Posted July 11, 2025 by ZiexDev
#shaperush #arcade #action #score-chasing #score #high score #Shape Rush
Hello fellas! I've been busy behind the scenes tuning the engine of chaos, and today, I'm thrilled to talk about one of the biggest changes impacting your runs: the all-new enemy spawn system!
TL;DR: Our old spawn system had some serious issues and let players "troll" it. The new 'Budget' system dynamically creates more diverse and challenging 'Main Waves' and introduces aggressive 'Pulse Waves' (sub-waves!) to keep the screen always filled with enemies. Get ready for pure chaos!
Initially, our spawns were too simple - mostly just random enemies appearing in random places (it sucked). There weren't enough limitations, and the system didn't truly scale with your skill. Enemies might get stronger, but the mass of enemies didn't always change, which could get boring after a while. My goal was to make enemy waves feel more organic, less repetitive, and scale more dynamically with your performance. I wanted to keep you on your toes!
The core of our new system is called 'Budget.'
'Pulse Waves' are sub-waves that occur during the Main Waves. Don't worry, they only spawn weak enemies – think of them as constant "reinforcements" if you prefer. They have two types (for now):
More thrilling encounters, a constant, evolving challenge that pushes your limits, and greater opportunities for high scores and intense moments. Every run will feel distinct!
Bro, I'm adding Achievements, Leaderboards, more enemies, new power-ups, and much more. I've also completely reworked the progression system.
Stay tuned, and never forget the chaos! For more frequent updated follow me on Twitter! (X, if there's anybody calling it that)