Posted June 30, 2025 by JamesWhit
In the previous version I found that damage was a little too complex. Its simple when you read it but adds a lot of on the fly, math that players need to do in there head.
Way to complex!
The outcome of this newer system is about the same as the previous version, but a lot easier for people to handle, which is important to my design philosophy.
The character sheet has also been updated to these new rules and has some other small improvements.