Devlogs
MANY Fixes, Couple Features! - V0.3.9
Welcome or Welcome Back!
Today's all about fixes and a few features, I'll not waste your time with the flowery stuff, here's the actual contents of today's update. - All PLAYER FEEDBACK based changes will be marked with a ""
Fixes:
- Fixed an issue with cards that reduce the player's mortis at the start of turn preventing death by boss card effects ()
- Fixed some cards that are over-time effects applying one instance of their effect immediately ()
- Fixed player mortis increase on draw effect from fading after one draw.
- Adjusted some volumes for a more baseline experience, some were a little too loud, some too quiet.
- Fixed the bug where after winning a game, the hover tooltip in the deck select would no longer function. ()
Balance
- Nerfed Efficient Filing to only last for one turn and no longer allow negative cost values ()
- Nerfed Delay Fate and Cost Efficacy because they literally let you cycle the whole deck. I've seen playtesters do hellish things. They now cause you to gain 8 mortis per draw and can only be used at 90 mortis or more respectively. ()
- Overload Detonation now increases the boss mortis by 1 per card played this turn, down from 2.
- Frenzy Protocol now increases your mortis by 6 per draw, up from 4 (sorry boxy). ()
Features
- Added a prototype function to be able to see what is within the discard pile/banished pile by clicking the associated locations. Right click to close the popup - just a prototype for now, eventually hoping to move to image based readout. ()
- Added a backing track to the deckbuilder. Was kinda quiet in there.
- Cards now make a sound when you hover over them in the deck builder. Enjoy that.
UI/Tweaks
- Added a new effect for burning overlays - didn't want the upcoming bounty boss to feel left out!
- Increased the length of time that the popup text stays on screen for.
- Changed some sounds around to give a bit more variety to the game.
Hard at work readying the game for a good patch 0.4.0, I hope you all enjoy it when it shows up later this week.
Till next time!