Posted September 08, 2017 by Ladrik
#demo #beta #update #undead development
Note: This update includes no major additions to content. This update focuses on improving usability and bug fixes.
Teleport should now be triggered with the “a” button instead of the trigger. (I can’t test this myself, hoping this change worked)
Added a quick grab option to the gameplay settings. With quick grab on you can pickup objects under your hand from a distance.
Added new locomotion options to the gameplay settings. You can now choose between Teleport, Walk, Turn and Snap Turn for each controller pad. (I do not know if this works on Oculus, sorry)
The nailing system has been improved. Nailing should feel more consistent. Objects can be further apart from eachother and still be nailed.
Added a highlighting outline to objects the player is hovering over.
Adjusted inventory belt settings to help prevent it getting in the way of looting objects. Belt now enters ghosting mode more frequently.
Placing objects into the inventory is now based on the location of the controller instead of the collider of the held object.
Ambient music now fades in and out more smoothly.
A stuck object can now be pulled out if it gets a certain distance from the controller. (Simply pull the controller back from a stuck object and the object will snap to your hand)
A ghosted version of the player hand now shows up when a held object loses position with the controller.
Controllers now vibrate when the player takes damage. Player hurt noise is now a bit louder.
Fixed an issue where an item would fall through the ground and you would lose the use of one inventory slot.
Fixed a bug that would cause a weapon to not be able to drop properly if dropped quickly during or after a teleport.
A number of other minor bug fixes and adjustments.