Posted July 18, 2025 by Kinky Fridays
Hello Photographers, got another beta patch for you all today. v027.3108 is entirely focused on the overhaul of the player locomotion system. How our photographers move around the world, and how they interact with the environment. It is a significant change from how it was previously set up, so you’ll likely experience a break in your muscle memory for the game and possibly encounter a few complications or errors.
For the overhaul, we chose to use the ALS Community asset, an open-source tool for Unreal to improve input and feedback for player locomotion. It includes a few nice things like mantling on edges, animation blending for leans, and some ragdoll systems. The last week or so has been spent combining our existing systems and tools into this, but there are some things we will need more time on.
Along with the mantles and such, we now have access to First Person tools, so we built our own optimizations around the tech. You can use the mouse wheel to move in and out of first and third person. We even optimized the photographer models to allow for body perspective.
Now that the player can climb, jump, and grapple ledges, the way you’d imagine you can. We have decided to expand the side activities in the game just a little. Because of this, we now have a little climbing puzzle that is going to be part of the next set of achievements in the game. Give it a go and let me know what you think. Lots of possibilities with this one.
As always, looking forward to your feedback. The new creature will be dropping sometime next week in another patch!