Posted August 30, 2019 by Speculative Simulations Ltd
Smaller update for this two-week patch. The sprite editor work is still in progress, working towards basic animation.
Client
- custom shrines can be added to battlegroups and appear in-game
- fix to sprite direction with back facing
- movement selection can handle relocation through portals
- observers can see player names in-game
- if no units are in range of an activated ability it will show the range AoE instead
- damage calculator fixed to show awestruck, incorporeal, engaged multipliers
- opposing units now highlight correctly for equipping
Server
- 10 new equipment
- fix to effects of decaying, blizzard
- generating rock removes dirt
- flying mechanic added
- abilities added by equipment now correctly show their cooldown
- equipment can grant negations to conditions
- "nearest unit" and "nearest tile" will pick randomly amongst equal distance choices
- block/dodge/deflect now consistent. All are targetted abilities.
- Rapidfiring now uses correct unit's damage stat