Posted August 18, 2019 by Another RPG Enthusiast
actorlist
, making it invisible to the player. Note that this means there is no way to target it, either. Hidden enemies are not excluded from the victory condition check, so if you use this, you should make a special victory condition or give the player some way to damage the enemy.true
. This is useful if you want to replicate a feature like the final battle of EarthBound, where the enemy cannot be defeated through normal means.deathMessage
attribute to null
.removeEffect
function now has a shortcut for removing a specific type of effect. If you pass it a string rather than an effect object, it will remove the first effect whose name matches the string. Note that this only removes the first instance it finds, so it won't clear multiple instances of stackable effects.passagejump
attribute to true
and setting the phase
attribute to the name of the desired passage. This is useful if you want to incorporate passage mechanics into your battles, such as allowing characters to interact with the objects in a room to produce changes to the battle.