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Super State Engine 1.0.7 and new tutorials

New written tutorials!

The main news today is that I've started writing tutorials in the form of blog posts to walk you through making a retro platformer with Super State Engine. I first intended to make youtube videos but I encountered technical and logistical difficulties with this approach. I must say I'm enjoying writing blog posts a lot more so this should help me providing you with more regular content!

The new tutorials use my free Mega Woman asset pack to create a Mega Man style game. There's three parts so far that go through coding running, jumping, shooting, getting hurt and dying and more will be coming soon (hopefully).

Latest changes

Version 1.0.7 fixes a few little things and introduce the new function "state_set_var()" which allows to change any variable of a set target. This new simple function should give much greater versatility to what you can do with the engine, taking full advantage of the core ability of the framework which is scripting actions in sequence.

Here's the list of change for this version.

  • Fixed typo in "state_become_choose" function
  • Fixed a bug that caused reached_last_frame() to be triggered too quickly.
  • added state_set_var() function, allowing to change the value of any variable of the target

Files

  • SuperStateEngine_v107.yymps 295 kB
    54 days ago
  • Super State Engine - Empty Template.yyz 527 kB
    54 days ago
  • Super State Engine - Demo Adventure.yyz 597 kB
    54 days ago
  • Super State Engine - Demo Platformer.yyz 803 kB
    54 days ago
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