Posted May 09, 2025 by Maizapan
I´ve finished the complete retopology of Inti. I´d say the hardest part, both to model and to retopologize, was the cyborg spine. I really loved how it turned out, though overalli think the low poly version ended up much simpler -especially in terms of the clothing,- which lost a lot of detail (but that can be fixed with a normal map when we adding the texture to the models). With this, I´m done with the character modelling phase.
By: Mariana Inclán