Posted April 15, 2025 by hezitant
#solo #solorpg #nautical #horror #journal #journalling
Ahoy!
The tide has shifted. Version 1.5 of Tides of Madness brings two major changes to the game: Port Actions and a complete rework of the Event Tables, now using a modular system for deep narrative variety.
You don’t just drift anymore. When you dock, you act.
This adds structure, recovery, and risk to downtime... and gives ports mechanical teeth.
The sea no longer repeats itself.
The old linear event tables have been replaced with modular triads:
Each event tier (Mundane, Supernatural, Major) now has three 2d6 tables. You roll once on each, building unique encounters every time.
That’s about 4,000 possible combinations, across three tiers of horror.
Bonus:
“A navigational tool vanishes from the locked Captain's quarters. Despite your certainty about who last used it, every crew member vehemently denies entering the room. Something about their unified denial feels rehearsed.”
Or…
“The sky tears open, revealing a vast awareness. As it gazes upon your ship, the wooden planks flow like water, crew members sink into the deck as though it were quicksand. In that moment, you see how this voyage ends—and every voyage after.”
Kickstarter notify page is now live: