Posted May 03, 2025 by Mado
I've just returned from my holiday to Emilia-Romagna, so this devlog is a bit late. Next week's devlog will be back on schedule again.
You could already dye your clothing, but now enemies also have access to this feature. In general each enemy race now uses a different color scheme.
Dungeons are turning more towards a combat challenge, and boss encounters before the end of the dungeon are part of that. It also was a bit silly that you could just reroll the dungeon until you could waltz freely to the exit and then destroy it.
Now, the end portal is guarded by a custom encounter (custom positioning, genes, perks, AI). These are significantly more difficult than ordinary encounters and also showcase what you can do yourself with good gene selection and role synergies. Currently only two of these encounters exist, but the plan is to have a couple per race.
I also spend some time creating tooling for the interactables. These are now created fully in-engine (and are moddable). These are a lot more flexible than the old Curios. On the other hand, they no longer have specific mechanics tied to them, such as the spinning wheel from earlier versions, or the character opinions from Ero Dungeons.
As an example, here's the old Dollmaker curio, reworked for Ero Hunters:
Low tier genes were pretty worthless, while high tier ones were riduculously powerful (up to 10x the tier 1 gene). Charge and cooldown reduction genes also extremely powerful and game-breaking. Genes have now been fully rebalanced. T5 genes are about twice as strong as T1 genes. There are no more charge and cooldown reduction genes. And all genes have about the same powerlevel.
Having a ranching building per race per resource that that race produces requires an awful lot of building textures and an awful lot of UI space. So the plan is to start merging buildings, similar to how the Workshop allows any gear to be built instead of having custom buildings per item.
First step here is the Pasture, it allows you to place any monstergirl and it will give you an output based on its specifics. This makes it a bunch easier to add new resources, recipes, and races.
Major:
Minor:
Bugfixes:
If you want access to the preview with these changes (and a debug console), support me here: