Devlogs
Big Update v0.5
FLOSSA browser FLOSS made in HTML5
The main goal of this update is to make the game more accessible and enjoyable - especially for non-hardcore players. I’ve tried to give more time to learn the basics and added clearer tutorials.
At the same time, serious players can now unlock the full arsenal much faster - and still find a worthy challenge.
On top of that, the core mechanics are now polished to near perfection.
Changelog:
Important:
Added:
Changed:
- Enemies design
- Progression concept reworked
- Pistol buffed x3 - now functions like a shotgun
- Bow now has a charging mechanic
- Shield and aura now share a single resource
- Unlocks? Gone. Now they're built-in passive upgrades
- All bosses reworked to match new mechanics and progression
Not Important:
Added:
- Sound and animation for the countdown timer on timed levels
- New menu and tons of settings
- Ability overview screen
- New UI for buff status display
- Quickstart Guide at the beginning
- Cursor lock
- Predefined control schemes
- Dual keybinds
- More sounds
Changed:
- Fixed backward shooting
- Fixed direction when throwing mines
- Mutating enemy tweaks
- Teleporter enemy tweaks
- Aegis enemy tweaks
- Blue triangle enemy tweaks
- Critical bug fixed in Root enemy
- Wall collision and dash calculation reworked
- Fixed movement freeze caused by state conflict when finishing a level
- Tutorial rebuilt from scratch
- Blue outline around the game in some browsers removed
Files
FLOSS.zip 19 MB
FLOSS_MAC.zip 99 MB
FLOSS_WIN.zip 43 MB