Have you defeated the Bundesclown yet? Do you need some help? We've got you covered. Please note that this guide is valid for v1.0 of the game. We are planning...
Before the Update my game was using FishNet for the online/local networking, but the problem was that there was no server that is online for 24/7. With the new...
V0.02 – Update Changed the “Abstract” stat to “Quick”. Added Concern Added Faith Added explanation of Student Phase, including Attention Level Added e...
Hello, and welcome to the November 2022 Progress Report! Let's not waste any time and get right into it. Compared to last month, November was a pretty solid, un...
The results are in! For the very first occupation... drumroll please.... dooooooooooooooooooooooooooooooo VIKING! Tahdah! For the routes... WE HAVE A TIE! Mangl...
https://ko-fi.com/post/Why-Bestagon-Defence-Z8Z7GRYQ0 This is the link if you wish to read it. As any more of these posts would be exclusive to Ko-Fi, it wouldn...
Hello High Cost Talents! After a very, very productive few weeks on Talented I'm here to drop some news on the direction of the core combat, difficulty system a...
Working on this update and today is not ready yet. For now, sorcerers are added to the game as starting bonuses and can be chosen together with chieftains, depe...
Early Access version 1.1 is out! Added Smoother transitions, View bobbing, More sounds, interactable objects, and another ending! Next Update will either be a s...
Working on the new Tron cabinet; as you can see there is still a lot of work to be done, but there are some progress. It will be in the next cabinet pack...
It's been 25 months since the last big update to the game and in that time we've redone a TON of the visuals and code. The whole UI is rebuilt and redesigned as...
In this project, I wanted to try out some functions from the engine, as well as creating a new gameplay style The following is listed: -applying visual plugins...
Heyo! It's been a minute but I've been cooking up the good stuff! Got an update for yall today. So basically, the idea is the reason you start working at the pi...
Noctis Labyrinth's Weird Fantasy is viewed through the lens of Science-Fantasy. After years of fantasy gaming, I had grown tired of traditional tolkienesque aes...
How the cabinet building system works Warning : tech talk. Read this if you want to create your own cabinets, if not, just download the cabinets assets packs. C...
Hi everyone, Tehngo here! I promised I’d have some devlogs of my own, particularly artist devlogs! I think I will have Lavan post these for Patrons first , th...
Follow updates on my Substack: https://melodicambient.substack.com/ Refresher & The Problem Well, it's another weekend, so I'm back to thinking about my side pr...
It's been.. almost a year since the demo came out! Wow! The reception to it has been near universally positive, and I have to thank everyone who tried the game...
In AGE of Joy, one of the main challenges is to have an exact representation of the screen in each cabinet. I want a perfect screen for each game, not only the...
Another week has passed and we have been hard at work… Tales of the Shepherd has come quite a long way. We’re currently giving it the last couple touch-ups...
Initially published on dice.camp. So here we go, based on Finding Styles , which in turn is based on An Abomination , I am trying to refine a core set of moves...
This post was originally written in August 2020. At the time the game was still called Hook, Line and Thinker The next time I sit down and look at this thing I...
It's a nice rainy day with some coffee and pixel art. ☕ I've gone back to the older style of sprite, and I'm making some really good progress with the townsfo...
The first gameplay screenshots of the visual novel "Breastaurant: Hot Coffee" Earlier we talked about our new test project for Tuesday JS engine, detailed descr...
Howdy, folks! Along with the new ratfolk (rodentian) added to the book, I saw an error in their qualities and fixed it. So now's the best time get the new stuff...
This post was originally written in February 2019. At the time the game was still called Hook, Line and Thinker In this game all you do is move and reel back in...
Hey! These posts have started to become hard to make. But I won't give up! These last few weeks I've been focused on making the last tracks for Toumayhem. Most...
This post was originally written in March 2019. At the time the game was still called Hook, Line and Thinker For the past few months I’ve been working on unde...
This post was originally written in February 2018. At the time the game was still called Hook, Line and Thinker Teaching through play I don’t explain anything...
VN is a special medium. It’s right there in between comics, novels, games, and film. I’d even argue it’s a marriage of all four. It takes the prose in a n...
This post was originally written in January 2018. At the time the game was still called Hook, Line and Thinker One of my design goals with this game is accessib...
This post was originally written in January 2018. At the time the game was still called Hook, Line and Thinker History I started making this game on the PICO-...
This one's a bit late, isn't it? Let's get right into it! Before we get into the HorrorVale work done during October, let's first go over some of the fun stuff...
Another week has passed and we have been hard at work… The release of our first beta version draws ever closer, and while checking off the last few points of...
Hello Talenters! Since our latest update, we’ve seen a huge influx of players. We’ve officially reached over 7,000 browser plays, with 4,226 of them in the...
How should a Commodore64 inspired game be lit? Should it use realtime shadows? Textures? These were some fundamental questions on the road to the final look. Th...
Hello and welcome to part 2 of how the cast for Canvas Menagerie was designed! If you haven't read it already, part 1 is available here and covers Niko and Ren...
Tuggowar is a 1v1 deck-building game; not a constructed card game where you **must** play the one viable deck in the meta. The set of cards to choose from is ra...
Hey! First of all a huge Thank You to the itch.io community and all the people for the positive feedback about Mega City Police! It’s really awesome to see pe...