Devlogs
Trenches!
New Features:
- Buildable trenches!
- Bots now do melee attacks when enemy is very close (<1.5m)
- Its now possible to see bot inventories in the weapon shop. This should make it easier to buy new weapons for bots.
- Soldiers can now be "sent back" to roster. This is useful if they get stuck, then you can call them in again.
- It's now possible to select single bots on the map by clicking their icon. Multiple bots can be selected by holding shift. Squads can be selected by clicking a selected bot icon a second time.
Major Changes:
- Game now starts with basic buildings and weapons: tent, missions desk, weapons shop, realism board, K98k, so player can get into the action more quickly without having to build anything.
Improvements:
- Soldiers now earn a bit of XP for each kill
- All soldiers called in during mission will earn XP from completed objectives. Before only soldiers alive at mission end earned XP.
- Don't show time limit objective on mission end screen
- Make conditions under which bots use grenades less strict so they use them more often
- Removed ability to spawn from Blitz truck to balance the game
- Defense missions now give double the rewards so rewards for time played should be similar to attack mission
Bugfixes:
- None of the vehicles have stowage available anymore
- Spectate button was visible while alive in missions is spectating was set to "None" in realism settings
- You can buy things in store even when you don't have space for it
- Bots not shooting with hull MGs
- Ordering multiple soldiers to mount a vehicle didn't work
- DT29 machine gun does not have a model when dropped
- Fixed Panzer 4 ammo hitbox which was sticking outside the armor
- Selecting bots from map was not using alpha of icon for hit testing