Devlogs
Dernoball.0.2.2 - Fixing the Special Teams Update
FEATURES
- no surprise here the punt math was NOT GOOD lol I fixed it now
- still needs tweaks obvi but it's functioning at least
- can't stress enough how roughed in the code was
- punting is more complicated than it seems! Had to do some multi-level-clamping
- updated the CPU PUNTING to be more punishing/realistic
- reworked the CPU OFFENSE to feel more dynamic/alive
- added in TWO MINUTE WARNING
FIXES
- too many to count mostly to the PUNT systems
- deleted a bunch of unused stuff I initialized before I knew what I was doing
FINDINGS
- it's so hard to code in spurts because I'll like forget what variables exist and whatnot... oh well!
2504 lines of DernoCode