Posted April 23, 2025 by Byte Bloom
##gamedev ##godot ##2d ##platformer ##devlog ##indie ##pixelart
HEY EVERYONE!!
The character finally moves!
This update was all about getting the fundamentals right. I spent some learning the player controller and making sure the movement felt responsive and satisfying.
Here’s what’s in so far:
Smooth horizontal movement
Jumping and falling with proper gravity tuning
I’ve also got the player animations working: idle, move, jump, and fall. Here’s a peek at the current state:
Next steps? Getting some enemies going. Stay tuned
More devlogs coming soon. Stay tuned.