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Debugging Godot raycasting in Frustration Factory

Frustration Factory
A downloadable game for Windows, macOS, and Linux

One of the longest elements of developing Frustration Factory was getting the collisions and world interactions correct for all the falling pieces. I finally decided to work around this problem using some specially timed “ray casts” in order to detect objects in front of each piece that weren’t always getting properly collision detected otherwise.

I decided this was so useful, I made a generic Godot plugin for everyone to use and created a tutorial / demonstration of it on youtube.

Files

  • frustration-factory-macos.zip 57 MB
    Version 1
  • frustration-factory-0.5.06.tar.gz 38 MB
    Version 6
  • frustration-factory-macos.zip 57 MB
    Version 1
  • frustration-factory-windows-demo.zip 37 MB
    Version 4
  • frustration-factory-windows.zip 95 MB
    Version 6
  • frustration-factory-demo-0.5.06.tar.gz 37 MB
    Version 5
Download Frustration Factory
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