Posted March 21, 2025 by Dale Green
#Update #Patch #Bug fixes
Hi all,
A small but important release this time around.
There's a couple of bugs that have been fixed in this update:
Prior to this bug fix, if you had some quests setup along with some existing save data in your game, any quests you added later weren't picked up and useable in that save. They'd only be recognised on a new save.
This is no longer the case. Old save data will now detect any newly added quests and they'll work as normal moving forward.
Once you complete a quest objective, if you went to view the objectives in the quest list screen, it would incorrectly still show as active.
This has now been fixed and will correctly show objective statuses on the quest list screen.
As an additional side note, I've also updated how version numbers work on the Quest System's user interface. It's a back-end change so you shouldn't notice anything different.
As this update has a fairly small footprint, you don't need to reinstall the whole plugin if you're already using it. You only need to replace the "QuestSystemPlugin.dll" file (which goes in the "Plugins" folder of Bakin's install directory and the "QuestSystem.cs" file (which goes in the "Quest System" folder inside your project's "script" directory).
That's all.
Happy questing!