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Devlogs

Version 1.1 Released!

Borehole Eclectica
A browser game made in HTML5

You heard that right: v1.1 is out!

Since judgement for Infinity Challange '25 has wrapped up, I'm happy to finally push some fixes for BE's incredibly rushed initial release. 

The highlight features are heavy rebalancing, a restructured Tutorial mode, and a bit of polish in the menus!

Regarding future updates, it all depends on how much folks end up caring. The addition of new features heavily depends on feedback, so if no one ends up playing it, I'll probably leave BE as it is. If one or two people stay on board, I'll certainly do balancing tweaks and small features. And if people keep coming back, I have some ideas for a fully rewritten 2.0 version! We'll just have to see how the cookie crumbles.


Anyways, here's the full changelog:

- It is now possible for the Drill to require Tier 3 items (woopsies...)
- It is now possible for Ore Difficulty to increase (double woopies...)

- The Drill is generally faster
- Tar, the imminent threat, is now much more imminent and threatening
- Increased Bomb blast radius
- Improved Fuel Mining feedback
- Tubes should now be easier to place

- Settings and Highscores are now saved between sessions
- The Tutorial should now be less confusing and less easy to softlock
- The Game Over screen is less bland

- Added a transition animation between menu screens
- SFX and Music sliders now default to a low volume, instead of competely off
- Added/updated various graphics and sound effects


Patch v1.1.2

- Added a Pause button to the inventory
- Rebound the Pause hotkey to [Tab] instead of [Esc], to avoid conflict with the Exit Fullscreen hotkey


Patch v1.1.3:

- Fixed highscore not being saved after a Game Over
- Fixed Tar speed not resetting after a Game Over

- Reduced rate of Ore Difficulty increase
- Reduced rate of Tar speedup

- The Cancel Placement popup should now be more visible
- Indestructable dirt is now obscured

- Added the ability to look up and down with the [W] and [S] keys
- Added the Safety Gauge, to make speed upgrades feel more tangible


Patch v1.1.4:

- After crafting, machines will only accept input items identical to their previous recipe for a 1.0 second period.
- Machine crafting now lasts 0.5 seconds instead of 0.9.

These changes should allow for more consistent operation of Combiners.

- Tweaked player movement. Please let me know if it feels better/worse!
- Particles now attempt to cache on game start instead of as-needed.

Unfortunately, this doesn't seem to prevent particles being cached in-game and causing a freeze. I'll try out more fixes in the future.

Patch v1.1.5:

- Machine placement doesn't end after the first machine placed, allowing you to chain Refiners or Tubes more easily.
- Re-rebound Pause to [Enter], to avoid conflict with even more hotkeys.

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