrsomebody02.itch.io/energy-tycoon...
AGE of Joy CRTs screens
Game Design
In AGE of Joy, one of the main challenges is to have an exact representation of the screen in each cabinet. I want a perfect screen for each game, not only the...
How Not to Develop a Game - Devlog #12
Game Design
Another week has passed and we have been hard at work… Tales of the Shepherd has come quite a long way. We’re currently giving it the last couple touch-ups...
#16 - Mechanics - Core Moves
1
Game Design
Initially published on dice.camp. So here we go, based on Finding Styles , which in turn is based on An Abomination , I am trying to refine a core set of moves...
#11: Organization
Game Design
This post was originally written in August 2020. At the time the game was still called Hook, Line and Thinker The next time I sit down and look at this thing I...
new screenshot
Game Design
Small Update #2
28
Game Design
It's a nice rainy day with some coffee and pixel art. ☕ I've gone back to the older style of sprite, and I'm making some really good progress with the townsfo...
Breastaurant Hot Coffee
3
14
Game Design
The first gameplay screenshots of the visual novel "Breastaurant: Hot Coffee" Earlier we talked about our new test project for Tuesday JS engine, detailed descr...
New folk (rodentian) and updated error
Game Design
Howdy, folks! Along with the new ratfolk (rodentian) added to the book, I saw an error in their qualities and fixed it. So now's the best time get the new stuff...
1 file
#07: Design iteration: player movement
Game Design
This post was originally written in February 2019. At the time the game was still called Hook, Line and Thinker In this game all you do is move and reel back in...
Music And Fun Did-You-Knows
1
Game Design
Hey! These posts have started to become hard to make. But I won't give up! These last few weeks I've been focused on making the last tracks for Toumayhem. Most...
#08: (Work)flow: art
Game Design
This post was originally written in March 2019. At the time the game was still called Hook, Line and Thinker For the past few months I’ve been working on unde...
#03: Tutorial design
Game Design
This post was originally written in February 2018. At the time the game was still called Hook, Line and Thinker Teaching through play I don’t explain anything...
DEVLOG #4: VN AND FILM
2
4
Game Design
VN is a special medium. It’s right there in between comics, novels, games, and film. I’d even argue it’s a marriage of all four. It takes the prose in a n...
#02: Gameplay and progression
Game Design
This post was originally written in January 2018. At the time the game was still called Hook, Line and Thinker One of my design goals with this game is accessib...
#01: History and Motivations
Game Design
This post was originally written in January 2018. At the time the game was still called Hook, Line and Thinker History I started making this game on the PICO-...
Released Version 1.1
Game Design
Resolved Balancing issues Fixed Bugs...
1 file
Drag Race but with Wild Animals
October 2022 Progress Report - Run and Hide
4
Game Design
This one's a bit late, isn't it? Let's get right into it! Before we get into the HorrorVale work done during October, let's first go over some of the fun stuff...
Scope and Planning - Devlog #11
Game Design
Another week has passed and we have been hard at work… The release of our first beta version draws ever closer, and while checking off the last few points of...
A look to the (near) future
1
3
Game Design
Hello Talenters! Since our latest update, we’ve seen a huge influx of players. We’ve officially reached over 7,000 browser plays, with 4,226 of them in the...
c64 styled 3D graphics
1
9
Game Design
How should a Commodore64 inspired game be lit? Should it use realtime shadows? Textures? These were some fundamental questions on the road to the final look. Th...
Designing the Cast of Canvas Menagerie - Part 2
27
Game Design
Hello and welcome to part 2 of how the cast for Canvas Menagerie was designed! If you haven't read it already, part 1 is available here and covers Niko and Ren...
A fresh take on card games
Game Design
Tuggowar is a 1v1 deck-building game; not a constructed card game where you **must** play the one viable deck in the meta. The set of cards to choose from is ra...
1 file
Experimental Ideas
Game Design
I made this video to show this idea being played with to improve the project or maybe use it in another game? Minigame?...
Demo Update + Bug Fixes
2
Game Design
Hey! First of all a huge Thank You to the itch.io community and all the people for the positive feedback about Mega City Police! It’s really awesome to see pe...
1 file
How to build 3
4
Game Design
2 files
Huge pixelart fantasy tileset
Loading more posts...