Posted July 15, 2025 by Promo Wolf42
Creature Ambush Event: A screeching monster now dynamically spawns when the player enters the church, chases the player, and can kill them — but is restricted from re-entering the church.
Death Sequence System: Added full death sequence:
Creature plays custom attack animation.
"You Died" fades in dramatically.
A restart-from-last-checkpoint button appears.
Health System Upgrade: Implemented EKG-style health bar with pulsing effect and dynamic color changes (green → orange → red) based on damage.
Healing & Damage Feedback: Players can now heal and take damage with real-time feedback on the health UI.
Checkpoint System: Fully working checkpoint trigger system. Progress is auto-saved when a checkpoint is activated, complete with visual feedback.
Players can now:
Use a key to unlock and simultaneously open two gates.
Drop a third "lock" object to the ground with a dramatic bang.
Re-open or close both gates at will.
Begin sculpting first zombie enemy from base mesh in Blender.
Goal: A slow, weakened undead creature with early-game threat level.