Posted May 23, 2025 by The Naughty Captain
Meager progress again this week.
I wasted a lot of time trying to animate something. That failure led me to rethink some choices. I'm considering dropping entirely the animations for scene 32. I feel like the poses I came up with don't do well with the concept of animations. Difficulty aside, the poses lack amplitude and oompf. It's more of an intimate setting than an overly sexual moment. In that context, I'm not sure I can create anything satisfying when it comes to animated loops. I'm telling myself that I can do something else than the usual mindless pumping but then, maybe I should focus on producing better stills. At least for this scene. I feel like animations are better suited for some more demonstrative moments.
I also lacked time to really work on Summer Scent, this week. And next week will most likely be worse in that regard. Things will be different soon. Starting June, Summer Scent will become my main activity again for at least a few months. I hope to make some good progress. Going back to working full-time on the game should speed up the dev cycle quite a bit.
In terms of numbers, I have reached shot #176 and the posing got seriously intense. Contacts and interactions are difficult to pose. I would love for Daz to add some soft body physics and deformation to its software, that would seriously make things easier. Sadly, it doesn't seem to be on the menu.
Rendering is progressing nicely so far.
The quick sum up :
You can follow my progress on this Trello board.
Thank you for your support!
The Naughty Captain