Devlogs
0.71.705
- added vehicle physics
- added water ripple placement for physics objects which collide with the ocean
- ragdolls will automatically have GPU colliders now for particle system collision
- added ambient occlusion capsule shadows, which are automatically created from ragdolls
- DDGI and Surfel GI overall quality and performance improvements
- trail renderer: added continuous fading functionality
- hair particle system: fixed and improved spring physics for multi-segment particle systems
- hair particle system: added billboard replication parameter which can control how many billboards are generated for each particle
- LOD selection improvement based on screen projected coverage
- spring/jiggle physics improvement: avoid immediate jump if the pose changed rapidly after creation
- added texture1D visualizer for image renderer
- Editor: added Makehuman humanoid rig import
- lots of fixes for the Linux build