Posted April 30, 2025 by Byte Bloom
#Platformer #2D #indiedev #indie #devlog #pixel art
HEY EVERYONE!!!
This few days I added the first basic enemy into the game - a patrolling type that just moves back and forth in its little area. Its pretty blind right now - just walks straight until it hits a wall and turn around.
On the player side, I also implemented jump buffering , coyote time and even double jump, which makes the platforming feel way smoother and more forgiving. Took a bunch of trial and error (and a lot of "why is this not working" moments), but jumping feels way smoother now.
JUMP BUFFER
COYOTE TIMER
Slowly but surely, the pieces are coming together.
More soon. Thanks for hanging out!