Devlogs
Patch 0.9.10
WildsilverA downloadable game for Windows and macOS
- Fatigue: Now reduces HP by 50% (up from 20%), or 5% for elites and bosses (up from 2%).
- Spectral Saint: Now triples Action Times.
- Scuttle: Now deals 100% damage (down from 150%).
- Frenzy: Now also raises ATK by 30%.
- Barrage: Now grants the user Haste when being used.
- Cobold: Now called Kobold.
- Grizzly: Now uses the correct Sweep animation.
- Treant: Raised max HP by 9%.
- Drake: Optimised sprite size.
- Yeti: Raised ATK by 10%.
- Basilisk: Lowered DEF by 10%.
- Seraphim: Renamed to ‘Seraph’ (plural: ‘Seraphim’).
- Behemoth: Raised ATK by 9%, lowered DEF by 10%.
- Wyvern: Now uses Prepare, which is now required for Sinferno and Malizzard.
- For enemies between Level 26 and 30, raised main stats by 1.
- Commander’s Uniform: Now called Vanguard.
- Taunt: Now handled as a buff.
- Poison: Now degenerates HP by 5% (down from 20%) per turn left after battle.
- Burn: Now degenerates HP by 5% (down from 10%), or 2% for elites and bosses (down from 4%).
- Added an animation for taking damage from Poison after battle.
- Revised every buff and debuff.
- Manor: Roboguards now move as intended.
- Swamp: Added a second Tanuki.
- Polished Capital maps.
- Reduced the intensity of the bloom lighting effect.
- Weakness and resistance popups now work as intended.
- Made many minor fixes and optimisations.
- Updated plugins.