Posted July 13, 2025 by frostedaxe
#debugging #debug #raycast #godot
One of the longest elements of developing Frustration Factory was getting the collisions and world interactions correct for all the falling pieces. I finally decided to work around this problem using some specially timed “ray casts” in order to detect objects in front of each piece that weren’t always getting properly collision detected otherwise.
I decided this was so useful, I made a generic Godot plugin for everyone to use and created a tutorial / demonstration of it on youtube.